reporust_rebootcancel

137,470 Commits over 4,474 Days - 1.28cph!

16 Days Ago
Compile fix 2
16 Days Ago
wooden crate 2 lods and gibs
16 Days Ago
added placeholder jukebox and set unlocks
16 Days Ago
Fix pooltable collider NRE
16 Days Ago
Fixed server compiler errors related to if CLIENT defines on renderer features
16 Days Ago
Added disclaimer text on the pooltable
16 Days Ago
Update: move tickDeltaTime and tickNeedsFinalizing into it's own state arrays Cleans a stale TODO Tests: booted craggy and ran around
16 Days Ago
Null check player in RPC_FireThruster
16 Days Ago
backpack model.meta
16 Days Ago
Fixed compiler errors from merge
16 Days Ago
Compile fix
16 Days Ago
remove editor hacks
16 Days Ago
Server-side mount enforcement check for power
16 Days Ago
Updating arrow head and arrow meshes in weapon prefabs
16 Days Ago
merge from apartment_s2p_spawner -> main
16 Days Ago
Fixed game update notification showing up in aux builds, manifest only tracks release and staging
16 Days Ago
merge from updatenotif_aux_fix
16 Days Ago
Added fast bootstrap option in the editor preferences, skips some yield we don't necessarily need, will just cause some visual glitches we don't care about in editor Saves 4 seconds ish when loading from the bootstrap scene
16 Days Ago
merge from bootstrap_fastmode
16 Days Ago
merge from bootstrap_logs
16 Days Ago
merge from game_room_dlc
16 Days Ago
Merge from main
16 Days Ago
Correct occupation-over values for all dweller jumpsuits (fixes naked underwater dwellers)
16 Days Ago
Supermarket freezer new sounds
16 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
16 Days Ago
Add _RRP multi_compile to all shaders with a forward pass
16 Days Ago
Remove _UsingRRP dynamic branch
16 Days Ago
Added support for the LensDirtinessEffect in RRP and added some if client wrappers around the night light effect's renderer feature and pass
16 Days Ago
S2P apartments
16 Days Ago
Add support for apartment rooms to only be spawned based on position instead of all the entities being baked into the monument's scene - stores list of entities to spawn inside a component attached to the output prefab - spawns them inside FindMapEntities() - fixes needing to run S2P when only the apartment room prefab is changed - reduces scene size from 175MB -> 75MB (unsure how that translates to actual RAM usage)
16 Days Ago
Abort the launch in the (unlikely) event the final lock-in search fails, prevents potentially locking up the event.
16 Days Ago
Bugfix(tests): remove test assertion that can sporadically fail Since we run some checks in parallel, some state results are unreliable Tests: ran unit tests as a batch and each in isolation
16 Days Ago
Manually force global broadcast, just incase - particularly for saves.
16 Days Ago
enabled censor on tank top (so skins don't reveal nudity)
16 Days Ago
merge from apartments_adminauth_bypass
16 Days Ago
Made apartment.adminapartmentnoclip a server variable instead Client compile fix, codegen
16 Days Ago
Fix darts throwing towards the player and bricking the darts board
16 Days Ago
Bugfix(tests): ensure env volumes get cleaned between TestIsFlyingConsistency runs Found a test that fails when run in isolation Tests: ran unit tests
16 Days Ago
merge from main
16 Days Ago
Bugfix(tests): use test state caches for PlayerState Fixes failures from previous change. Spotted a bug that should cause a failure, yet it passes somehow - will investigate next Tests: ran AH perf and unit tests
16 Days Ago
Added logs in bootstrap when each step starts and ends, helps debugging issues
16 Days Ago
assigned temp baseplate to rock sculpture
16 Days Ago
Update: move generic AH state from BasePlayer to AH.PlayerState struct Tests: ran AH tests, perf tests failing (will fix next)
16 Days Ago
Fixed world setup in train tunnels test to make dwelling spawning work
16 Days Ago
Cherry-pick: Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
16 Days Ago
Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
16 Days Ago
Halloween costume prefab fixes
16 Days Ago
Create new livestock testing scene with ai enabled Setup cow movement speeds
16 Days Ago
Train tunnels test scene cleanup
16 Days Ago
temporary pack icon, set up shotguntrap as skinnable and hooked up gamesroom shotgun trap skin to it