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140,680 Commits over 4,383 Days - 1.34cph!

11 Days Ago
Add support for PreProcess to fully remove GameObjects from a prefab instead of simply nominating them for deletion if they are empty - allows us to remove all the child entities inside of the apartment room entity and only spawn them in when the room is rented
11 Days Ago
Add mortar recoil and target distance randomness.
11 Days Ago
Fix mortar shell in hand orientation during reloads, fix visiblity cutoffs too.
11 Days Ago
Fix invisible colliders on mortar, fix mount trigger,
11 Days Ago
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11 Days Ago
Don't crossfade sweep anims, just layer the lower anim on top.
11 Days Ago
Tilt mortar up during reloads to match animation, fix reload speed being inconsistent after each reload(other fix didnt work, use flags instead).
11 Days Ago
Add apartment lock to manifest
11 Days Ago
Don't store furniture as children of the apartment room because it causes issues with raycasts (and who knows what else) Switch from using codelocks to an "apartment lock" - new type of BaseLock that reads auth list from the apartment room instead of having to sync the list of guests from apartment room -> codelocks - apply to all furniture & doors inside the apartment so we can protect all storage incase cheaters / players sneak into apartment rooms
11 Days Ago
Codegen command name
11 Days Ago
Scaled to match mortar tube.
11 Days Ago
Mortar ammo stuff.
11 Days Ago
Merge from workbench_upgrades
11 Days Ago
Order fix
11 Days Ago
Wire up a bunch more buttons: offer item icon/ cost item icon/ create sell order
11 Days Ago
- Wired up sell order creator plus/minus buttons - Item search popup scripts - Sell order creator scripts - New Item Search Entry handler
11 Days Ago
merge from split_dump_command
12 Days Ago
improvements to split dump commands - added help text for clientside commands - added debug log after dump with folder for outputs - added text warning to dump and dumprootobjects that it will stall server and may cause crashes.
12 Days Ago
Merge from workbench_upgrades
12 Days Ago
Update: replace all unsafe usage with spans, should throw if I go out of bounds Tests: compiles
12 Days Ago
- item search bar setup - sell order creator setup
12 Days Ago
Rollback the rollback
12 Days Ago
Merge from main
12 Days Ago
Merge from cleanup
12 Days Ago
Convert some of the apartments furniture into entities
12 Days Ago
Use flag to determine if room is rented so client doesn't need list of authed users - modify furniture code to use the flag
12 Days Ago
Commands for `rentroom {room}` and `checkoutroom`
12 Days Ago
merge from mortar
12 Days Ago
Merge: from main
12 Days Ago
Subtract: roll back 148302 - merge from usepalyerupdatejobs_purge Release servers are crashing (but debug not). Will chase up next week
12 Days Ago
Continued
12 Days Ago
merge from main
12 Days Ago
merge from fix_privaddfriend_vis
12 Days Ago
add vis priv fix to turrets as well
12 Days Ago
merge from main
12 Days Ago
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded. Hooked up excluded items.
12 Days Ago
12 Days Ago
salvaged axe refresh deploy anim updated
12 Days Ago
Move all the upgrade item mods to a dedicated folder.
12 Days Ago
Vital icons pass
12 Days Ago
- Virtual Icon setup - Renames - Spacers
12 Days Ago
Workbench.Upgrades pass
12 Days Ago
12 Days Ago
Bunch of small, misc cleanup
12 Days Ago
Merge from parent
12 Days Ago
exported updated crossbow bowless vm anims
12 Days Ago
Added new inventory sounds for the bone knife and rework/polish the salvaged axe sounds
12 Days Ago
Merge: from useplayerupdatejobs_purge - Clean: Removal of UsePlayerUpdateJobs 0 and 1 code - Optim: RelationshipManager now uses cached server occlusion results instead of running new ones Tests: unit tests + ran around on craggy, used heli, zipline, swam
12 Days Ago
Merge: from main
12 Days Ago
Terrain holes prototyping with SDF style shape components to render new static terrain holes locally for improved resolution