reporust_rebootcancel

145,816 Commits over 4,444 Days - 1.37cph!

16 Days Ago
Tied back capmask fixes
16 Days Ago
▉▍▆▇▅▉▊▍▉▉▄▅▍▄█▇▋▍█▇▉▋▊▍▋▉▅▍▇▅▆▄▉ ▉▆ ▇▌█▇ ▉▊▉▇▍█▊▋█ ▄█▆▋▄▅
16 Days Ago
▄ ▋▉▅▋▊▆█ █ ▅▆▇▆ ▉▋▋ ▇▇▇▍▇▉▉▉ ▊▍▆ ▇▅▇▌▌▅▉ ▍▇ ▄▋▆▍▌▆▋▌ ▍▋ ▇█▍ ▇▅ ▇▇▍▉▉▅▍ ▉ ▋▇ ▌▇▅▆ █▅▋▉ ▇▋▉ ▅█▅ ▅▋▊▊▌▉▋ ▇▋▆▉▉▆▄▇ ▅▅▆█▉ ▍▌▊▉█▉ ▊▌▉▊ ▉▆▌▌▇▋▉▆ ▊▆▉█▉▌▋▍▍▋ ▆▆▉▇▋▌▅▆▅▄▆▆▍▍▋▅▊▇▊▇▊▊▉ ▌▉▅▄ ▉▆▋ ▌▉▉▍▊▇▄ ▆█▄▋▄▊█ ▄█ ▇▊▊▇▆▇▇▊▄▉▊ ▋ ▋ ▉▌▉▄▇▆▋▊▄▆█ ▅▇▌▊▊ ▉▄▅▌▅▌▇▌ ▌▉█ ▆▍▌▅▊▆█▍ ▅▅▄▆ ▆▆▋▇ █▆▆▌▉▊▍ █▉▉▌▊▋█▋▅▌
16 Days Ago
Client compile fix.
16 Days Ago
Reduced the extra Replace alloc as suggested by Dan, added instead a fallback indexof lookup
16 Days Ago
Hair colour balance pass
16 Days Ago
merge from industrial_dlc
16 Days Ago
Use HasGreatlyChanged() for temp and comfort
16 Days Ago
Removed the legacy electricity IO queue
16 Days Ago
Charity Plushie setup
16 Days Ago
Adjusted auburn crewcut material
16 Days Ago
Only set metabolism has changed provided there has been a slight variation rather than an exact one. This prevents HasChanged() from firing if its like a 4th decimal place that changes
16 Days Ago
Fixed Vector3 parsing in formats such as "10 10 10" (it's now 1:1 to the old behaviour) https://files.facepunch.com/raul/1b0111b1/vec3_parse_test.png
16 Days Ago
Update vm attachment prefab to use complete new FBX asset
16 Days Ago
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
16 Days Ago
▄ ▍█▆▇▉ ▍▍▊▊ ▇▇█▉ ▊▇ ▊▄▋▄▇▌▊▉▇▅▉▅▋▌▇▋▌▍▌▇▍▅▆▌▅▌▉▆▋▉▉▅▋▆
16 Days Ago
.meta files
16 Days Ago
Merge from M16A2
16 Days Ago
Update manifest
16 Days Ago
▇ █▍▆▄▅▊█ ▍▌▊█ ▄▍▅▆▉ ▍▊▅▊ ▊▋▌▌▍▆▄▇▋▉█▌▌▅▅▌▋█▄▇█
16 Days Ago
▌ ▅▆▍▊▆▆▍ ▌█▍▊▇██▊▅▇▉▋ ▉▇▊█ ▋▆ ▇▇ ▅▍▅▅ █▌▋▄ ▄▄▆█▉▅▅ ▉▊ ▆
16 Days Ago
plywood painted tile fix
16 Days Ago
Fixed float, int, long and decimal parsing not using the default argument value when providing a blank or non-numeric input (always returning zero)
16 Days Ago
Merge from main
16 Days Ago
Set parent history projectile validation default to true
16 Days Ago
merge from wiretool_cave_fix
16 Days Ago
Added network override volume to cave_medium_hard as well, to fix wiring from underground to surface SP2 cave_medium_hard
16 Days Ago
hanging tarp polycount reduction
16 Days Ago
merge from crew_cut_setup
16 Days Ago
Merge from main
16 Days Ago
split the rail off the holo sight to a separate mesh
16 Days Ago
Merge: from main
16 Days Ago
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
16 Days Ago
Bugfix: mark PlayerModelBenchmark.unity for maps bundle Tests: none, trivial change
16 Days Ago
manifest
16 Days Ago
Updated crewcut materials and textures to match beards. Also adjusted to feel slightly more realistic.
16 Days Ago
Fixed torch attack animations not working on non local players
16 Days Ago
updated industrial decor pack steam item with new icon, hooked up steam item as unlock to industrial wallpapers as they were missing
16 Days Ago
merge from main
16 Days Ago
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
16 Days Ago
▆ ▉▄█▌▉ ▉▌▊▌ ▋▇█▌
16 Days Ago
▋ ▆ ▇▆█ ▊▅▇ ▉█▄▊▋▇▉ ▋▋▊▌▆ ▍▋▄▄▅▍ ▅▊▊ ▆▆▄▊▅▇▌▊▊▊ ▅▌▊ ▋▉▇ █▇▊▉▍▊▅ ▊▉▆▍▆▇▄▉ ▉█▋▆▆▍▍ ▊▄▊ ▅▅▄▋█▆▄▉▊ ▊▉▉▅▋▊▅█▄▌
16 Days Ago
▆ ▍▊▄▍▌▊▌ ▇▅▆▌▅▌▌ ▅▇▄▌▌▋▉▌ ▊▄▆ ▆▄▇█▌▌ ▆▅▄▌▌▍█▉▄▇
16 Days Ago
naming convention tweaks
16 Days Ago
Fix scientists appearing on roofs
16 Days Ago
merge from tied_back_hair_setup
16 Days Ago
Ponytail Mat updates and cap
16 Days Ago
Add free fuel servervar for easier testing. Codegen.
16 Days Ago
apartment complex lived wing prefab, killed shadows on lights, disabled shadow casting on some of the set dressing props
16 Days Ago
Merge from main