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138,011 Commits over 4,505 Days - 1.28cph!

18 Days Ago
Protection tweaks
18 Days Ago
Made siege weapon vulnerable to fire (as intended initially) - Added vehicle world layer to all fireball prefabs - Set heat protection to 1 for all vehicles except siege weapons
18 Days Ago
18 Days Ago
Merge from sign_build_fix
18 Days Ago
Remvoed standalone rentable shop sign prefabs, unused and throwing errors in builds due to incorrect DeferredMeshDecal setup
18 Days Ago
Merge from lootspawn_stack_fix
18 Days Ago
LootSpawn can no longer create item stacks in loot containers that are greater than the max stackable amount of an item Will now split the item into multiple stacks if needed
18 Days Ago
merge from codegen_timings -> main
18 Days Ago
Merge from bag_compass_marker
18 Days Ago
Icons
18 Days Ago
compile fix
18 Days Ago
merge demo2 to main
18 Days Ago
merge demoui 2 to main
18 Days Ago
Include the time taken for SyncVar weaving in the "SyncVar weaving Sucess" log message that already exists
18 Days Ago
Add Profiler.BeginSample() for code generator
18 Days Ago
Rename the convar for toggling the new ui to `demo.newui` off by default, saves.
18 Days Ago
merge from main
18 Days Ago
- Fix not being able to duplicate scenes with puppets in it. - Add countdown to shot director - Show a preview of the dolly cam's current position in dolly edit mode - Snap current time to a keyframe's time when editing a dolly node - Add dof.debug to the demo options panel - Fix color grading sliders - Add a way to change the seed of any puppet. - Show demo filename instead of just the name in the UI..
18 Days Ago
update skin list
18 Days Ago
Merge from satellite_crash
18 Days Ago
merge from high_wall_upkeep -> main
18 Days Ago
Satellite FX progress
18 Days Ago
Fix high walls that are connected to a building block without a TC not updating when the building block is destroyed - update during decay if the TC is destroyed or doesn't match their existing building - this could have happened with other deployables like shotgun traps but didn't really because it was only 1.5m range, not 16m range
18 Days Ago
Added "repeatlast" console command, bind to a key and it repeats the last console command you manually used.
18 Days Ago
Add "drawnearbybuildings <duration> <radius>" to show what building decay entities belong to Add "forcedecaytick" to force every decay entity on the server to run it's decay tick (to see if walls will reconnect to a building when decay is ran)
18 Days Ago
Add ability to manually run decay ticks and bypass the "once per 10m limit"
18 Days Ago
Replaced text ztest tracing to use lineOfSight checking instead (less restrictive)
18 Days Ago
Better crate scattering rules.
18 Days Ago
Make nest hat a wolf headdress skin too
18 Days Ago
merge from airfield_maintainable_features (has S2P for airfield, gas station, and wtp)
18 Days Ago
fix Gas Station, Airfield, and WTP maintainables to use generator.noreset.static prefab S2P for all 3 manifest for generator.noreset.static prefab
18 Days Ago
merge from iteration_optims
18 Days Ago
Fixed crashing when using `ddraw.use_instancing_for_text 1`
18 Days Ago
Fix no domain reload and compile simulator toolbar buttons disappearing randomly for real this time
18 Days Ago
Fixed nre when main menu is disabled when entering playmode in a playable scene
18 Days Ago
Collider handling tweaks
18 Days Ago
ChargeUpIOEntity saves/loads charge to/from disk
18 Days Ago
Prevent divide by zero if the CraftAmount of a high wall blueprint is zero (don't think it's possible but best to be safe)
18 Days Ago
merge from iteration_optims
18 Days Ago
In editor, reuse preprocessed persistent prefab instances instead of instantiating them again. Only applies to big prefabs like GameUI, MenuUI2, EngineUI2 and SkinViewer2 Saves ~500ms when entering playmode on average
18 Days Ago
Fix compile error by making high_wall_upkeep replicated (even though I don't think it needs to be all the code using it can run on the client)
18 Days Ago
Fix sqrDistance still being calculated for high walls despite not being used
18 Days Ago
merge from main
18 Days Ago
Reworked loot spawning so it spawns more loot into crates instead of spawning more crates. Reworked loot spawning locations. Added some helper locations and improved spawn handling. Debug rendering.
18 Days Ago
Switch high walls to look for oldest building block (like building priv works) instead of closest block
18 Days Ago
Train tunnels control and transport room progress
18 Days Ago
Move the hardcoded "16m radius" for GetNearestBuildingBlock() and the high wall specific "GetNearbyBuildingBlock" into a shared constant
18 Days Ago
merge from PlayerMaintainedMonuments
18 Days Ago
merge from gas_station_maintainables
18 Days Ago
fix gas station maintainables being able to picked up