reporust_rebootcancel

135,634 Commits over 4,474 Days - 1.26cph!

16 Days Ago
Fixed WallpaperPlanner.CLIENT_ChangeSkin NRE
16 Days Ago
Fixed needing cloth in your inventory to reskin wallpapers (reskin is free)
16 Days Ago
Apartments complex scene2prefab
16 Days Ago
Fixed battering ram middle wheels rotating backwards
16 Days Ago
merge from localizebindtoken_error_fix
16 Days Ago
Added the Chromatic Aberration volume component and updated all RRP volumes that should be using the effect
16 Days Ago
Fixed InputSystem.Keyboard.get_Item error
16 Days Ago
merge from silencer_loot_fix
16 Days Ago
fixed naming
16 Days Ago
updated painting textures
16 Days Ago
Merge from main - may need to rerun manifest
16 Days Ago
got rid of nasty uv seam
16 Days Ago
Prototype cyilnder water volume
16 Days Ago
Manifest stuff
16 Days Ago
Add NPC to damaged wing of apartment prefab (right beside the security room)
16 Days Ago
Create security guard NPC prefab and conversation
16 Days Ago
Merge from softcore_updates_jul_26
16 Days Ago
Codegen
16 Days Ago
Fix redirects of default items being included in softcore reclaim (eg. abyss torch)
16 Days Ago
Default gather rate to 2x
16 Days Ago
Convert convar to gamemodesoftcore.gather_rate, now only applies in softcore
16 Days Ago
Bury the timer and or switch under the ground (so players can't press the timer and can only press the button to re-open the door)
16 Days Ago
Instead of doing the timed lock as a custom entity, implement it with normal IO (Timer + Push Button) and trigger the timer with the NPC - add `testapartmentsecuritydoor` to fire off the NPC option
16 Days Ago
Added new GatherRate server convar Multiplies total resources received from ResourceDispensers and CollectibleEntities Should cover trees, nodes, collectable plants (not farmed), and harvestable corpses
16 Days Ago
Add inventory popups for items collected from reclaim functionality of rentable shop
16 Days Ago
Rename TimedAccessDoor -> TimedLock
16 Days Ago
Merge from aniso_filtering_texture_fix
16 Days Ago
Merge from Fix_odd_deployguides
16 Days Ago
Merge from clan_bugfixes
16 Days Ago
Add CCTV computer station and hidden security room in the damaged part of the apartment complex
16 Days Ago
Start adding code support for an NPC to grant access to a security system to view the contents of apartment rooms
16 Days Ago
Fixed rentable shop signs not loading on non owner clients
16 Days Ago
delete old file
16 Days Ago
get binocular effect working in RRP
16 Days Ago
Don't fail the test if the prefab has a Wearable tag but has no actual wearable (SkinViewer2.prefab for some reason?) Don't fail the test if disable rig stripping is set to true (fixes some pooling errors with burst cloth) Added all of the missing pooling components, found 95
16 Days Ago
Embrace the yeet. Ignore any network position updates whilst the held entity is hidden below the map Much safer fix for held entities potentially reappearing during gestures when they should be hidden
16 Days Ago
Attempted fix/refactor of how we hide held entities whilst performing gestures Held entities are now properly holstered/redeployed instead of being yeeted 1km below the map for the duration of the gesture. The redeploy happens instantly (same as before) Seems to work okay, seemingly only a few small issues to iron out
16 Days Ago
Better fix
16 Days Ago
Fixed break in menu item throwing server side entityref lookup error
16 Days Ago
compile fix 2
16 Days Ago
New Wearable pooling test, ensures every wearable has a poolable component
16 Days Ago
Fix military silencer not spawning in loot
16 Days Ago
1st floor and mid floor corridors LOD/COL/prefabs
16 Days Ago
url test
16 Days Ago
Fix phrases getting lost in a previous merge
16 Days Ago
Update PhraseContexts.json
16 Days Ago
fix contact shadows server compile
16 Days Ago
🥷❌
16 Days Ago
merge from render_pipeline_testing
16 Days Ago
Fix entrance of monument sometimes being blocked by invisible server colliders - was caused by the server double doors having their Animator stripped due to RealmedRemove not being attached to the same GameObject as the animator component