117,463 Commits over 3,987 Days - 1.23cph!
Fixed broken aim animation
Add support for viewmodel renderer
Reapply cooling and warming tea recipe produced item
Merge from coop_monument_fix
virtualitemicon_nre_fix -> crafting_update
Merge from crafting_slots_rolls
Fix virtual item icon nre
Adjusted logic to support items with different caps (eg. metal facemask). If an item has a maximum of 1 armour slot then it will now be a 50% chance of a slot appearing and 100% while the crafting tea is active
Fixed orchids, roses and sunflowers having bait value
Fixed being able to deploy chicken coops in monuments
head armor eligible for 1 slot
added wood plate to t1 tech tree
added asbestos and lead plate to t2 tech tree
metal armor plate loot-only
scientists have a chance to drop asbestos, lead, or metal plate (rarely)
metal plate rarely in crates, codelocked crates
added minor melee/bullet protection to all plate types
removed plate movement penalty
Merge from crafting_slots_rolls
Adjusted how armour crafting slots are calculated
Compatible items now have a 50% chance of getting a slot at all, if that succeeds they then have a 30% roll for two slots and 20% roll for three slots
If the crafting quality tea is active then the first 50% roll is bypassed, assuring a minimum of 1 slot on every item
Updated male model/prefabs
Added light male player back into player seeds
- Setup item
- Temporary image
Missing preprocessor checks
Add tests to confirm it converts generic names properly
Fix TypeNameCache having a typo in the regex that converts List`1[int] -> List<int>
New bee particle script to hopefully cut down on the sub emitters turning on/off all the bloody time
Implement new death particles
merge from fix_ownership_scientist -> main
Beehive:
- Fix a bug preventing humidity from being reduced if a roof was used or a fire was placed nearby
- Improvements to loot panel reliability
- Protobuf the humidity too
- Code cleanup and simplification
Fix scientist corpses not assigning item ownership
Removed bee sounds from bee grenade entity (kept on the world and view model)
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manifest, (harbor_2.prefab got nuked)
merge from crafting_update
restoring workbench unlocking to prior behavior, default unlock, no techtree progression to unlock
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Fix for bee fire damage state.
Added a bee falling down dead subemitter when taking damage.
Merge from temperature_teas
Added custom buff tooltip text for temperature tea effects.
added desc for bee grenades, brief description of XP system on nucleus.
Merge: from main
Tests: none, no conflicts