reporust_rebootcancel

156,594 Commits over 4,566 Days - 1.43cph!

15 Days Ago
Part2
15 Days Ago
Scene2prefab
15 Days Ago
Removed livestock pattern tester from Cow prefab. Updated values on BullPattern and CowPattern to allow full bias map utlisation.
15 Days Ago
Phrase update 1/2
15 Days Ago
Phrase update
15 Days Ago
Fixed 'Pregnant' on Cow UI being offset
15 Days Ago
Add profile markers and fix blur darkening
15 Days Ago
Fix fullscreenSkinViewer background
15 Days Ago
slight edit to legs on frog jump anims
15 Days Ago
Fix biofuel generator stringpool warnings Stricter angle placement Fix spoiled produce not compatible
15 Days Ago
merge from main
15 Days Ago
merge from halloween_costume
15 Days Ago
merge from main
15 Days Ago
Resized the last few remaining LOD textures
15 Days Ago
Fixing crossbow arrow head rotation
15 Days Ago
Fixed the Forward+ shadow and attenuation for directional lights
15 Days Ago
Fixed the light attenuation for the Forward+ path
15 Days Ago
merge from main
15 Days Ago
More LOD texture optimizations Rebaked some textures and adjusted LOD distances
15 Days Ago
Removed the GetAdditonalLight method, as that causes register pressure by returning a struct of light data that isn't needed right away in the shader
15 Days Ago
- anim updates - updated left Ik position
15 Days Ago
merge from animal_fencing_v2
15 Days Ago
Merge: from main
15 Days Ago
Merge: from mt_snapshot_saving - Bugfix for accessing null buffer on non-main thread Tests: booted to Craggy
15 Days Ago
Bugfix: ensure thread-static buffer is initialized on all threads Tests: booted into craggy
15 Days Ago
Merge: from main
15 Days Ago
Changed from Array of Structs to Struct of Arrays for the additional light data in the Deferred+ lighting shader to reduce register pressure
15 Days Ago
fixed lamb fleece not appearing at LOD0-1. added new LambWool asset. updated sheeptrait tester to allow fleece LOD testing. updated lamb prefab to use the lambwool.asset.
15 Days Ago
Updated textures sheep textures to have a glassy eye texture, and masks to allow tinting. Updated the sheep_white material.
15 Days Ago
Merge from rrp_explosion_overlay_fix
15 Days Ago
Add MinimumIntensity to explosions overlay to stop lingering effects
Rin
15 Days Ago
Added Animal Fence and Gate to T1 tech trees Aldded biofuel generator to Hardcore and Primitive
15 Days Ago
Batch update UI prefabs with RRP grabpass/blur setup
Rin
15 Days Ago
subtract 165735
15 Days Ago
biofuel_generator -> main
15 Days Ago
Emulate UI grabpasses on RRP with Canvas hooks using sort order
15 Days Ago
fix wacky hand rotation
15 Days Ago
Fix SoundManager accumulating scheduled sounds past their start time (potentially forever, in some scenarios?)
15 Days Ago
main -> biofuel_generator
Rin
15 Days Ago
merge from footstep_ocean_level_fix
15 Days Ago
Fixed footstep splash effects playing at original water level when water level has been lowered
15 Days Ago
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15 Days Ago
Created new Crab_Media, a prefab that drives crab movement in the shader based on transform movement Ideal for timeline usage Required some minor changes to the critter shader
15 Days Ago
Fixed missing strings for crab_single Added some stub client RPC's to fix the missing RPC spam
15 Days Ago
merge from fix_sentry_branch_upload -> main
15 Days Ago
Add setting for automatically closing entire inventory menu when moving away from a loot container rather than switching to quick craft
15 Days Ago
Fixed IconRender not applying workshop skins in SERVER+CLIENT 163749 stopped the Steam server starting without a ServerMgr, so WorkshopSkin.Apply bailed silently
15 Days Ago
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15 Days Ago
- set deployed to one hand ik - updated generator anims - added 3p wip anim - set up generic mount subsystem on stirmount prefab
15 Days Ago
- increase the tail log upload from 100KB -> 250KB - when uploading crashes without a user ID (super early crashes OR old crashes) then use the current steam id (it's almost certainly going to be the same as when the crash happened)