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125,762 Commits over 4,109 Days - 1.28cph!

13 Days Ago
don't use sort jobs
13 Days Ago
don't use sort jobs
13 Days Ago
Quick and dirty voicelines first pass
13 Days Ago
" Cooking workbench Mixing table Shelves Tier 1 -> Tier 3 workbench Small planter Large planter Bathtub and Railroad planter variants Fireplace Half shelves Fridge Sofa Legacy Furnace Table
13 Days Ago
Update: expand projectile test - Validates hits and misses, auth and replicated - renamed TestProjectileBaseline to TestProjectilePlayer (as I'll be adding more test types) Tests: ran all resulting unit tests
13 Days Ago
Can wall snap: Storage locker Small wooden box Electric Furnace Furnace Bed Sleeping bag As well as tc, large box etc.
13 Days Ago
Lots of store views
13 Days Ago
Added DotRush config to ignore.conf
13 Days Ago
Swap to raw matricies since we dont have the transform at this point Cache raw entity on socket attribute setup Apply snapping logic to wooden large boxes Take bounds centre into consideration
13 Days Ago
merge from indirect_instancing
13 Days Ago
fix server build
13 Days Ago
Update: working TestProjectileBaseline baseline test Was more complicated than expected, but we got there. Tests: ran the unit test
13 Days Ago
Update: move PlayerWalkMovement awake to init Editor unit tests don't invoke lifecycle events (awake/onenable), this change makes it easier to use the class with unit tests. Tests: in C+S editor on craggy - spawned and ran around. Also spawned a fake player - no errors
13 Days Ago
edited m15 pistol admire animation so it sits in the hand nicely
13 Days Ago
added slight offset to w m15 pistol on its entity prefab so the trigger finger doesnt clip the trigger guard
13 Days Ago
Revert ProjectSettings.asset
13 Days Ago
Revert ProjectSettings.asset
13 Days Ago
merge from erosion
13 Days Ago
Prepare scientist TTS hooks (for prototyping only)
13 Days Ago
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13 Days Ago
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13 Days Ago
improved m15 pistol admire animation
13 Days Ago
strip light ceiling gibs
13 Days Ago
noise compression, reduce mip distance
13 Days Ago
Add TTS for prototyping
13 Days Ago
merge from main
13 Days Ago
Made serialized fields consistent between the Client and the Server for the SpatialEnvironmentVolumePass
13 Days Ago
tapering MaxCarveDelta off using multiple topology queries of different radii adjust sediment and waterheight values with carve limits so water and sediment are also corrected
13 Days Ago
All misc store pages
13 Days Ago
Fixed the issue with the player skin appearing completely white when using a 1:1 resolution ratio and a 90 degree FOV
13 Days Ago
merge from indirect_instancing (build test)
13 Days Ago
build fix
13 Days Ago
regenerate codegen
13 Days Ago
fixed normal issue on spotlight glass
13 Days Ago
merge from main
13 Days Ago
merge from main
13 Days Ago
Block the compound respawn mission in softcore
13 Days Ago
Reapply 123918, fix missing loot panels on client (not cherry picked as it was done directly on Aux2)
13 Days Ago
Merge from vine_syncPos
13 Days Ago
Subtract 123921 (was meant for aux2)
13 Days Ago
Remove a transform find by name every frame when conversations are animating
13 Days Ago
Merge from vine_syncPos
13 Days Ago
ConversationManager cleanup - no longer spawns and destroys a new client side gameobject per conversation ConversationManager is now a static class
13 Days Ago
Fixed the text animation not working on dynamic mission conversation pages
13 Days Ago
Force include loot panels in manifest
13 Days Ago
Merge from parent
13 Days Ago
Merge from main (a lot of viewmodel conflicts)
13 Days Ago
Finally working snapping Apply global directions again to ensure consistency Flatten normal so we dont get any weird tilting behaviours
13 Days Ago
Much more reliable snapping behaviour - use normals and offsets in local space instead
13 Days Ago
More accurate snapping, seems to work more of the time Still some strange bugs on certain surfaces and alignments