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136,042 Commits over 4,324 Days - 1.31cph!

12 Days Ago
Charcoal Box - lods and gibs
12 Days Ago
Z data error fix attempt
12 Days Ago
Added worldmodel for the silly horse mask
12 Days Ago
Ornate horse mask texture size pass, set material to opaque
12 Days Ago
deleted old placeholder LNY horse armour models
12 Days Ago
Ornate horse mask material fix
12 Days Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
13 Days Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
13 Days Ago
BC pass on horsemask - high iteration count for more nose strength - slightly less root motion strength for not turning into a scarf - more damping a quick nose jiggle resting time
13 Days Ago
LNY horse burst cloth optimisations Game object lod burst cloth controller Burst cloth controller now child of armour, so gets toggled with entity flag
13 Days Ago
merge from shader_memory_fix
13 Days Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
13 Days Ago
Add comment to make new scientists aimCone calculation less cryptic
13 Days Ago
Silly horse texture size pass
13 Days Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
13 Days Ago
Optimisations and refactoring
13 Days Ago
Started tools tab
13 Days Ago
Fix npc weapon parenting
13 Days Ago
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13 Days Ago
Updating outbreak scientist skinning
13 Days Ago
Optimised textures sizes for LNY horsearmour
13 Days Ago
guns box corpse
13 Days Ago
sulfur box corpse tweak
13 Days Ago
Updated LNY horse armour icon to match other armours
13 Days Ago
Silly horse mask lod burst cloth controller
13 Days Ago
gun box gibs appended to prefab
13 Days Ago
silly horse mask player neck lods
13 Days Ago
Potential NRE fix
13 Days Ago
merge from building_planner_viewmodel_perentity_toggle
13 Days Ago
Remove from ladder hatches as well
13 Days Ago
LNYHorsearmour WM and WM prefab
13 Days Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
13 Days Ago
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
13 Days Ago
Component box guns gibs Some texture tweaks
13 Days Ago
apartment complex layout refinement to street and ground surfaces
13 Days Ago
Adding m16 blockout rigs
13 Days Ago
append gun box to storage adaptor allow collision group
13 Days Ago
ran manifest, icon manifest, localization
13 Days Ago
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
13 Days Ago
Updated LNY horsearmour textures and icon
13 Days Ago
silly horse mask lods, neck lods still to do
13 Days Ago
Adding mortar rig fbx
13 Days Ago
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13 Days Ago
merge from bbs_divesite_fix
13 Days Ago
merge from SupplySignal_SloMoGuys
13 Days Ago
merge from naval_char_texture_optimizations
13 Days Ago
merge from naval_prop_texture_optimizations
13 Days Ago
merge from naval_env_texture_optimizations
13 Days Ago
merge from main
13 Days Ago
Fixed the supply signal parenting issues on the ghost ships, no more slow motion