reporust_rebootcancel

135,304 Commits over 4,324 Days - 1.30cph!

21 Days Ago
merge from sss_profile_cleanup
21 Days Ago
merge from naval_update
21 Days Ago
merge from naval_ITem_desc
21 Days Ago
main -> naval_update
21 Days Ago
merge from naval_update
21 Days Ago
merge from planner_viewmodel_clipping_fix
21 Days Ago
merge from adventcalendar_resetstate
21 Days Ago
merge from rpg_redirect_fix
21 Days Ago
merge from Youtooz_GroundwatchFix
21 Days Ago
merge from TechTreeT2_Muzzlebrakefix
21 Days Ago
merge from BearSkinRug2_Reloaded
21 Days Ago
merge from Xmas_CollisionMesh_Fix
21 Days Ago
merge from building_blocks_skin_and_fixes_dec25
21 Days Ago
merge from YouTooz scientist plushies LOD fix
21 Days Ago
cherrypicking bamboo_shelve_stacking
21 Days Ago
upressed SKS skinnable texture submissions to 2k from 1k
21 Days Ago
Merge from main
21 Days Ago
scrap box matrix added, updated icon, prefabs updated
21 Days Ago
supply lightdir/color for water again, adjust texture formats
21 Days Ago
fix double-rendering atmosphere
21 Days Ago
sync Rust.RenderPipeline changes: - fix missing shader parameter for legacy shadow caster shaders - render forward opaque objects (only SRPDefaultUnlit and RustLit light modes, allows atmospheric elements to render) - make camera context directly accessible by the camera component - add RustRenderPipeline pipeline shader tag
21 Days Ago
Possible fix for UGC items getting duplicated/incorrect images applied when entering network range of a player boat
21 Days Ago
Animate cannon fuse to show whether the cannon is loaded or not, keeping this as a backup.
21 Days Ago
Merge from artist_pack_dlc
21 Days Ago
Fixed reactive target collider not updating on the server Reactive target gibs are simplified, gib meshes are no longer r/w
21 Days Ago
Reactive target fixes Fixed ground watch floating in the air Simplified placement sockets to 4 corners and middle, expanded all sockets Fixed rotation axis
21 Days Ago
Mark easel_col as r/w
22 Days Ago
Allow repairing cannons
22 Days Ago
pt_boat_turret_fixes -> main
22 Days Ago
- Fix rear turret being able to move outside its clamping bounds
22 Days Ago
Merge from naval_update
22 Days Ago
Server admin UI tab progress
22 Days Ago
merge from artist_pack_dlc -> main
22 Days Ago
Lowered HLOD distance of floating cities 200 -> 100
22 Days Ago
fix interface compiler defines
22 Days Ago
Comment out player state stuff from paintball code for now to get it compiling on the client, wasn't totally functional yet anyway
22 Days Ago
Item list flex scroll fixes
22 Days Ago
Attempt at fixing the god awful unity scrollrect default behaviour, feels better now
22 Days Ago
Update: add TestOnCycleStackables test to validate onCycle caching Weirdly it passes with no duplicate-key exceptions. Maybe the exception is just a symptom, gonna check elsewhere Tests: ran unit test
22 Days Ago
Fix native grid crash with buoyancy batching enabled
22 Days Ago
Added playerboat.kill_all_above_deployable_count command.
22 Days Ago
Added keyboard controls to the item list
22 Days Ago
Merge: from main
22 Days Ago
Merge from deployable_limit
22 Days Ago
Enforce limit
22 Days Ago
merge from main
22 Days Ago
audio volume changes
22 Days Ago
Include count of total amount of warnings and errors after the manifest finishes generating
22 Days Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for player connecting to a sleeper from a save emitting an error Tests: unit tests + 2p on Craggy
22 Days Ago
merge from main -> fix_manifest_errors