reporust_rebootcancel

121,330 Commits over 4,018 Days - 1.26cph!

6 Days Ago
Merge from particle_light_cull
6 Days Ago
floating city initial scene prep/setup
6 Days Ago
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6 Days Ago
jungle ak viewmodel updates
6 Days Ago
merge from jungle_update
6 Days Ago
Reduced shallow shelves ground watch - prevents not being destroyed when placement close to ground
6 Days Ago
Boar trail tweaks
6 Days Ago
Trail subdivisions based on graphics settings Pooling
6 Days Ago
Tweaked trail width and color for all animals
6 Days Ago
Delete some commented blowpipe code
6 Days Ago
removed croc pie from recipelist
6 Days Ago
merge from jungle_update
6 Days Ago
Big cats now yeild big cat meat on harvest croc and big cats now yield differnt yeilds of resources (no longer clone of bear) - crocs yeild large amount of leather
6 Days Ago
Cooked bigcat meat more heal over over and calories
6 Days Ago
Set turret dart effect scaling to 0.25 for effect and duration for both incapacitate and radiation darts
6 Days Ago
Added Big Cat Pie Icon Added Crocodile Pie Icon Setup both item prefabs to use new icons
6 Days Ago
Better switching between instancing on/off, and more clean up
6 Days Ago
phrases
6 Days Ago
Added New Crocodile Cooked, Raw and Spoiled Meat Icons Added New Big Cat Cooked, Raw and Spoiled Meat Icons Added New Snake Cooked, Raw and Spoiled Meat Icons
6 Days Ago
merge from Description_Update/Description_update_Round2
6 Days Ago
merge from main
6 Days Ago
Merge from jungle_update
6 Days Ago
Can now shield block snake attacks
6 Days Ago
merge from jungle_update
6 Days Ago
Stricter shallow shelf placement to prevent another stacking exploit
6 Days Ago
Vine swinging trees TerrainTopologySet -> TerrainTopologyAdd to preserve existing topology (fixes removing topologies that cull water etc)
6 Days Ago
merge from jungle_dlc
6 Days Ago
4k cinematic jungle ar materials and textures
6 Days Ago
Convert industrial conveyor light setup to just play/stop particle systems rather than toggle gameobjects on/off Added new ParticleSystemLightCull script, disables the Light component of a particle system at a given distance. Helpful for situations like these were the light isn't visible at a distance but we still want the emissive particle to appear
6 Days Ago
tiny blowpipe deploy sound tweak
6 Days Ago
blowpipe sounds
6 Days Ago
Merge from jungle_update
6 Days Ago
Adjust vine rotation on spawn Adjust vine positions on trees Adjust branch walk colliders
6 Days Ago
boomerang sounds
6 Days Ago
Trees will now drop any attached explosives when they start to fall
6 Days Ago
Fixed Blocked by Clothing message appearing all the time when on board a tugboat while wearing a chicken/horse suit
6 Days Ago
Merge from jungle_update
6 Days Ago
More hypothetical LODComponent.GetDistance checks
7 Days Ago
add color scale parameter for stars
7 Days Ago
Merge from jungle_update
7 Days Ago
Fixed not being able to reskin the shelves
7 Days Ago
merge from main
7 Days Ago
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7 Days Ago
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7 Days Ago
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7 Days Ago
initial jungle ak viewmodel prefab and attachments setup
7 Days Ago
network++
7 Days Ago
Fixed line renderer color not being applied Line fading
7 Days Ago
jungle_update -> Aux3
7 Days Ago
Half Height Salvaged Bamboo Shelves - Added 4K cinematic textures/materials Salvaged Bamboo Shelves - Increased anisotropic filtering for existing 4K cinematic textures to x16