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135,978 Commits over 4,324 Days - 1.31cph!

12 Days Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
12 Days Ago
Optimisations and refactoring
12 Days Ago
Started tools tab
12 Days Ago
Fix npc weapon parenting
12 Days Ago
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12 Days Ago
Updating outbreak scientist skinning
12 Days Ago
Optimised textures sizes for LNY horsearmour
12 Days Ago
guns box corpse
12 Days Ago
sulfur box corpse tweak
12 Days Ago
Updated LNY horse armour icon to match other armours
12 Days Ago
Silly horse mask lod burst cloth controller
12 Days Ago
gun box gibs appended to prefab
12 Days Ago
silly horse mask player neck lods
12 Days Ago
Potential NRE fix
12 Days Ago
merge from building_planner_viewmodel_perentity_toggle
12 Days Ago
Remove from ladder hatches as well
12 Days Ago
LNYHorsearmour WM and WM prefab
12 Days Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
12 Days Ago
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
12 Days Ago
Component box guns gibs Some texture tweaks
12 Days Ago
apartment complex layout refinement to street and ground surfaces
12 Days Ago
Adding m16 blockout rigs
12 Days Ago
append gun box to storage adaptor allow collision group
12 Days Ago
ran manifest, icon manifest, localization
12 Days Ago
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
12 Days Ago
Updated LNY horsearmour textures and icon
12 Days Ago
silly horse mask lods, neck lods still to do
12 Days Ago
Adding mortar rig fbx
12 Days Ago
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12 Days Ago
merge from bbs_divesite_fix
12 Days Ago
merge from SupplySignal_SloMoGuys
12 Days Ago
merge from naval_char_texture_optimizations
12 Days Ago
merge from naval_prop_texture_optimizations
12 Days Ago
merge from naval_env_texture_optimizations
12 Days Ago
merge from main
12 Days Ago
Fixed the supply signal parenting issues on the ghost ships, no more slow motion
12 Days Ago
Changing the zoom of the item list also updates the vehicle list and the other way around
12 Days Ago
Fix divesites spawning within boat building station area
12 Days Ago
Renamed the item and vehicles tab classes and prefabs
12 Days Ago
Added vehicle tab
12 Days Ago
Rentable kiosk E blockout
12 Days Ago
sulfur box corpse
12 Days Ago
downsample deepsea shorevectors and distances, bitshifted by 1
12 Days Ago
further texture optimizations + removal of unused textures
12 Days Ago
Deleted extra horse mask textures
12 Days Ago
Merge from naval_update
12 Days Ago
Format npcShootingComponent to remove weird spacing
12 Days Ago
sidewalk layouts doodling enabled rw on small pavement modular pieces for batching
12 Days Ago
fixed editor spawning of island shore vectors
12 Days Ago
texture optimization pass removed unused ramp_diff.tga