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142,086 Commits over 4,413 Days - 1.34cph!

6 Days Ago
- Sort country section based on users long and lat - Steam query will poll cache for geo location before giving up
6 Days Ago
Different explosions for HE and Frag. Fixed parenting issues.
6 Days Ago
Some TestScenario_RocketSplashDamage refactoring Added 3 new tests checking the triangle splash bug
6 Days Ago
bunch of fixes and improvements after suggestions from Luke on charms master sheet
6 Days Ago
supermarket freezer blockout
6 Days Ago
merge from mortar_prototype
7 Days Ago
added 3p upperbody state anim clips
7 Days Ago
updated 3p pickup & drop anim clip lengths
7 Days Ago
- Country now displayed on country button in main menu - Cleaned up and seperated into GeoLocation class to stop us having to access Account.Hello all the time
7 Days Ago
switched to ReplicatedVars, compiler fixes, adjustments to separate client and server code
7 Days Ago
Add one shot handles, blend IK back in after firing mortar
7 Days Ago
Copy paste preview improvements, we now spawn building block conditional model using the saved modelstate Some cleanup
7 Days Ago
Codegen
7 Days Ago
merge from automated_testing
7 Days Ago
Fixed raiding tests CI filtering Test lists
7 Days Ago
Add pilot dlc box, electric furnace and electric furnace io entity to StorageAdaptorAllowCollisionGroup Commit RidableHorse because it wants to and when it wants to we listen
7 Days Ago
merge from main
7 Days Ago
merge from main -> apartment_complex_monument
7 Days Ago
Fix compile error from non-existant namespace
7 Days Ago
merge from optimize_plant_lod_wind
7 Days Ago
Industrial Storage - tweaked gibs
7 Days Ago
Terrazo b texture set
7 Days Ago
added more parameters to equations for getting score area on the board, to account for non-standard board shapes. added a gizmo to view scoring areas, toggleable so you can match the math to the mesh
7 Days Ago
Fixed flacky raiding tests Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
7 Days Ago
Fix recast save being called in unity mode (even though it early outs, it logs a warning)
7 Days Ago
- Grab geo location from hello - Initial setup
7 Days Ago
Mortar view model updates to fix up ammo syncing
7 Days Ago
Merge from workbench_upgrades
7 Days Ago
Merge from main
7 Days Ago
Merge from final_code_cleanup
7 Days Ago
7 Days Ago
Remove visualPointLookup and related build-lookup code. It's not needed any more.
7 Days Ago
updated textures part 2
7 Days Ago
merge from automated_testing
7 Days Ago
industrial floorpapers update, renamed them as well to match with the rest of the textures
7 Days Ago
Fixed CI testlist loading
7 Days Ago
set 3p card game anim to loop
7 Days Ago
Cache items and upgrades server-side, iterate these instead. Removes a bunch of getcomponent and tidies up functions too.
7 Days Ago
Update(tests): add simple pool perf tests (ST & MT) ST avg: 1.29925ms for 10k alloc-deallocs MT avg: 21.16116ms for 1k alloc-deallocs per task, 32 tasks Tests: ran tests
7 Days Ago
industrial garage door - texture polish
7 Days Ago
Updating bowless crossbow worldmodel rig with arrow mesh
7 Days Ago
edited 3p minicopter and generic sit idle anims
7 Days Ago
set 3p zipline anims to loop and anim edited
7 Days Ago
edited ik hand/feet positions on magnet crane entity and sled ik hand/feet positions on sled seat prefabs
7 Days Ago
some more marketplace, rejigged trees to produce a bigger focal point
7 Days Ago
Update: move Utils Measure routines to Facepunch.System.Tests - also make it auto-referenced Tests: compiles
7 Days Ago
FX debug setup. Alt ammo prefabs.
7 Days Ago
Refactor to GetInstalledUpgradeMods.
7 Days Ago
merge from main
7 Days Ago
merge from mortar_prototype