reporust_rebootcancel

139,287 Commits over 4,383 Days - 1.32cph!

10 Days Ago
Merge from child_dynamic_lods
10 Days Ago
Manually call SetEntityAndChildrenDynamic on TrainCar to catch any LOD renderers that haven't been marked Dynamic Fixes some disappearing candles and junk in the caboose carriage and should be more future proof than just modifying the affected renderers one by one Applied to NexusFerry as well as it had the same issue on the static boxes
10 Days Ago
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10 Days Ago
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10 Days Ago
merge from main
10 Days Ago
merge from render_pipeline_testing
10 Days Ago
fix error spam and water going invisible from water body mesh being null
10 Days Ago
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10 Days Ago
Merge from main, lots of conflicts All merged successfully except for syringe, used the version from main as that was recently updated PlayerAnimation controller merged automatically, will need verifying
10 Days Ago
Added swimming sound events
10 Days Ago
Added locomotion footstep sound events
10 Days Ago
merge from main -> deep_sea_sleeping_bag
10 Days Ago
Bugfix(tests): ProjectileTests now pass - Skip god mode overlay setting for local player in tests - explicitly enable main shield collider after spawning Tests: ran ProjectileTests unit tests
10 Days Ago
Bunny ears and onesie show in conveyor filters
10 Days Ago
Scale down waterwheel 80% to fit in 1x1
10 Days Ago
merge from main
10 Days Ago
Remove mounted check
10 Days Ago
fix scale not working on prefab deploy guides
10 Days Ago
wip
10 Days Ago
don't overly downsample shadow map for vfog
10 Days Ago
merge from world_serialization_high_compression
10 Days Ago
Fixed flickering being broken.
10 Days Ago
merge from Armored_ladder_hatch
10 Days Ago
fix name collision in maintaining backwards compat
10 Days Ago
Fix deep sea icon not assigned to sleeping bag button prefab
10 Days Ago
B, C, D and E consistency pass.
10 Days Ago
Scene backup
10 Days Ago
Hooked up fishing anims in main player animator
10 Days Ago
More fluors.
10 Days Ago
Bowless Crossbow - first viewmodel iteration
10 Days Ago
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)
10 Days Ago
setting up salvaged hammer refresh viewmodel prefabs/animations
10 Days Ago
merge rust_relay_server -> main
10 Days Ago
Bugfix(tests): fixup ServerProfiler tests that are sensitive to type hierarchies - release binaries from a496e80e Tests: ran ServerProfilerTests
10 Days Ago
merge main -> rust_relay_server
10 Days Ago
Merge from improved_network_groups
10 Days Ago
Add additional logging for websocket connection
10 Days Ago
Bug fixes for checking visibility across different network group layers when they have different cell sizes
10 Days Ago
Buildfix(tests): all modes compile Tests: clicked through all modes
10 Days Ago
Clean(tests): rest of Assembly-CSharp-Editor.dll tests restructure Just gotta make sure all platforms build and check if unit tests pass Tests: none
10 Days Ago
Audio file changes and added inventory sounds
10 Days Ago
merge from new_console-ui
10 Days Ago
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10 Days Ago
Scene backup. Related light materials tweaks.
10 Days Ago
Merge from worldpositiongenerator_optimise_2
10 Days Ago
Rename timewarning sample name
10 Days Ago
Merge: from main
10 Days Ago
merge from new_console-ui
10 Days Ago
Console entries can have 8192 characters max
10 Days Ago
Merge: from useplayerupdatejobs3 - Bugfixes for dynamically enabling Jobs 3 mode Tests: unit tests + switched Jobs 2 -> 3 on Craggy in editor