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135,247 Commits over 4,324 Days - 1.30cph!

21 Days Ago
fixed paintable window collision - thanks elliot.
21 Days Ago
Handle NRE inside NPCAnimController.DoPrepare()
21 Days Ago
added new sounds to the modular boat steering creaks
21 Days Ago
pt_boat_turret_full_reload -> main
21 Days Ago
- Updated the script for baking paint ball pellet positions to vertex colors to handle sub-meshes and baking the mesh to an asset - Added a new shader for rendering the paintball pellets with the fill funcionality. This includes some basics from the standard shader, such as an albedo map, normal map, and metallic and smoothness maps.
21 Days Ago
repositioned paintable window collision
21 Days Ago
Replaced deep sea Gatorade® with Ocean Water. (Not final)
21 Days Ago
Update: OcclusionGroupTest - add TestNew_ReconnectToASleeperFromSave test Catches a bug in how server occlusion handles this specific initialization path Tests: ran unit test, it fails
21 Days Ago
Item list fixes and optims
21 Days Ago
Merge from naval_update
21 Days Ago
Merge from naval_missions
21 Days Ago
Codegen Increase max distance on tutorial mission 8 position generator
21 Days Ago
frame painting resolutions based on current frames
21 Days Ago
Merge from naval_update
21 Days Ago
- Always check if a player can accept the mission before assigning it - MissionInstance now saves the provider as type IMissionProvider rather than BaseEntity - Fixes for registering tutorial pings on SpeakWith objective type - Don't try to save the dialogue graph if in play mode
21 Days Ago
Merge from main
21 Days Ago
Fixed RobotoMono base material
21 Days Ago
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21 Days Ago
merge from naval_update
21 Days Ago
Fixed colliders, bounds and minigame for palm_tree_tropical_small_a and palm_tree_tropical_med_b
21 Days Ago
merge from naval_update/deep_sea
21 Days Ago
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21 Days Ago
Fixed TreeEntityEditor not inheriting from BaseEntityEditor Fixes bounds handles and manifest info not working properly for tree prefabs
21 Days Ago
Debug mesh finder tool for painting
21 Days Ago
Fixed palm_tree_tropical_short_d colliders
21 Days Ago
merge from naval_update
21 Days Ago
merge from naval_update/deep_sea
21 Days Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
21 Days Ago
appended tools box to the storage adaptor allow collision group list
21 Days Ago
ran manifest, icon manifest and localization
21 Days Ago
tools box prefab created
21 Days Ago
tools box item created icon created, matrix model added
21 Days Ago
tools box file struct
21 Days Ago
food box repair and pickup updated
21 Days Ago
Force update sleeping bag map markers when toggling deep sea map layer
21 Days Ago
maybe fix error spam in build about WaterSurfaceTex vs PostOpaqueDepth dimensions (separate from editor issue I think)
21 Days Ago
Horse mask initial model/materials/prefab
21 Days Ago
Tweaked floating cities shore distance, fixing the hole in the map around the floating cities
21 Days Ago
Track/assign editing boat. Toggle finished flag.
21 Days Ago
merge from naval_update
21 Days Ago
merge from main
21 Days Ago
Don't reloading the PT boat turrets when turrets are full - they have to have fired a shot first
21 Days Ago
Updated ghost ship map marker icons Fixed rotations not matching
21 Days Ago
vedning_machine_vis_fix -> main
21 Days Ago
Fix fetch cycle throwing an NRE
21 Days Ago
Added search bar and failed/passed filtering
21 Days Ago
adjusted lod distances on various boxes
21 Days Ago
main -> travelling_vendor_vis_fix
21 Days Ago
mountplayersync_ai_bypass -> main (yolo2)
21 Days Ago
Remove garbage allocations from BaseMission.id property Codegen