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117,475 Commits over 3,987 Days - 1.23cph!

17 Days Ago
Fixed the fix 114920 Cooking lerp was not working anymore
17 Days Ago
Workbench level 2 and 3 are now unlocked in techtrees the tier below
17 Days Ago
Update: hacky EventRecord profiling setup to track allocations Will need to discard this before merge Tests: ran in editor
17 Days Ago
Workbench level 2 no longer default blueprint Workbench level 3 no longer default blueprint
17 Days Ago
coop, hive, planter, cooking workbench, engineers bench techtree setup
17 Days Ago
crafting_update -> Aux2
17 Days Ago
Fixed not being able to shoot the bbq section
17 Days Ago
bees -> crafting_update
17 Days Ago
Can no longer deploy things on placed hive
17 Days Ago
crafting_update -> Aux2
17 Days Ago
bees -> crafting_update
17 Days Ago
Merge from crafting_update
17 Days Ago
Increase natural beehive bounds padding
17 Days Ago
Fixed bbq name on loot panel
17 Days Ago
merge from crafting_update/visual_cooking
17 Days Ago
Fixed cooking workbench erroring when cooking meals without any visuals (low grade fuel, ammo..)
17 Days Ago
merge from cookingv2
17 Days Ago
Hive, coop and workbench crafting gameplay base pass
17 Days Ago
New layout out bbq food points for less overlapping
17 Days Ago
- FIxed screwed natural beehive bounds - Fixed swarm AI breaking at weird ranges
17 Days Ago
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17 Days Ago
Fixed effects so the mixing table side lights up when mixing and the oven side lights up when cooking with the bbq side
17 Days Ago
exported tiger drag animation
17 Days Ago
Add a new bbq derived child entity to the cooking workbench, overlaps the oven area on the right and functions like a regular oven Child bbq pipes through when it's on to the parent entity for effects changes, still needs work
17 Days Ago
harvesting tea world models / lods icon and icon hookup
17 Days Ago
Rebalanced some hive growth rates
17 Days Ago
- Item changes - Can feed honeycomb to chickens
17 Days Ago
bees -> crafting_update
17 Days Ago
bee_grenade2 -> bees
17 Days Ago
Disabled test gizmo
17 Days Ago
- Allow timed explosives to align their effect with velocity before an explosion - Rotated bee grenade explosions to align with this velocity
17 Days Ago
heliconia rostrata files - models, textures, mats
17 Days Ago
merge from tech-tree-ux-improvements
17 Days Ago
blowpipe texture progress
17 Days Ago
Merge from crafting_update
17 Days Ago
Restored 1p_spectating_grenade_fix
17 Days Ago
Monument biome filter adjustments
17 Days Ago
Restored BeeSwarm changes
17 Days Ago
bees -> bee_grenade2 (again)
17 Days Ago
merge from crafting_update
17 Days Ago
Jungle ruins S2P
17 Days Ago
Moving jungle ruin prefabs to jungle_ruins spawn folder
17 Days Ago
bee_grenade2 -> bees
17 Days Ago
crafting_update -> bees
17 Days Ago
clean up fridge volumes, more accurate
17 Days Ago
Re-enabled vert blends on walkway kit. Removed deferred decal renderer component from jungle beam asset.
17 Days Ago
merge from io_research_table
17 Days Ago
crafter position fix
17 Days Ago
merge from jungle ruins
17 Days Ago
Mesh binning preprocess in foliage grid using minimal vertex buffer to reduce draw calls on foliage which share similar meshes.