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141,011 Commits over 4,383 Days - 1.34cph!

9 Days Ago
3p mace deploy anim edited to match viewmodel
9 Days Ago
Swapped out cannon gibs for mortar
9 Days Ago
added MLRS bare (modding)
9 Days Ago
Picking up mortar gives back mortar.item instead of cannon.item
9 Days Ago
Fixed an issue with toggling shadow caching that would cause lights to attempt to use shadow caching when they weren't in the active lights list
9 Days Ago
bulky sofa mesh col
9 Days Ago
fix for l shaped sofa not culling
9 Days Ago
Wood shutters lods and prefab setup
9 Days Ago
Fixed LODs on female bone armour
9 Days Ago
updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute
9 Days Ago
air raid sfx
9 Days Ago
Fixed player heads not appearing on small hunting trophy
9 Days Ago
Create a crude oil producer prefab, deposits oil into a LiquidContainer Added support to modular car fuel module to carry crude Crude oil will be pushed from the producer into the tanker via fluid IO
9 Days Ago
Fixes FIxed car tyres throwing an NRE if they are spawned as part of a scene
9 Days Ago
Add option for Water Catchers to skip the sky physics check Create a new static water catcher with a custom production rate that doesn't require sky visibility Move water catcher collection updates out of Invokes and into a work queue (they are only every 60s but Invokes won't scale once we add a lot more around the map)
9 Days Ago
Fix pooling error where LODComponent was calling Refresh() before the GameObject was enabled & parenting was finished causing it to pull a LOD cell at 0,0,0 instead of the LOD cell at it's world position - fixes codelocks attached to chests being invisible when pausing dynamic occlusion is enabled (because it would only refresh it's LOD cell when it was considered dynamic)
9 Days Ago
Added ability to reorder existing sell orders by clicking and dragging it up/down
9 Days Ago
- More animations - More tooltips - FIxed spacing on existing sell order components - Boxes are integer only where needed - Spotlight
10 Days Ago
- Fixed search bar styling issues - More minor polish (some anims)
10 Days Ago
10 Days Ago
Light dye sets
10 Days Ago
Part2
10 Days Ago
Part 3
10 Days Ago
Apartment complex b LODs/baked LOds/prefab setup and colliders
10 Days Ago
More beard setup
10 Days Ago
Fixed players being able to access TC through the vending machine
10 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
10 Days Ago
merge from fix_hover_loot_attachments -> main
10 Days Ago
merge from fix_privaddfriend_vis
10 Days Ago
add usedistance range check
10 Days Ago
Fix hover looting multiple attachments inside a gun only moving the first one because it was toggling all item info panels which cancelled the other pending loot actions
10 Days Ago
merge from main
10 Days Ago
Short beard setup wip
10 Days Ago
merge from workshop_emission_intensity
10 Days Ago
Add ColourEx method for getting HDR intensity of a colour. Fix Workshop resetting HDR intensity, add back HDR after colour picker(s)
10 Days Ago
merge from fix_cui_drabble_nre -> main
10 Days Ago
Merge PR #83 to fix draggable UI causing NRE on panels that can be disabled
10 Days Ago
updated mortar animation idle pose
10 Days Ago
merge from fix_forceaddtoteam -> main
10 Days Ago
Fix forceaddtoteam not working if you weren't already in a team and not working if the target was already in a team
10 Days Ago
WIP on supporting emission intensity in workshop, fix emission toggle in workshop with intensity not 0
10 Days Ago
merge from fix_itemcontainer_take_leak -> main
10 Days Ago
Industrial Large Furnace - updated model, textures Updated manifest and localization
10 Days Ago
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.
10 Days Ago
Industrial Autoturret - Updated textures, reran skin lists, renamed textures to new convention
10 Days Ago
Fix smoke grenade manager returns driving me crazy
10 Days Ago
transformchanged_cleanup -> main
10 Days Ago
Support food on corpses again
10 Days Ago
Save a few pennies in SmokeGrenadeManager::Move
10 Days Ago
main -> vendingmachine_ui_refresh