reporust_rebootcancel

131,093 Commits over 4,232 Days - 1.29cph!

17 Days Ago
Merge from boat_building
17 Days Ago
Merge from more_auth
17 Days Ago
Can now set lock code from edit mode
17 Days Ago
Gun turret container on the attack heli now gets cleared correctly when using fixcars command.
17 Days Ago
Re-enable auto auth on place back to steering wheel
17 Days Ago
Renamed some prefabs, folders
17 Days Ago
Bunch more auth work, fixes and UI option consistency.
17 Days Ago
Started on the item tab
17 Days Ago
Reapply the caching present before the optimization with a nullable bool & ensure ResetState() will reset the caching
17 Days Ago
Power mannequins to change their pose
17 Days Ago
Padding and layout fixes
17 Days Ago
Added RobotoMono-Bold
17 Days Ago
realmed OverlapSphere - this isn't worth it, it's going to break the whole game to fix minor annoyances or in-editor mistake
17 Days Ago
Fixed RobotoMono material fuckery
17 Days Ago
Burlap shoes repose/lods - added female prefab
17 Days Ago
realmed GamePhysics.CheckSphere - it's stupid that the PhysicsScene API doesn't have a CheckSphere, but the static one does
17 Days Ago
Console menu navigation
17 Days Ago
Ninja suit repose
17 Days Ago
force World prefab spawning to spawn both client and server manager instances of the prefab in listen-server mode - something hacky in bootstrap to not fail trying to build a navmesh, we're populating TerrainMeta.Path.Monuments twice here but it might be a non-issue beyond this one
17 Days Ago
- Can now pass a radius to debug.puzzlereset, or not to reset all puzzles like before - Fix the command not working from the server console
17 Days Ago
Removed save file name from Craggy's GameSetup
17 Days Ago
Developer tool nav bar buttons
17 Days Ago
Client compile fix
17 Days Ago
- Added RPC name under the info section of RPC packets - Added global filters for server/client realms - Added packet type breakdown of the top packets - Clean restyle of the net graph
17 Days Ago
Command block tests
17 Days Ago
Added the old console to the new developer tool prefab for now
17 Days Ago
Added indirect instancing for the ballpit spheres
17 Days Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
17 Days Ago
Baseline, bootstrap spawns EngineUI2
17 Days Ago
Merging fpbuild related changes to main branch
17 Days Ago
Add a network graph
17 Days Ago
Setting up EngineUI2_DeveloperTools prefab
17 Days Ago
Implemented a simplified version of the ball pit physics in a test scene
17 Days Ago
Auto auth player on placing steering wheel
17 Days Ago
console tools
17 Days Ago
17 Days Ago
Burlap shirt repose/lods
17 Days Ago
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17 Days Ago
plastic please
17 Days Ago
Renamed the prefabs
17 Days Ago
easel lods
17 Days Ago
Fix for texture issue on 3p m15
17 Days Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
17 Days Ago
WIP code, parameters, setup
17 Days Ago
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
17 Days Ago
Console Info Panel