reporust_rebootcancel

155,199 Commits over 4,536 Days - 1.43cph!

15 Days Ago
add gizmos, convars for tuning, rewrite to use anim clips rather than blending between them. looks a lot better but still needs to handle slide + extra step and direction switching
15 Days Ago
Merge from sep_2026_mesh_checks
15 Days Ago
Merge from main
15 Days Ago
Merge from icon_generator_rework
15 Days Ago
Alt dragging now rotates the light of the icon
15 Days Ago
Add in an event for the loading screen image shown
15 Days Ago
Ran an optimisation + performance pass to the new console terminal improvements, added profiling
15 Days Ago
Merge from main
15 Days Ago
Merge from torch_hash_warning_fix
15 Days Ago
respect water layer toggle in RRP
15 Days Ago
Fix HttpContent being double disposed
15 Days Ago
merge from main
15 Days Ago
merge from render_pipeline_testing
15 Days Ago
fix underwater bubbles not working in RRP
15 Days Ago
merge from main -> sentry_upload
15 Days Ago
- fix reading tail of log not truncating extra bytes - fix log files >5MB being skipped over instead of the tail uploaded
15 Days Ago
- Basic script setup - Initial IO power input
15 Days Ago
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15 Days Ago
Fix compile error
15 Days Ago
merge from render_pipeline_testing
15 Days Ago
fix regression with water drop shader refraction in BRP
15 Days Ago
main -> grenade_client_prediction
15 Days Ago
main -> biofuel_generator
15 Days Ago
Hide the panels a little bit if you are orbiting around the character
15 Days Ago
Tests for new way of reading logfile
15 Days Ago
Fix wooden and bone arrow world model gibs
15 Days Ago
Fix bee grenade honey flicker and tune glass, honey and trim materials https://files.facepunch.com/pilgrim/2026/September/10_19-11-TanZander.gif
15 Days Ago
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15 Days Ago
Disable per-object culling
15 Days Ago
- switch from writing sentry tags to disk and trying to link them to crashes to putting the sentry tags in the log file and parsing them when uploading the crash - upload the last 100KB of the logfile instead of the whole thing - cleanup
16 Days Ago
Update: store DLC background is now dynamically loaded Tests: opened the page, saw it loading in. swapped tabs, opened pack views
16 Days Ago
Bugfix(editor): StoreBundleTool - fix bundle assignment setting stale bundle value to props Tests: ran it on a modified prefab
16 Days Ago
merge from main
16 Days Ago
Merge SMAA with RRP
16 Days Ago
Rebase on main
16 Days Ago
merge from main
16 Days Ago
Update: convert store's general tab background images to be dynamically loaded from bundles and backend Tests: navigated to general tab and scrolled by. flipped between tabs
16 Days Ago
added new textures for the cow calf and bull. Bias maps and plain maps to drive the procuderal system. Added male calf proc mat. Updated other cattle materials.
16 Days Ago
Implement SMAA 1x in RRP
16 Days Ago
Added dedicated gibs for driftwood sets 1, 2 and 3. All ground wood resources now have gibs, except the wood pile, which uses staged destruction as it is harvested. https://files.facepunch.com/pilgrim/2026/September/10_16-46-DeepHochstettersfrog.mp4
16 Days Ago
Merge from rustplus_custom_monument_markers
16 Days Ago
Send custom monument marker names to Rust+ properly
16 Days Ago
exported/setup nailgun refresh anims and set up entity with latest w model
16 Days Ago
Move the expand button over to the right
16 Days Ago
Merge from render_pipeline_testing
16 Days Ago
Client caches rendered icons before joining
16 Days Ago
- Attach characters to specific servers (so on joining that character is bound until next wipe), subsequent changes wont affect the character on the server - Modal improvements
16 Days Ago
Barrel Tarp Wind material
16 Days Ago
added barrel tarp wind material and updated bradley flatbed ladder volumes to be smaller.
16 Days Ago
Fixed hash warning when hitting an object with a torch