reporust_rebootcancel

156,557 Commits over 4,566 Days - 1.43cph!

15 Days Ago
Fix SoundManager accumulating scheduled sounds past their start time (potentially forever, in some scenarios?)
15 Days Ago
main -> biofuel_generator
Rin
15 Days Ago
merge from footstep_ocean_level_fix
15 Days Ago
Fixed footstep splash effects playing at original water level when water level has been lowered
15 Days Ago
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15 Days Ago
Created new Crab_Media, a prefab that drives crab movement in the shader based on transform movement Ideal for timeline usage Required some minor changes to the critter shader
15 Days Ago
Fixed missing strings for crab_single Added some stub client RPC's to fix the missing RPC spam
15 Days Ago
merge from fix_sentry_branch_upload -> main
15 Days Ago
Add setting for automatically closing entire inventory menu when moving away from a loot container rather than switching to quick craft
15 Days Ago
Fixed IconRender not applying workshop skins in SERVER+CLIENT 163749 stopped the Steam server starting without a ServerMgr, so WorkshopSkin.Apply bailed silently
15 Days Ago
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15 Days Ago
- set deployed to one hand ik - updated generator anims - added 3p wip anim - set up generic mount subsystem on stirmount prefab
15 Days Ago
- increase the tail log upload from 100KB -> 250KB - when uploading crashes without a user ID (super early crashes OR old crashes) then use the current steam id (it's almost certainly going to be the same as when the crash happened)
15 Days Ago
Tests
15 Days Ago
Fix incorrectly tagging release crashes as staging - will now upload crashes as "unknown" branch if they are untagged (aka old crashes) instead of tagging everything as staging - remove "release" tag that was passed through code, instead put the release / staging tag directly into the crash marker - fix failing to parse for the crash marker if timestamps are enabled in the logs - output crash marker earlier so early crashes can still be tagged correctly - fix userid / steamid not being set early enough either
15 Days Ago
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15 Days Ago
Assigned all frog sounds into the anims 🐸
15 Days Ago
don't render water or volumetric clouds when underground
15 Days Ago
Missing textures and gib additions from last checkin - oops.
15 Days Ago
Bradley Flatbed LOD material texture additions Gibs setup
15 Days Ago
Even more LOD texture optimizations
15 Days Ago
Fix ViewmodelLower lowering persisted viewmodels causing them to render incorrectly
15 Days Ago
Merge: from ui_store_slim_ram - Bugfix for Glowing Wallpaper page flashlight not working Tests: navigated to page with delay and fail loads on and off
15 Days Ago
Bugfix: bring back original flashlight blend shader Fixes ugly light gradient in glowing wallpaper page Tests: navigated to glowing wallpaper pack page
15 Days Ago
comment out unused frog interest
15 Days Ago
merge from Livestock_animals
15 Days Ago
Clean: get rid of dead props on StoreFlashlightReveal Tests: none, trivial change
15 Days Ago
Merge: from main
15 Days Ago
Merge: from mt_snapshot_saving - Bugfix for string serialization sending wrong data in Jobs 4 (and potentially inflating memory) Tests: spawned a bunch of cows on Craggy with jobs 4
15 Days Ago
Bugfix: make NetWrite.String thread safe by marking buffer ThreadStatic Tests: with jobs 4 spawned 20 cows on craggy
15 Days Ago
disable cloud reprojection when rendering workshop icons/images
15 Days Ago
force update water reflection probe when dragging time slider in workshop editor
15 Days Ago
Halloween Wallpapers - texture updates
15 Days Ago
syncvar_parallel_save_fix -> main
15 Days Ago
Fix SyncVar buffers being leaked when using parallel saves
15 Days Ago
Remove adminUI from livestock convar, it's not necessary and massively grows the string sent to admin, one of the 3 parts that caused the staging OOM (shared stringBuffer in netWrite.string becomes massive)
15 Days Ago
Merge: from main
15 Days Ago
Continued WIP on the server room (random rooms) - still WIP, needs pipe and decal pass, and some UV cleanup on ceiling from where I was lookdeving
15 Days Ago
Adjust timings for clear_holdtype events on 3p grenade anims
15 Days Ago
Merge from render_pipeline_testing
15 Days Ago
Merge from rrp_prop_rendering
15 Days Ago
Add new animation susbystems for Grenade and HeldEntity. HeldEntity subsystems supports animations for picking up and dropping other items whilst holding the entity. Grenade subsystem inherits from HeldEntity Convert F1 Grenade to use Grenade subsystem
15 Days Ago
merge from critter_animals
15 Days Ago
improve frog hopping ends using distance syncvar, to stop the final hop when not necessary
15 Days Ago
Part2
15 Days Ago
Part3
15 Days Ago
More LOD texture optimizations
15 Days Ago
Loading the icon renderer asset via resources when needed and updated the IconOutline render pass to the new raster pass API
15 Days Ago
merge from main -> base_occlusion
15 Days Ago
Added a custom renderer for the prop renderer and a renderer feature for the icon outline effect