reporust_rebootcancel

130,706 Commits over 4,232 Days - 1.29cph!

10 Days Ago
10 Days Ago
Spawn table stuff & related files
10 Days Ago
Various savas-specific stuff. Fixed the neon leaf colours on the forest splats.
11 Days Ago
11 Days Ago
More spawn related stuff
11 Days Ago
Savas-specific spawn tables.
11 Days Ago
Update: apped hex prefix when emitting native method address Tests: none, trivial change
11 Days Ago
merge from main
11 Days Ago
Update: emit address of native function Trying to chase up why sometimes names missmatch with what VS disassembly window shows Tests: viewed BasePlayer::BoxTest
11 Days Ago
Bugfix: use mnemonics instead of bytes when checking if decoding should finish My initial attempt to inpsect raw opcode didn't work in all cases, leading to false-positive parsing aborts. Tests: viewed BasePlayer::ServerUpdate and BasePlayer::BoxTest
11 Days Ago
re-set viewmodel rendererer on base weapon
11 Days Ago
Initial files,folders and prefab setup
11 Days Ago
Final profiler window tweaks: supports larger packet rundowns
11 Days Ago
bit more set dressing
11 Days Ago
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11 Days Ago
Capture all missed outgoing packets in client and server
11 Days Ago
hackweek arcade small prototype tweaks
11 Days Ago
Update: better detection when to stop decoding stream - now tracks max referenced jump address and stops on last ret or jmp -offset Tests: viewed nested call in BasePlayer::BoxTest
11 Days Ago
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11 Days Ago
Ensure 'server' is set right on our inbound packets
11 Days Ago
missed files (again)
11 Days Ago
Record the rest of the inbound packets I missed: group enter, group change, group destroy, world data, voice data, entity flags, entity position
11 Days Ago
Bugfix: ensure instruction pointer gets saved to list only if we stopped parsing teh stream Previously we could add the ip to the list before we decided to stop decoding, leading to out of sync issues Tests: viewed BasePlayer::BoxTest
11 Days Ago
Can now sleep in beds via the radial context menu Just a mount pose, has no effect other than extreme immersion
11 Days Ago
Better effect outgoing packets
11 Days Ago
missing file
11 Days Ago
Update: change asm text color if it's a potential address Tests: viewed BasePlayer::BoxTest
11 Days Ago
main -> network_profiler
11 Days Ago
Fix bug where last segement in radial context menu could devour the entire radius (this can be easily cherrypicked to main)
11 Days Ago
- Can now name horses via the horse details panel - General improvements to how chicken names were being updated too - Small cleanup of bits relating to recent horse medical syringe changes
11 Days Ago
Bugfix: avoid double-draw Tests: viewed BasePlayer::BoxTest
11 Days Ago
- Autocomplete ranks suggestions based on how some minor closeness values - Got history working again
11 Days Ago
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11 Days Ago
Pressing a vending machine marker on the map again while its store menu is open now closes it
11 Days Ago
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11 Days Ago
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11 Days Ago
Spawn pops
11 Days Ago
Fix bug where switching animation method wasnt updating pose until new power was sent Added explanation text for simple input usage method, polished up menu dialog
11 Days Ago
Made particle collisions work correctly on the GPU
11 Days Ago
Fixed tokens for halloween garland
11 Days Ago
Opening trading card pack overlay
11 Days Ago
Icon generation, reran manifest
11 Days Ago
Update: Add relative jump arrows This was much more painful than expected, but a bit of hodge-podge and it's gud Tests: viewed BasePlayer::BoxTest
11 Days Ago
Savas specific spawn stuff + more terrain progress
11 Days Ago
Tier 2 Attire techtree setup
11 Days Ago
When opening the tech tree, always start on the highest level page by default
11 Days Ago
added icon for curtains, tweaked values, sounds, crafting mat and cost
11 Days Ago
Updated halloween garland with final art (pending LODs). Ran manifest
11 Days Ago
Automatically put the scroll view to the bottom anytime a new command comes in unless the user has scrolled up at some point
11 Days Ago
add option for specifying a camera angle to a certain skinnable spawn point