reporust_rebootcancel

143,561 Commits over 4,413 Days - 1.36cph!

20 Days Ago
Codegen
20 Days Ago
merge from computer_io_no_passthrough (very minor, parameter change only)
20 Days Ago
remove computer station passthrough, slightly move input plug to line up better with model
20 Days Ago
Reapply Antihack.cs #if SERVER changes
20 Days Ago
merge from main -> fix_foundation_clipping_rocks
20 Days Ago
ServerSetFrequency changes in RFReceiver to make it easier for Oxide to patch the method
20 Days Ago
Fixed lunar wall dividers all named Wall Divider Pack Added a new key for the pack
20 Days Ago
Fixed barrels and shelves showing the new hidden base redirect item in store pages
20 Days Ago
Manually bumped up the renderer bounds of feet, hands, and torso. Fixes parts disappearing in niche situations.
20 Days Ago
Fixed the mess with ice throne showing as Ice King Pack
20 Days Ago
merge from storepage_abyss_fix
20 Days Ago
merge from storepage_frontier_fix
20 Days Ago
Fixed hazmats named Abyss Pack in the abyss pack store page Added a proper token for Abyss Pack
20 Days Ago
Various kiosk fixes
20 Days Ago
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20 Days Ago
Kiosk lighting
20 Days Ago
increase max player sprinkle
20 Days Ago
Added missing railroad planter box to the frontier DLC store page Also fixed triangle planter redirect
20 Days Ago
Final volume checks
20 Days Ago
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20 Days Ago
allow mortar to be picked up without hammer (flag if the pickup prompt becomes annoying)
20 Days Ago
Use player volume rather than player score. This prevents servers with 1/2/3 players that have hit max player count from being put up the rankings
20 Days Ago
Missed one more DigitalClockAlarm pooling issue
20 Days Ago
New default sorting order - Initially sort via population - Use distance as tie breaker - Very occasionally sprinkle in lower pop
20 Days Ago
Garage door industrial animations
20 Days Ago
merge from game_room_dlc -> darts_game
20 Days Ago
merge from main
20 Days Ago
only show 5 leaderboard spots
20 Days Ago
merge from fix_storage_adapter_invisible -> main
20 Days Ago
Fix storage adapters going invisible - force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
20 Days Ago
Kiosk lighting WIP.
20 Days Ago
Fixing chicken suit skeleton skin
20 Days Ago
Cherry pick 150710, 150711 (moved SkinnedMeshRenderer convert button to the context menu)
20 Days Ago
Compile fix
20 Days Ago
Editor: moved SkinnedMeshRenderer convert button to the context menu, as its overriding the builtin custom editor
20 Days Ago
Ninja suit skinning fix
20 Days Ago
Fixed electric furnace gibs not being skinned
20 Days Ago
Gate ghostship unity nav gen behind ConVar.AI.useUnityNavmesh
20 Days Ago
Merge from main
20 Days Ago
Merge from workbench_upgrades
20 Days Ago
merge from main
20 Days Ago
Make entityComponent.baseEntity work in OnEnable
20 Days Ago
Fix ghostship scientists not moving (after fixing agent too far from navmesh spam)
20 Days Ago
Fix
20 Days Ago
merge from mortar_prototype
20 Days Ago
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20 Days Ago
Another attempt at fixing scaled colliders / impact effects on the mortar
20 Days Ago
Change radial option from "Open Inventory" to "Upgrade Workbench"
20 Days Ago
Readd navmesh agent to realmed remove
20 Days Ago
merge rust_relay_server -> main