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138,476 Commits over 4,505 Days - 1.28cph!

21 Days Ago
pool table - updated item desc / localization
21 Days Ago
water pipes fixes - raised terrain around the corners (hide the sharp edges) - lower terrain in center (creates a small ridge-like effect, makes it more noticeable) - spawn lower in the ground - add terrain hole for center
21 Days Ago
merge from admin_status_indicators
21 Days Ago
merge from main
21 Days Ago
merge from PlayerMaintainedMonuments
21 Days Ago
merge from main
21 Days Ago
merge from PlayerMaintainedMonuments
21 Days Ago
merge from gas_station_maintainables
21 Days Ago
apply prefab changes to scene + S2P gas station
21 Days Ago
merge from codeanalyzer_getwrapperattrib
21 Days Ago
Applied PoolAnalyzerGetWrapper attribute to a couple of clan methods
21 Days Ago
gas station fixes & updates - fixed no power using backup generator - fixed issues with control interactions collider - fixed(?) cars lerping from underneath the ground when doing the magnet movement - added colliders to destroy the car if it is being pressed into the ground or ceiling with the lift movement - manifest
21 Days Ago
- Add toggle to cast shadows in sandbox lights - Fade out dolly cameras when you get too close to them - Add a "open export folder" button in the export tab. - Automatically switch to dolly view when exporting. - Fix spacebar not pausing/resuming demo when in dolly view.
21 Days Ago
merge from gamemode_tag_active_fix
21 Days Ago
merge from editor_hotbar_swap -> main
21 Days Ago
Cleanup redundant UIBeltSecondRowPreview.cs
21 Days Ago
FX updates
21 Days Ago
Fixed blurring fade when closing the menu Before: https://files.facepunch.com/raul/1b2211b1/22_19-53-RigidOropendula.mp4 After: https://files.facepunch.com/raul/1b2211b1/22_20-02-JealousMassasauga.mp4
21 Days Ago
Fix gamemode server tags being active by default in the UI, causing them to be visible while the state was still loading
21 Days Ago
Add undo/redo to demo2 ui
21 Days Ago
Default satellite client positioning changes to off. Default flat land serverside gating on.
21 Days Ago
Merge from terrain_renderer
21 Days Ago
changed SculptingToolData from mono to static helper class
21 Days Ago
rewmoving now-redundant SculptingToolData PrefabAttribute
21 Days Ago
Merge from terrain_renderer/holes
21 Days Ago
mark ice sculpture as hidden
21 Days Ago
cleaned up tooltips and icons a bit in the sculpting gui
21 Days Ago
Merge from main
21 Days Ago
merge from main
21 Days Ago
Remove some left over logging, and testing holes from foundations
21 Days Ago
Crash fixes/tweaks/wip
21 Days Ago
merge from main
21 Days Ago
merge from PlayerMaintainedMonuments
21 Days Ago
merge from buried_item_null_checks
21 Days Ago
Fixed ownershipShares NRE happening on modded servers with higher stacksizes
21 Days Ago
merge from main
21 Days Ago
Merge: from codeanalyzer_getwrapperattrib - Update Rust.CodeAnalyzer for PoolAnalyzerGetWrapperAttribute support - Bugfix 4 pool leaks from above attrib Tests: compiler simulator passes
21 Days Ago
GetExtrapolationTime tweak
21 Days Ago
Bugfix: fixup pooling errors in 4 places - 2 in WireTool, BaseAIBrain and CommunityEntity - added a bunch of PoolAnalyzerNonCachingAttribute to BaseAIBrain calls working on proto types Noticed 2 cases where analysis escape didn't trigger like it should've Tests: none, trivial changes
21 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
21 Days Ago
Disable read/write on regular FuseBoxB mesh, was supposed to be on the collision mesh
21 Days Ago
Change min region size to meters, include oom logs
21 Days Ago
Merge from PlayerMaintainedMonuments
21 Days Ago
Merge from main
21 Days Ago
Fix for powerplant steam being visible when it shouldn't S2P powerplant
21 Days Ago
Remove old placeholder explosion/effect, use new one.
21 Days Ago
Update: update CodeAnalyzer with support for PoolAnalyzerGetWrapperAttribute - tag NetRead.Proto and ProtoDelta with it Tests: editor compile shows 4 pooling errors
21 Days Ago
Fix old tile remaining after failed tile rebuild, which will cause it to exist in native but not in managed, and be ignored by saves
21 Days Ago
Fix oldest heavy fuse in every powerplant fusebox being deteriorated rather than the oldest fuse across all fuseboxes