reporust_rebootcancel

139,416 Commits over 4,352 Days - 1.33cph!

18 Days Ago
Merge from Armored_ladder_hatch
18 Days Ago
Descriptions, fix guide mesh offset on triangle
18 Days Ago
Temp crafting costs
18 Days Ago
Icons
18 Days Ago
Triangle hatch prefab setup Enable r/w on collision meshes
18 Days Ago
Apply primitive cylinder colliders to top and bottom hatches
18 Days Ago
Allow held items on water wheel mountable Apply same hack as rocking chair - apply parameters inside ForceUpdatePlayerModel but still return false
18 Days Ago
Merge from viewmodel_early_disable_fix
18 Days Ago
Fix viewmodels disappearing when held with a shield Fix warning about viewmodels receiving the clear event when they are not setup to clear
18 Days Ago
charm initial setup on ar, blowpipe, blunderbuss, bolt, comp bow, crossbow, custom smg, dbs, dragon rocket launcher, eoka, flamethrower
18 Days Ago
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Updated eyetransform in rustplayer.fbx
18 Days Ago
Bugfix(tests): fix invalid position logic in ServerOcclusionGroup tests Tests: unit tests pass
18 Days Ago
charms cleanup, fixed jittering issue, rotated and scaled better, tweaked AR position
18 Days Ago
restore
18 Days Ago
merge from main
18 Days Ago
Updated server side ragdoll bone pos data
18 Days Ago
Apartment complex b file cleanup
18 Days Ago
Fix most of the ServerOcclusionGroup tests Default grid size was too small (it just used out of bounds cells before) Fixed IsVisibleFrom to also test against the circular radius Reset some convars that can make the tests fail
18 Days Ago
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18 Days Ago
updated faberge egg H - added full rig - animated excavator
18 Days Ago
Port tiger, panther, croc and naval scientists Will need thorough testing
18 Days Ago
Add todo comments
18 Days Ago
Remove GetCornersNonAlloc helpers and intermediate buffers
18 Days Ago
fix dot product water direction to be absolute, in case wheel is rotated the other way
18 Days Ago
Revert recent changes to new NPCs pathfinding component, they don't need it with the new abstraction around NavMeshAgent and NavMeshPath Port the new wolf as a test, works fine but unlike old NPCs does not support switching at runtime without throwing errors, to investigate
18 Days Ago
explicitly set render targets in GeometryPass, z buffer was missing from forward opaques
18 Days Ago
Lots of small improvements to make the multi-unlock process more robust Handle closing the techtree or switching tabs during unlock Selection path stays visible as the animation runs, prevent selecting other nodes until it finishes
18 Days Ago
easter floorpaper update, added wip wallpaper, temp IDs/icons, engine file
18 Days Ago
mortar bipod fix - separated geo from the bipod tube so it can rotate - quick fix looks decent enough
18 Days Ago
Apartment complex b more damage progress
18 Days Ago
Implemented deploy, mounting and movement sounds for the water wheel
18 Days Ago
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18 Days Ago
Arctic hazmat skin pass
18 Days Ago
Added statistical analysis for mesh sizes to Indirect Instancing Tools
18 Days Ago
Enable Read/Write for 2752 meshes below 128 KB
18 Days Ago
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18 Days Ago
Port old oilrig scientists, just to check that monuments properly support switching navmesh back and forth, will port all other old scientists later
18 Days Ago
Fix incorrect material in jacket (male and female)
18 Days Ago
Kitchen kit meshes and prefab update. Added WIP materials.
18 Days Ago
Merge from main
18 Days Ago
collision fix for mounting on not open side, fix for oceans not rocking wheel back and forth
18 Days Ago
Merge from turret_paintball_fixes
18 Days Ago
Code review fixes
18 Days Ago
Port polar bear, boar, chicken and stag Properly take into account "base offset" property use on chicken and stag
18 Days Ago
Route all references to unity navmesh to class with same API, to easily intercept and route requests to the correct navmesh depending on the convar Converted bear to be able to switch between unity and custom navmesh at will, has yet to port other old and new animals as well as all humanoids
18 Days Ago
Merge from main
18 Days Ago
Scene stuff for Hannah