reporust_rebootcancel

129,455 Commits over 4,232 Days - 1.27cph!

13 Days Ago
Merge: from spectate_dontfloodsnapshots - reduce potential delay when starting to spectate a far-away player Tests: flew around 2k procgen map, got to the other side of it then spectated player on the opposite end.
13 Days Ago
merge from military_tunnels -> puzzle_reset_changes
13 Days Ago
Merge: from main
13 Days Ago
sort ProtoMessage Messages for codegen consistency
13 Days Ago
Connect all IO to single puzzle reset generator since we already got rid of the other puzzle reset S2P
13 Days Ago
Added laser detector tests
13 Days Ago
Update: spectator's snapshot queue is cleared when switching between far-away targets This should speed up switching around on a server. Doesn't help if the network write queue is backed up Tests: on a 2k procgen map and fast noclip, flew around the island to load up the snapshot queue, then spectated on a player that's on the other side of the island. Observed player moving.
13 Days Ago
compile fixes
13 Days Ago
anim setting and mask updates for various mount animations
13 Days Ago
Knights armour helmet repose
13 Days Ago
update puzzle_reset_changes/military_tunnels
13 Days Ago
Shrink water treatment puzzle resets slightly S2P
13 Days Ago
merge from boat_building
13 Days Ago
Dome shrink puzzle reset from 60m -> 6m S2P
13 Days Ago
Occlusion gymnastics.
13 Days Ago
Harbor 2 shrink puzzle reset 50m -> 7m S2P
13 Days Ago
Harbor 1 shrink puzzlereset from 60m -> 7m S2P
13 Days Ago
Unfuck
13 Days Ago
trimming on FC4, FC2 S2P FCs
13 Days Ago
Merge from naval_update, take PlayerBoat.Server from source cus plastic is fucked
13 Days Ago
Merge from refactor_creation
13 Days Ago
turret_viewmodel -> naval_update
13 Days Ago
corrected Sail's CacheIsWindBlocked check to handle realmed colliders - tried batching this but there's not enough casts for it to be worth the overhead
13 Days Ago
Turn off viewmodel for now
13 Days Ago
comments
13 Days Ago
Remove double call to cache parts when loading. Fix trigger issue.
13 Days Ago
▊█▅▇▇▆▌
13 Days Ago
▉▌▋▍█ ▉▍█▌ ▅▌▌▄▅▆█▋▇▉██▄█▊▋▆▍▇_▆▉▊▊▋▅
13 Days Ago
▄▉▄▋▍ ▊█▍▋ ▋▅▄▇▊_▉▋▇▋█▄▇▋▆▆▊▉_▅▋▍▋▇▇▇▅▅
13 Days Ago
Combine create and load init, remove now redundant duplicated code.
13 Days Ago
13 Days Ago
Metal Plate LODs - Male/Female
13 Days Ago
FC3 s2p
13 Days Ago
fixed incorrect material definitions block on a walkway prefab fat trimming casino barge set dressing on the ground floor
13 Days Ago
Undo: 135590 - ISubscriberStrategy.GatherSubscriptions outputs whether it has fully or partially gathered subscriptions After implementing throttling realized there's a better way(invalidate grid sbuscriptions for spectator) - thottling solves only half of problem Tests: editor compiles
13 Days Ago
wip cleaning up creation code
13 Days Ago
Roadsign pants LODs + fixed normals
13 Days Ago
merge from untranslated_strings_fix
13 Days Ago
Fixed untranslated strings showing the token instead of defaulting to English
13 Days Ago
vendor_ui_drone_accesibility -> main
13 Days Ago
more stomped map fixes
13 Days Ago
Reducing per pixel complexity on FC materials - pass 2
13 Days Ago
merge from fix_colourpicker_gradient -> main
13 Days Ago
Fixed broken drone phrase
13 Days Ago
Fix colourpicker not adjusting to linear colour space
13 Days Ago
Rverted a bunch of the stomped drone changes
13 Days Ago
boat engines don't apply force when boat isn't in water
13 Days Ago
▇▋▄▆██▄ ▍▄▊▄▊▋▄▉ ▄▋▅▊ █▇█▆ ▌▊▇ ▇▅▊▊▆ █▆▇▊▇▇▆ ▅█ ▆▅▋-▉▅▆▅▆█.▊█▅▍
13 Days Ago
Reducing per pixel complexity on FC materials - pass one of a few