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125,459 Commits over 4,079 Days - 1.28cph!

23 Days Ago
Fix scientists seeing from their belly button instead of their eyes
23 Days Ago
- If running into the target by accident when heading to a cover, enter dogfight mode - When hiding look in the direction the player is likely to come from
23 Days Ago
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23 Days Ago
First pass on cover behaviour
23 Days Ago
Added new pack categories, whitelist system, more filtering Also fixed a grid bug
23 Days Ago
Bugfix: MonumentBenchmark - move WaterSystem init to Start In standalone client it errorred due to different default awake order (Monument awake before WaterSystem) Tests: autobench in editor
23 Days Ago
Setup better item height Applied to main menu prefab
23 Days Ago
Fixed non tagged servers from throwing an NRE Adjusted scrollbar width
23 Days Ago
Added support for capsule shaped spatial environment volumes for opaque objects
23 Days Ago
Better connection modal animation
23 Days Ago
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls) 3 texture variants no lods yet
23 Days Ago
off material for strip light
23 Days Ago
fluorescent light model
23 Days Ago
Found and increased a bunch of other heights: orbit, death, patrol etc
23 Days Ago
Auto enter edit mode when a deployed boat building station passes the area clear checks. Edit mode toggle checks. Reset player boat Y pos and pitch/roll before entering edit mode so it matches original construction.
23 Days Ago
Added store editor convar to change your item inventory Added new store grid filters
23 Days Ago
Merge from dlss4_update
23 Days Ago
Temporarily removed the Balanced and Max Performance DLSS modes as they are crashing the game due to an NVidia driver bug
23 Days Ago
Steering wheel maintains current steering level even with no mounted player
23 Days Ago
Upgrade to Discord SDK 1.3.9197 since it just came out
23 Days Ago
Update: add MonumentBenchmark to the autobench set Tests: run atuobench in the editor
23 Days Ago
Bugfix: MonumentBenchmark - fix terrain and water systems - Added missing WaterSystems setup and hooked in initialization - Fixed terrain being setup with missmatching Craggy and CraggyHD assets(using Craggy now) and hooked in initialization No more exceptions during monument benchmark Tests: ran autobench in editor
23 Days Ago
Initial boat validation setup. Added basic requirements.
23 Days Ago
Update: re-enable Effects and Firework benchmark scenes They didn't have issues, so adding them to the pile Tests: autobench in editor
23 Days Ago
Increase Patrol Helicopter ride height by 10 meters so it doesnt clip into jungle trees
23 Days Ago
Bugfix: Disable demo benchmarking part of autobench - removing old demos Our demos are too stale and no longer binary compatible with the protocol changes Tests: ran autobench in editor
23 Days Ago
Compass animation updates
23 Days Ago
Merge: from main
23 Days Ago
Weaving time reduction to 1.6 seconds
23 Days Ago
Rewrote weaver with Burst ILPostProcessor Booleans to enable/disable old weaving setup
23 Days Ago
Merge from dlss4_update
23 Days Ago
Adding a 30 second delay to changing the DLSS mode after initialization as a test
23 Days Ago
Store tile owned tag
23 Days Ago
WIP editing of previously finished boats at the boat building station.
23 Days Ago
Store general tab scrollbar
23 Days Ago
General store scroll view Filtering by item
23 Days Ago
Updating view model and world model rigs for the compass
23 Days Ago
Boat building station WIP changes for a togglable edit mode.
23 Days Ago
added renderbatch to all the bloody rags
23 Days Ago
actaully commit the .mat
24 Days Ago
updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
24 Days Ago
merge from main - RC
24 Days Ago
Merge from main
24 Days Ago
Merge from parent
24 Days Ago
Merge from dlss4_update
24 Days Ago
Merge from main
24 Days Ago
- Setting DLSS quality to Max Quality mode initially to try and avoid the driver crash caused by having it initially set to Max Performance or Balanced - Replacing the DLSS debug DLL with the release DLL, to remove the changes from the previous test
24 Days Ago
Fix error in toggling between instancing on/off
24 Days Ago
merge from targeting_attachment_slot_fix
24 Days Ago
Converted the leave and invite buttons in the team dock to a button with icon + tooltip