reporust_rebootcancel

138,476 Commits over 4,505 Days - 1.28cph!

20 Days Ago
Merge from satellite_crash
20 Days Ago
Fixed a bug in satellite.launch
20 Days Ago
merge from satellite_crash
20 Days Ago
Satellite.launch now includes trhe usual debug rendering for target location.
20 Days Ago
merge from main
20 Days Ago
merge from demoui2
20 Days Ago
Merge: from fix_app_turretcontrol - Bugfix for frozen turret view in Rust+ app Tests: controlled turret in Rust+ app
20 Days Ago
Bugfix: feed controlled entities transformation matrices to Rust+ camera instead of transforms AutoTurret has a virtualized hierarchy, so the eye transform was never moved, and the camera rendered same view angles Tests: used Rust+ app to control the turret
20 Days Ago
merge from sculptures
20 Days Ago
removed old wrong sculpting tooltip
20 Days Ago
merge from main
20 Days Ago
Grow buffer when hole counts reach limits Fix editor only issue of depth prepass not running when returning from playmode
20 Days Ago
merge from main
20 Days Ago
Merge from satellite_crash
20 Days Ago
Codegen
20 Days Ago
Merge from satellite_crash
20 Days Ago
Merge from PMM
20 Days Ago
Merge from crash_fix
20 Days Ago
Reskinned the garage door
20 Days Ago
Fix following while grazing not working Enforce an exposed time limit on milk (temp until it gets hooked into stats) Animals now run away when hurt Added a button the skeletonProperties inspector to set all bones to a given value Set up cow skeletons for hitboxes, still not quite working
20 Days Ago
Fixed the eating animation not looping properly Grazing now gets set to false 3s before we leave the state so the animation can fade out
20 Days Ago
Merge from bag_favourite
20 Days Ago
Add support for marking a respawn option as a favourite WIll ensure it is always at the left of the list of bags
20 Days Ago
Merge from occlusion_culling_nre_fix_2
20 Days Ago
Unsaved
20 Days Ago
Another attempt at fixing the OcclusionCulling precull One attempt at a proper fix, make sure the visibilityChanged arrays are populated Also harden ProcessCallbacks to prevent exceptions
20 Days Ago
Merge from rustplus_camera_fixes
20 Days Ago
Don't randomize entity IDs for trees, keep randomizing others Stop messing with player raycast results because the app can deal with it
20 Days Ago
Removed some unused anim events on the wire/hose viewmodel pointing to effects that no longer exist
20 Days Ago
Fix drone's view being obscured by the drone's colliders
20 Days Ago
Pool Cues - Updated textures for A and B
21 Days Ago
Merge from explosion_fx_script_cleanup
21 Days Ago
Cleanup some third party fx scripts to get stripped/not run on the server
21 Days Ago
Merge from main
21 Days Ago
Merge from water_catcher_tests
21 Days Ago
Build compile fixes
21 Days Ago
More stack size shenanigans
21 Days Ago
Cleanup Lock any crude that's inserted into the tanker
21 Days Ago
Enable fire button for drones in Rust+
21 Days Ago
Regenerate test list, tests pass
21 Days Ago
Fix camera raycasts returning bullshit sometimes
21 Days Ago
Merge from water_catcher_tests
21 Days Ago
Merge from main
21 Days Ago
Created some basic water catcher tests to try and catch any regressions due to the work on PlayerMaintainedMonuments
21 Days Ago
Fix Rust+ cameras missing the ocean
21 Days Ago
Exposed a display name field on WaterCatcher, use that instead of creating two new stub item definitions Delete CrudeOilProducer and WaterProducer items
21 Days Ago
Fixed fuel pumps not producing if connected to a full tanker Added new useStackSizeAsMax field to itemContainer, allows us to make an ItemCOntainer that temporarily allows larger than normal stacks (maxStackSize used to only work as a Min)
21 Days Ago
FIx missing tiles because of too much height and too little cellHeight, causing spans to not have enough range
21 Days Ago
Pool Cues - Updated view and world models, added two materials, poolcue_a and poolcue_b, A is used by default. Added textures for A and B. Updated viewmodel and mounted prefabs with new poolcues
21 Days Ago
merge from water_treatment_plant_maintainables