reporust_rebootcancel

141,149 Commits over 4,383 Days - 1.34cph!

11 Days Ago
Clean: delete PlayerCache and it's unit tests Tests: compiles
11 Days Ago
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11 Days Ago
Scaled up the progress image on weapon attachment item icons
11 Days Ago
Bugfix(editor): rengerate client-side shorevector cache if it's size changed Tests: connected to a server running craggy
11 Days Ago
updated merge from lumberjack pickaxe fix branch
11 Days Ago
merging from lumberjack pickaxe fix branch
11 Days Ago
added missing deploy/attack anim events to melee,grenade and paddle anim clips
11 Days Ago
finally made drag-by-angle genuinely consistent at varying angle for all boat shapes and sizes - increased hull triangle bounds slightly to properly fit it - handling non-square hull block bouds when getting bounds of hull for defining raycast planes - increased number of hits per-raycast to handle large bounds, would return incorrect hits in some cases due to unity things
11 Days Ago
Updating wooden armour pants skinning
11 Days Ago
Merge: from main
11 Days Ago
Update: StableObjectArray rewrite - version 2 - Replaces PlayerCache on the server in all the relevant paths Still need to do clientside projectiles stable cache before ripping it out Tests: booted into Craggy, ran around. Need to test 2p, but being stopped by some shore vector out of bounds access, hoping sync fixes it
11 Days Ago
At first add no limit on max build queue
11 Days Ago
Bugfix: StableObjectArray.StableIndexLookup was returning unbounded array Tests: booted into craggy and ran around
11 Days Ago
Compile fix UIPrisonerHoodOverlay
11 Days Ago
Merge from main
11 Days Ago
Replace LocalOrSpectatePlayer property with GetLocalOrSpectatePlayer() that will always prefer to return the currently spectated player regardless of current camera viewmode Replaced property with getter method to make it clearer that we should prefer to cache the player rather than repeatedly fetching Checked and replaced all the previous usages. Many files touched, many minor bugs fixed due to the spectate player value having been wrong. Definitely* no new bugs introduced
11 Days Ago
Jump suit skinning update
11 Days Ago
merge from storeoverride_loading_fix
11 Days Ago
Fixed store content loading when using overrides
11 Days Ago
npc tutorial animations updated
11 Days Ago
Fix potential culprit for double free of tileData
11 Days Ago
Halterneck skinniing update
11 Days Ago
Limit max number of tiles being built in the background
11 Days Ago
Added Salvaged Sword invetory sounds and bone club drop sound tweaks
11 Days Ago
Hide skirt skinning
11 Days Ago
moved ScopedOcean from TestFixture->RustTestFixture
11 Days Ago
Update: useful bits from the first failed StableObjectArray conversion It ended up being too pervasive for my liking, going to try a simpler approach Tests: compiles as part of rewrite, but none otherwise
11 Days Ago
fixed playerboat test fixture SetUp not calling base.SetUp and nuking the GlobalNetworkHandler in teardown
11 Days Ago
Prisoner hood overlay fixes
11 Days Ago
11 Days Ago
removed old test fixture api usage
11 Days Ago
merge from console_uparrow_fix
11 Days Ago
Fixed console auto complete preventing you to go through the history when open
11 Days Ago
Fix budget being treated as seconds despite being miliseconds
11 Days Ago
Fixed exception in DoPrepare on shields because they don't have a HoldAnimationOverride
11 Days Ago
merge from playerboat_tests
11 Days Ago
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11 Days Ago
Merge from main
11 Days Ago
Merge from water_well_B_spawn_fix
11 Days Ago
Fixed food cache not spawning in water well B
11 Days Ago
Testing changes to Jenkinsfile
11 Days Ago
Fixed client convars with an empty default value showing as [?]
11 Days Ago
merge from convar_defaultvalue_fix
11 Days Ago
merge from main
11 Days Ago
Prevent nullref when navmesh is not built but is queried, error will be logged in ai.logIssues 1
11 Days Ago
Sit visuals correctly
11 Days Ago
Do no rebuild tiles when using unity navmesh, do not log error when no nav found when an entity tries to rebuild (it's normal for some entity to spawn before navmesh is built)
11 Days Ago
11 Days Ago
Removed the loading thingy, few more adjustments
11 Days Ago
Added electric furnace to the skin viewer