reporust_rebootcancel

135,165 Commits over 4,444 Days - 1.27cph!

16 Days Ago
Merge from new_navmesh_fixes, fix wrong marshalling of bool from C++ to csharp, potentially causing navmesh methods to return true instead of false when they fail, fix agent re-warping to the navmesh in worldspace instead of navmesh space after being re-enabled
16 Days Ago
cobalt mosaic projected decal, material
16 Days Ago
Make sure C++ returned bool are marshalled correctly to csharp (1 byte to 4byte int), could cause very hard to track issues
16 Days Ago
More fixes. Some debug commands.
16 Days Ago
Cobalt Statue - Moved prefab to the structures subfolder
16 Days Ago
apartment_complex_core prefab set dressing progress
16 Days Ago
More fixes to use new input system.
16 Days Ago
added satellite crate mesh (with lods and gibs mesh)
16 Days Ago
.meta file
16 Days Ago
Manifest
16 Days Ago
merge from friendlist_contextmenu_fix
16 Days Ago
merge from consoleinput_mask_fix
16 Days Ago
Fixed console input field text vanishing after pasting a long string, was a TMP bug I didnt port over after the package update
16 Days Ago
Fix oxygen ui flickering on/off
16 Days Ago
Merge from main
16 Days Ago
- Add a fridge to supermarket which periodically respawns food and can be opened if there is an online powergrid. Using existing fridge asset for now - Add servervars 'respawnloot_lookingat', 'respawnloot_radius' and 'respawnloot_all' to respawn loot in loot containers - Add ILootContainer interface so the lootable fridge can also be treated as a loot container - S2P supermarket, add gas station to maintained monuments test map
17 Days Ago
Clean: refactor various player server states into one big struct Allows us to shrink func signatures and automate state propagation when we add new arrays. Only cleaned up bare minimum of funcs to get things working, need to do more Tests: ran all relevant-ish unit tests (discovered TestOverlapOBBsConsistency is failing, will fix separately), played on craggy
17 Days Ago
merge from main
17 Days Ago
stats_blurry_clock_fix -> main
17 Days Ago
Fix a big blurry clock
17 Days Ago
merge from main
17 Days Ago
main -> game_room_dlc
17 Days Ago
Fixed friend list context menu ordering issue
17 Days Ago
Merge from apartment_complex_monument
17 Days Ago
merge from wallpaper_boats_fix
17 Days Ago
Fixed not being able to place wallpaper on finished boats
17 Days Ago
Glowing wallpapers sitem setup, skins list, manifest, localization. WIP neon carpet textures, material, skin asset.
17 Days Ago
merge from computerstation_uiscale
17 Days Ago
Fixed escape not closing the console when mounted to a computer station
17 Days Ago
Computer station UI is now scaled by the UI scale convar
17 Days Ago
merge from vending_purchase_clamping_fix
17 Days Ago
Another vending machine clamping consistency fix
17 Days Ago
merge from paintingui_fixes
17 Days Ago
Fixed painting mode not switching back to brush after picking a color at low FPS
17 Days Ago
Another fix
17 Days Ago
MeshPaintController.cs file formatting
17 Days Ago
Fixed random lines at low fps
17 Days Ago
merge from main
17 Days Ago
Optim: ServerCachePlayerInfo - don't cache isRunning Time to clean up all the extra args everywhere, having 10 param funcs is no bueno Tests: consistency tests
17 Days Ago
Optim: ServerCachePlayerInfo - don't cache onground and isflying Tests: ran unit consistency tests
17 Days Ago
Merge from mfm_u6
17 Days Ago
merge from skinviewer_turret
17 Days Ago
Fixed auto turret missing cover in the skin viewer
17 Days Ago
Merge from main
17 Days Ago
Merge from main
17 Days Ago
Merge from parent
17 Days Ago
Handle non-deferred cases Validate options against different renderpaths Make MotionVector AO settings consistent Use shared statics with original AO
17 Days Ago
Lighting WIP
17 Days Ago
Only allow one shop at a time
17 Days Ago
Fixed currency not being deposited in vending machine inventory