reporust_rebootcancel

137,370 Commits over 4,352 Days - 1.32cph!

10 Days Ago
Skip disable internal collisions for ghostships, it takes 25s for each ship
10 Days Ago
Boxes DLC - disabled shadows in LOD3s
10 Days Ago
Reapllied tropical scene changes post merge
10 Days Ago
merge from main
10 Days Ago
Move all charms to the 20k range temporarily to limit conflicts
10 Days Ago
Tweaked deep sea loot respawn times S2p all islands
10 Days Ago
Fixed CLIENT_DoOpenNotification nre Also supports legacymonumentnotifications convar
10 Days Ago
Merge from main
10 Days Ago
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11 Days Ago
clothing box game model with placeholder baked material
11 Days Ago
Fix more local / world space fun
11 Days Ago
merge from searchlight_worlddirection_fix
11 Days Ago
merge from main
11 Days Ago
More fixes, nothings quite working yet
11 Days Ago
Merge from main
11 Days Ago
Merge from static_bbs
11 Days Ago
Merge from main
11 Days Ago
Tweak values, S2P tropical islands
11 Days Ago
server_browser_ping_removal -> main
11 Days Ago
Ensure 'Unknown' is also grabbed
11 Days Ago
Add a help print out if a servers region code is returning UNKNOWN
11 Days Ago
Return untranslated region if we cant match the region code
11 Days Ago
- Cleanup datacentre regions - Rename some of them to make them more clear
11 Days Ago
Cleanup
11 Days Ago
Added a boat magnet to the static version of the boat building station that pulls in and aligns any player boats within 50m Effect is more pronounced the closer you are to the centre of the station so you can pass by them without being affected but if you stop anywhere near the buoys you'll get pulled in
11 Days Ago
merge from naval_update/io_boats
11 Days Ago
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11 Days Ago
Fix NRE in deep sea manager if no ghost ships are available Fixed water position of static station Added a static boat building station to each tropical island
11 Days Ago
Fix static boat stations starting in open state
11 Days Ago
merge from store_fixes_feb
11 Days Ago
Fixed store cart item width
11 Days Ago
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11 Days Ago
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11 Days Ago
merge from deepsea_fixes
11 Days Ago
Remove deepsea.boat_drift convar, we don't want boat drift in the deep sea (it was false by default)
11 Days Ago
The deep sea entrance portal position now changes after every deep sea wipe It’s random, never the same twice in a row
11 Days Ago
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11 Days Ago
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11 Days Ago
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11 Days Ago
Merge from main
11 Days Ago
Change the network group layers to use terrain height as a basis instead of planes along the Y axis
11 Days Ago
Refactor of box auth checking to interface with implementation in TCs and boat auth
11 Days Ago
boxes now register with boats auth for show checks WIP
11 Days Ago
Optim: replicate TraceRays optims to TraceSpheres/-Unordered TraceSpheres now scales better and earlier than it's serial counterpart: * TraceSphereUnordered vs TraceSpheresUnordered: 128 - 0.57ms vs 0.3ms; 1024 - 5.1ms vs 1.38ms; 8196 - 43ms vs 9.9ms * TraceSphere vs TraceSpheres: 128 - 0.64ms vs 0.44ms; 1024 - 5.6ms vs 2.2ms; 2048 - 11ms vs 4ms Tests: unit tests
11 Days Ago
Deployable test checking that if placeable on boats, all collider names are in StringPool Finds 10 cases to fix
11 Days Ago
Bugfix: veeeeery rare out of bounds access when Unity returns invalid hit Tests: none, don't have a unit test for that
11 Days Ago
Update: GamePhysics.TraceSpheres - add ignore entity support Tests: ran unit tests
11 Days Ago
Update(tests): add TraceSpheres and TraceSpheresUnordered unit tests - get rid of old TestSpheres test, didn't spawn base entities Tests: ran new unit tests, some are failing as expected
11 Days Ago
editor_map_creator -> main
11 Days Ago
- New UI - Fix bugs with snapping scroll views on enable/disable - Remove fold outs for now - New custom procedural map scene - Button to force the map creator to take you to the scene - Labelled a bunch of map components in procedural map