128,939 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Fixed caboose slot machine
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add max texture resolution information for skinnables in the workshop scene
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Only show steering wheel health bar in edit mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rework steering wheel priv linking to fix save issue
 
                
                
                
                
                
             
         
        
            
            
            
                
                squeeze bent normals into skin shader g-buffer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: UsePlayerTasks - lifting skipping logic out of OcclusionLineOfSight to caller
- left a couple more TODOs as I found a weirdness in the original code
Only thing left in OcclusionLineOfSight is grid-cell caching and deduplication.
Tests: none, discovered unit tests are broken since I upgraded occlusion cache version a month ago. Will fix and test later
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Reload animations running on front and rear turrets
Setup new controllers
Setting to enable/disable signalling the reload animation from the server on held entities
 
                
                
                
                
                
             
         
        
            
            
            
                
                Modified mounted steering wheel interaction collider so interactions only show when looking down towards the bottom of the wheel. This prevents the interactions showing when trying to drive the boat normally.
Override and implemented LookingAtEngine on PlayerBoatPrivilege
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added indicators for ammo types: slug, smoke, buckshot
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix muzzle fire appearing at the wrong place
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                All boat items (steering, sail, engines, etc) are usable by anyone until a wheel lock code is set, and then only if you're authed on the wheel.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Swap to the rigged versions of the 50 cals
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reset some CodeGen to their state on /main
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_deep_sea_network_layer -> naval_update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed front turret only reloading the left 50 cal
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix SV_ReloadStart error on rear turret
 
                
                
                
                
                
             
         
        
            
            
            
                
                Another manifest
Finally working with some clean prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                bug fixes, cleaned up scene folders
 
                
                
                
                
                
             
         
        
            
            
            
                
                audio clip properties updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                added ADS attack anim for rpg skin viemodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                initial WIP directional drag (not balanced and not fast)
- take a set of planes offset from hull block bounds at a regular set interval
- project min/max bounds extents onto plane and perform a set of raycasts in flow direction and use dot of normal against -flow to scale drag impact and accumulate
- drag is saved per-angle and will update for the boat at set intervals by slerping between nearest values to current angle of velocity against forward
- considering this as "drag" currently, but may apply this as a force for easier control
 
                
                
                
                
                
             
         
        
            
            
            
                
                DLC tab background fading
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ton more auth work, including new functionality, improvements, fixes and menu usability tweaks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup prefab world model animators
Setup animator rigs
Fixed bug preventing you from sitting in the front turret
More aim position tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optim: UsePlayerTasks - ServerOcclusion uses CustomShouldNetworkTo and CustomShouldSkipServerOcclusion
Microoptim - this reduces hashset look ups and moves some checks to be run earlier. Main benefit is lifting more code out of BasePlayer.OcclusionLineOfSight
Tests: none, skipping tests for now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix missing ghostship_d nav bake, add strip navmesh obstacle components to all ships.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Removed ability to repair helicopters that are in flight
 
                
                
                
                
                
                    
    
        
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                Refactor StripBatchingComponents into StripComponents<T>, add StripNavmeshObstacles to fix unstable ghostship navigation.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix shipping_container_900_b prefabs being ignored when navmesh is built on ghostships, rebuild ghostship_d navmesh