reporust_rebootcancel

136,148 Commits over 4,474 Days - 1.27cph!

17 Days Ago
Change instantiate approach so the script can be removed from rack-mounted world models too
17 Days Ago
sprays
17 Days Ago
adding trolley monument blocker
Rin
17 Days Ago
merge from clan_bugfixes
Rin
17 Days Ago
merge from m16a2_bullet_eject
17 Days Ago
Converted WorldModelRackMountConfig to a PrefabAttribute. World models no longer all have their own instance of this script at runtime.
17 Days Ago
merge rust_relay_server -> main
17 Days Ago
Add additional details to websocket connection url
17 Days Ago
CRLF to LF for Grain.hlsl, GrainBaker.hlsl, and ScreenOverlay.hlsl
17 Days Ago
Moving all calls to VolumeStack.GetComponent from the Render method to the Record method of the ColorLutPass
17 Days Ago
Setup postprocess render scale and change passes to use scaled buffer size
17 Days Ago
Deinitializing the VolumeManager instance on the RustRenderPipeline Dispose method
17 Days Ago
Exporting prototype turn animations
17 Days Ago
merge rust_relay_server -> main
17 Days Ago
removed duplicated startup logic
17 Days Ago
Enabled GPU instancing for blocker materials. More work on stacked terminals stage 1
17 Days Ago
Use lower network range on a bunch of apartment entities / furniture
17 Days Ago
Merge from main
17 Days Ago
re-add stomped audio prefabs
17 Days Ago
Fixed merge from pre-merge commit
17 Days Ago
subtract screwed up merge so we can try again (apartment_complex_core turned into a prefab variant of a water barrel??)
17 Days Ago
Fixed VMO errors on server restart
17 Days Ago
Added a close shop option to the rentable shop, immediately closes the shop and transfers all inventory to the player immediately
17 Days Ago
merge from main/apartment_complex_monument
17 Days Ago
Can now access admin panel from anywhere when looking at a rentable shop if the shop is open (still need to look at the contract sign to open a store)
17 Days Ago
InitialScrapFee 260 -> 100 Required hours of rent upfront 24 -> 12 Default cost to open a store is now 220 (was 500) Fixed some inconsistencies on the open store dialog for hours of rent required
17 Days Ago
merge from prototype -> apartment_complex_monument
17 Days Ago
Fix the second safezone check inside Hurt() blocking damage when inside apartment room - the check that prevents players inside a safezone damaging players outside a safezone - this should be handled inside the first safezone damage check
17 Days Ago
merge from cannon_mortars_subsystems
17 Days Ago
Fix mortars getting stuck in firing loops in demos
17 Days Ago
Make the safezone checks in OnAttacked() only run on the server in CLIENT + SERVER mode (as it's confusing when it runs on client entity but coincidentally does nothing)
17 Days Ago
test spray
17 Days Ago
Fix players being marked as hostile the second they leave their apartment room because the timer for holding their weapon was counting up inside the room
17 Days Ago
Fix TriggerSafeZoneOverride not being partial
17 Days Ago
Add `clearhostile` command to reset your hostile timer - refactor `MarkHostileFor()` by adding `SetHostileDuration()` so I can clear hostile time instead of only adding onto hostile time
17 Days Ago
Fix missing collider physics materials on 13 entities across the apartment complex
17 Days Ago
Allow players to hold their weapon inside their apartment room
17 Days Ago
Fix vitals showing both safezone & combatzone after changing CombatZone to a flag
17 Days Ago
Don't show "you must put away your weapon" when inside your room
17 Days Ago
Make it impossible to be marked hostile when inside your apartment room (combat, shooting, whatever)
17 Days Ago
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17 Days Ago
brightend up emissive
17 Days Ago
fireflies, firearms, explosions, mushrooms, emissives for all
17 Days Ago
Also allow looting the bodybag corpses too inside the rooms
17 Days Ago
Allow looting player corpses inside apartment rooms too
17 Days Ago
Slightly repositioned check in here text (made it more centred) Scene2prefab
17 Days Ago
Rename helper method
17 Days Ago
Added a bit more dressing to the check in desk room
17 Days Ago
Add comment explaining why ManuallyCheckSafezone() was added years ago
17 Days Ago
Allow non-player damage through like normal safezones (thirst, hunger, fall, etc)