reporust_rebootcancel

117,249 Commits over 3,987 Days - 1.23cph!

6 Days Ago
Merge from main
6 Days Ago
Texture streaming workaround (make sure it's disabled at startup under any circumstances until the graphics qualities are loaded, so it's at most only changed once from disabled to enabled, never from enabled to disabled)
6 Days Ago
Added Rustige Egg G variant animations, set prefabs, item and steamitem
6 Days Ago
merge from main
6 Days Ago
fixed stables scrap refilling way too fast fixing missing rad exposure ceiling ( 50 )
6 Days Ago
- save thrown from position - handle save till return - setup shared stuff (used for prediction later) - code cleanup
6 Days Ago
Adjusted bounding box again
6 Days Ago
merge from graphics_streaming_on_all
6 Days Ago
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6 Days Ago
Fixed an issue with converting linear textures to sRGB when creating a readable copy
6 Days Ago
Merge: from erosion Bringing across TerrainMap NativeArray conversion that I need for my batch checks Tests: reran TerrainMap tests
6 Days Ago
Merge: from main Aligning with erosion branch parent CL Tests: none, no conflicts
6 Days Ago
Update: added GetTopologies jobs for TopologyMap - Also covered with tests - Sprinkled [WriteOnly]/[ReadOnly] attributes into jobs - Fixed constant string allocation in tests Tests: ran unit tests
6 Days Ago
- increased speed - debug command - codegen
6 Days Ago
Impact effects now working on hit. Just search for the nearest bone and use that
6 Days Ago
More progress towards thrown boomerang generating effects. Correct material is now grabbed
6 Days Ago
Update: adding WaterMap height sampling burst jobs - Also covered them with tests to validate output against non-job calls Tests: ran unit tests
6 Days Ago
- Reduce bounds - Add comments
6 Days Ago
Some attack hit 2 effects
6 Days Ago
Setup attack hit 2 properly
6 Days Ago
Can now melee things with the boomerang on left click
6 Days Ago
Re-order recipe list so new teas are next to previous ones
6 Days Ago
▄██▋█ ▊▄▋ ▌▊▉█/▍▋▉▆▉/▋▋▋▅▊ ▆▇▋-▆▄▌▉▇▉▋ ▋▊▍█ ▆▌▊▆▆▋▇ ▋▅ ▊▇▄▌▋▋ ▇▅▋▌█▆▅▄▅▊▆, ▆█ ▅ ▌▋▆▌▄▍ ▋▅██▇-▇█▅ ▅▌▍▍▋▊▅ ▉▄▋█▆ ▅▋█▊▄ ▉▌▊-▇▍▄▅▋▌▄ ▅▊▆▉▅▋▍▍▇. ▊▆ █▌ ▍▆▊▉ █▋ ▌▍▋ ▌▇▌█▋▌▅▌▌ ▆▍▉ ▍ ▍▋▆▇█▆▌▄, ▄▌▄▍ ▋▅ ▆▉▋▍▍ ▄█▌▌▊ ▊▄▅ ▋█ ▌▄▉▆▍.
6 Days Ago
Add missing harvesting tea to visual config for cooking workbench kettle.
6 Days Ago
- Use cached water depth when possible instead of recalculating it - Make sure movement comp and anim comp "canSwim" variable can't get out of sync
6 Days Ago
environment AO maps import options changes, material adjustments
6 Days Ago
Disabled the post processing trigger on the explosive ammo additive prefab.
6 Days Ago
Fixed docile bees around hives inheriting unwanted nested prefab elements, including that one giant fat bee.
6 Days Ago
Fixed beehive nucleus grades not being registered properly on vendor listings
6 Days Ago
▊▆▌▍▆ ▌▍▋▉▍▆█▉ '█▍▄ ▄▊▆▋▋▆' ▆▄ ▍▊▉▊▉ ▌▌ ▍▉ ▅▊▋ ▇▉▉▄█ ▋▄▋▊ ▋▆▋▄▇▊▆▄ ▄▆█▍ ▌▍▊ ▇▇▅▋▅▆▌▇▌ ▆▊ █▄▆▆▍▆█ - ▇▅█ ▋ ▊▅▅ ▊▍█▍▅▋▉▉ ▌▋▅▉▆▊ '▇▌▌▍_▌▋▆▅▌▋' ▆▆▉ '█▌▆▉_▊▄▉█▇██▊▉' ▄▌▆▉ ▅▇ ▍▌▄▇▉▌▋█▍█ ▄▋▊▍ ▅▄ ▋▊▅█▉ ▋▅▍█ ▇ ▆▇▊▇ ▍▇▊▌▇▋██▊ ▋▍ ▊▉▄ ▆▋▌▋▇▄ ▄▉▇▊▌▅▊▄▌ - ▆▉█ ▋▊▉▋▄▋▊█ ▊▇▄▇▉ ▍▅ ▅▋▋▉ ▉▍▊▇▇▍▍ ▄▅ ▄█ ▊█▆ ▉▌▍██▊▅▅▍ ▇▋▉▄ ▅▌▍▉▆▅ (▊▍ █▅ ▆▅▌ ▅▊█▇▆▋▉▅▄▅ ▆▊▆ ▄▇█▄ ▆▉▌▍▌▅ ▅█▅█ ▋▆▄▋▊ ▇▊ ▉█ ▊▉▅▄▍▌▅▋ ▋▍▄▄▆)
6 Days Ago
Merge: from terrainmap_nativearray2 - Fixed a bug of invalid reinterpret Bringing across my tests since we're both working on the same thing. Tests: ran the new tests
6 Days Ago
watertight door hatch col
6 Days Ago
watertight hatch material adjustment
7 Days Ago
watertight hatch door and frame
7 Days Ago
TerrainMap uses NativeArray instead of managed
7 Days Ago
Blowpipe idle/ADS update for view model and third person
7 Days Ago
Add: covering TerrainMap public api in tests Prep for switching over to NativeArray Tests: ran the new tests
7 Days Ago
merged from Easter2025 (lets not use this one anymore)
7 Days Ago
Updated textures and materials for the rustigeegg g variant
7 Days Ago
merge from main
7 Days Ago
Added information for warming and cooling tea modifiers to consumable information panel. Added support for affixes to ItemTextValue.
7 Days Ago
merge from disable_premium
7 Days Ago
Force server premium toggle to off, fixes clients getting kicked for invalid auth after 60s
7 Days Ago
Fixed existing preimum servers appearing with a lock icon
7 Days Ago
merge from hopper_power_fix
7 Days Ago
Disable client side checking of premium status Disable server side auth of premium status Hide premium filter in server browser Hide premium tag on servers in server browser
7 Days Ago
Fix croc sometimes ending up with permanent Y rotation offset
7 Days Ago
Fix long standing bug with mixing table UI sometimes not enabling the mix button for valid recipes on first use.
7 Days Ago
Add foliage debugger to find inconsistencies, fix splat and biome map sampling, adjust cpu coarse culling to avoid issues, remove instance data padding now placement is more consistent
7 Days Ago
More refactoring, entirely remove the Vine class Vine mountable now tracks all state once spawned, isn't destroyed on player dismount Provides much simpler client side vine visual management