117,475 Commits over 3,987 Days - 1.23cph!
Fixed the fix
114920
Cooking lerp was not working anymore
Workbench level 2 and 3 are now unlocked in techtrees the tier below
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Update: hacky EventRecord profiling setup to track allocations
Will need to discard this before merge
Tests: ran in editor
Workbench level 2 no longer default blueprint
Workbench level 3 no longer default blueprint
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coop, hive, planter, cooking workbench, engineers bench techtree setup
Fixed not being able to shoot the bbq section
Can no longer deploy things on placed hive
Merge from crafting_update
Increase natural beehive bounds padding
Fixed bbq name on loot panel
merge from crafting_update/visual_cooking
Fixed cooking workbench erroring when cooking meals without any visuals (low grade fuel, ammo..)
Hive, coop and workbench crafting gameplay base pass
New layout out bbq food points for less overlapping
- FIxed screwed natural beehive bounds
- Fixed swarm AI breaking at weird ranges
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Fixed effects so the mixing table side lights up when mixing and the oven side lights up when cooking with the bbq side
exported tiger drag animation
Add a new bbq derived child entity to the cooking workbench, overlaps the oven area on the right and functions like a regular oven
Child bbq pipes through when it's on to the parent entity for effects changes, still needs work
harvesting tea world models / lods
icon and icon hookup
Rebalanced some hive growth rates
- Item changes
- Can feed honeycomb to chickens
- Allow timed explosives to align their effect with velocity before an explosion
- Rotated bee grenade explosions to align with this velocity
heliconia rostrata files - models, textures, mats
merge from tech-tree-ux-improvements
blowpipe texture progress
Merge from crafting_update
Restored 1p_spectating_grenade_fix
Monument biome filter adjustments
Restored BeeSwarm changes
bees -> bee_grenade2 (again)
merge from crafting_update
Moving jungle ruin prefabs to jungle_ruins spawn folder
clean up fridge volumes, more accurate
Re-enabled vert blends on walkway kit. Removed deferred decal renderer component from jungle beam asset.
merge from io_research_table
Mesh binning preprocess in foliage grid using minimal vertex buffer to reduce draw calls on foliage which share similar meshes.