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120,576 Commits over 4,018 Days - 1.25cph!

2 Months Ago
Farmable chickens now take damage and drop corpses like regular chickens
2 Months Ago
Names Added a slot for produced eggs in the chicken coop loot panel Chickens now lay eggs periodically if they are happy (randomised, so the happier the chicken the more eggs) Added a slight tint colour randomisation to each chicken (experimental)
2 Months Ago
Anim source backups for peace, love heart and camera frame VM gestures
2 Months Ago
Peace, love heart and camera frame gestures (viewmodels) https://files.facepunch.com/paddy/20250211/Unity_LZyBNqbgAD.mp4
2 Months Ago
More profile WIP.
2 Months Ago
More cloud setup. Radius shrunk from 6mil to 60k to get the horizons & sunsets better.
2 Months Ago
Fix args buffer, and add simple UVs to procedural vertex function
2 Months Ago
Backups
2 Months Ago
merge from player_speed -> hackweek_modding_improvements
2 Months Ago
2 Months Ago
Add `disableMovementCollider` bool to player - allows players to ignore collisions with other players (parkour anyone?)
2 Months Ago
More rocket tests Refactoring
2 Months Ago
Changed the test results json structure
2 Months Ago
Add ability to modify gravity & swimming gravity per player
2 Months Ago
Add `flyhackScaleVertical` and `flyhackScaleHorizontal` to allow flyhack to be scaled to lower gravity & higher jump velocity
2 Months Ago
Parent merge
2 Months Ago
Meta dump
2 Months Ago
Merge from media_projects
2 Months Ago
Farmable chickens don't collide with player movement Added a crosshair panel to show stats of each chicken when the player looks at them (like the plant genetics display)
2 Months Ago
Unsaved changes/backups
2 Months Ago
Chickens now animate correctly Fixed sfx not working, falls back to normal chicken sfx
2 Months Ago
Cloud configuration
2 Months Ago
Add ability for mods to scale the "max distance moved per tick" convars to account for the higher player speed - encourage mods to adjust antihack instead of disabling completely
2 Months Ago
Allow servers to modify player movement directly - walk speed - run speed - crouch speed - crawl speed - jump velocity - drag
2 Months Ago
merge from delivery_fee -> hackweek_modding_improvements
2 Months Ago
Allow market terminal to have the drone purchase tax modified on client - can change both currency and the amount it costs
2 Months Ago
merge from item_icon -> hackweek_modding_improvements
2 Months Ago
Rocket splash damage test
2 Months Ago
Pies folder/naming cleanup. Manifest.
2 Months Ago
Add commands to test that feature works
2 Months Ago
Setup food_pie_generic.entity materials
2 Months Ago
merge from item_icon -> hackweek_modding_improvements
2 Months Ago
Refactor CommunityEntity.UI.ServerImage so it can return sprites directly for items
2 Months Ago
Fix double null check
2 Months Ago
Add ability for items to specify an `imageId` for their item icon - uses same Image system as community UI & Signs (FileStorage) - allows you to change an item's icon without uploading a custom item to the workshop - will fallback to vanilla icon as it's requesting the image from the server
2 Months Ago
Fix being able to spam the eat action
2 Months Ago
Restored options UI again
2 Months Ago
Merge from main
2 Months Ago
Increased pending send limit from 256 to 2048 so rcon spam is less likely to cut it off
2 Months Ago
Home hive and target setup
2 Months Ago
Missing files
2 Months Ago
Laid out basic swarm behaviour setup
2 Months Ago
Code cleanup
2 Months Ago
Update: ServerProfiler - Track allocations on all threads The display of this information is still abysmal - need to figure out how to make it better. Tests: took snapshots both in editor and in standalone server builds (win + linux). Hacked a version that used to crash, but current changes don't anymore.
2 Months Ago
missed this
2 Months Ago
add some configs
2 Months Ago
Rocket tests: fire rockets at all doors and building blocks (every grade, every skin) and verify that everything works
2 Months Ago
remove unused textures, fix moon lighting transition
2 Months Ago
setup pumping on the handcar - consumes metabolism over time, similair to bicycle - also switch seats to use the horse pose because it's funnier
2 Months Ago
use configured step count again