reporust_rebootcancel

136,938 Commits over 4,352 Days - 1.31cph!

19 Days Ago
Functional server bundles build process, allows us to get about 1/3 of the way through the tutorial with no show stoppers
19 Days Ago
- Swing club mechanics to power up/down shots - Add putter - Better idle head position values - Refactor swing data into a struct since we need to pass it to a few places - Add crappy trail renderer to the ball - Add crappy prediction trail (still needs tweaked)
19 Days Ago
Entity plugged with a chip can expose methods that can be called in the graph Search light has a SetAimPoint method
19 Days Ago
Custom UI panel for items that need to show both protection properties and the Vessel UI at the same time, WIP
19 Days Ago
LNY horse armor sounds
19 Days Ago
Split grid sideblocks to simplify thread to coords
19 Days Ago
Added crappy path visualisation
19 Days Ago
WIP: Walkaround - Can mount and walk around the golf ball - Two view modes - single fire attack (for now)
19 Days Ago
Merge from hackweek_server_mesh_cull, testing out whether this can help
19 Days Ago
Fixed 200 bugs, UI tweaks and compile fixes
19 Days Ago
More asset scene work, still not quite working Don't allow the server to save when running in local server mode Don't allow more than one player to connect Don't allow connections from other IP addresses (in case the default server port is open on the network)
19 Days Ago
Added logistic network tab, shows all the items in your base boxes (read only) To show their content in the network, boxes need a storage monitor with a datachip, connected to the computer Items are sorted by quantity
19 Days Ago
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19 Days Ago
fixed Ornate LNY horse mask missing world outline
19 Days Ago
ran manifest and localization
19 Days Ago
screen mesh and material setup, updating prefabs and item
19 Days Ago
io state added to video screen
19 Days Ago
dialog screen tweaks
19 Days Ago
add close dialog to ui video screen config
19 Days Ago
Storage monitors now use the new socket system (like the industrial storage adaptors), allows me to deploy data chips on em
19 Days Ago
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19 Days Ago
Merge from exclude_fix
19 Days Ago
Auto turret exposes: health, ispowered, hasTarget, equippedWeapon, ammoCount, targetPosition
19 Days Ago
Potential fix for UpdateExcludeLayers related bugs
19 Days Ago
Various UI fixes and tweaks
19 Days Ago
Door closer first pass implementation
19 Days Ago
Apply shelf changes after code review. Fully implement now, use fillInventory to fill inventory with random items. You can filter by category too!
19 Days Ago
Data computer graph saving/loading
19 Days Ago
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4
19 Days Ago
Item setup for locked loot container
19 Days Ago
Fixed print node printing everything as floats Added NodeValue.AsString
19 Days Ago
merge from LNY26
19 Days Ago
Compile fix
19 Days Ago
merge from LNY26
19 Days Ago
added greybox clubs
19 Days Ago
Added execution logic and event nodes Can finally run some graph now
19 Days Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
19 Days Ago
merge from main
19 Days Ago
Fixed the input bar
19 Days Ago
Fixed the UI, kinda
19 Days Ago
codegen localization
19 Days Ago
cinema screen code
19 Days Ago
cinema screen ui, placeholder model and prototype code and prefab setup
19 Days Ago
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19 Days Ago
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19 Days Ago
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19 Days Ago
hooked up store icons to steam items - realised the item prefab can control the ingame icon
19 Days Ago
hooked up media images to lny26 sitems and also added store-only icons (currently unused because skin asset doesnt have functionality)
19 Days Ago
merge from main