reporust_rebootcancel

121,560 Commits over 4,048 Days - 1.25cph!

19 Days Ago
Merge from main
19 Days Ago
Merge from main
19 Days Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders
19 Days Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
19 Days Ago
Stop descending before hitting a vehicle
19 Days Ago
Add distance checks to vine interactions
19 Days Ago
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
19 Days Ago
Fixed climb interact option appearing when mounted to a vine
19 Days Ago
Vine swinging icons
20 Days Ago
More obvious difference between medium and high state of charge on battery PFX.
20 Days Ago
Mild polish on the programmer art electric wire flow overlay.
21 Days Ago
Additional kapok tree variants / prefabs / colliders Tweaked Kapok_a colllider
21 Days Ago
merge from outbreak_outfit -> jungle_update
21 Days Ago
merge from jungle_update
21 Days Ago
lerp underwater scattering changes + refactor also fix misspelled material parameter in lake/river/moonpool shaders
21 Days Ago
- added camera bone to arms only rig, enabling camera animation to be played during gestures - setup camera animation on dlc gesture - edits to 1p and 3p gesture anim length
21 Days Ago
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21 Days Ago
Merge from main
21 Days Ago
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21 Days Ago
IO wire color value overhaul. No longer break PBR rules by having pitch black albedo or 255'd colors etc. Updated the base albedo and normal map. Looks better.
21 Days Ago
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21 Days Ago
1st pass view model camera animations for a selection of weapons (deploy, admire and reload only)
21 Days Ago
switched splat writing to iterate heightmap delta and write splat with normalized coords - much better results, but needs jobifying as it's much slower
21 Days Ago
Updating coconut armour view model arms fbx
21 Days Ago
3p vine swing anim first pass exported
21 Days Ago
3p throwing and waiting to catch boomerang animations
21 Days Ago
Added cool emissive mat variant Tweaked textures
21 Days Ago
More wip, smoother movement
21 Days Ago
erosion texture fixes - use proper splat types - rebalanced splat values to use exponents - don't splat monuments
21 Days Ago
Roof and triangle roof LOS tweaks
21 Days Ago
Triangle floor and triangle foundation tweaks
21 Days Ago
Fixed transparency issues on the vine viewmodel
21 Days Ago
S2P Launch Site - Adjust terrain collision trigger volumes in launch site, fixing noclip violations around pipes
21 Days Ago
Have tiger finish off downed players instead of leaving them to die slowly
21 Days Ago
S2P jungle ruins - to refresh latest collider changes
21 Days Ago
Updating skinning for coconut armour
21 Days Ago
Some tweak and fixes Added new los pos to all building blocks
21 Days Ago
Rehooked up missing col mesh from ruin piece
21 Days Ago
merge from workshop_qol
21 Days Ago
Try and return to the player rather than the starting spawn location
21 Days Ago
set dressing push on jungle ruins monuments - S2P made the slidejump decal more visible in texture tweak rope ladder more visible
21 Days Ago
cherrypicking 119093
21 Days Ago
Update: GamePhysics.OverlapCapsules and OverlapSpheres now check for invalid commands and report errros Tests: unit tests
21 Days Ago
Industrial Light Refresh -Model -Textures -Placeholder Prefabs.
21 Days Ago
jungle_update -> boomerang
21 Days Ago
set up vine swing viewmodel prefab with rig. removed vine swing idle from anim.controller as it wasn't needed and exported first pass vine swing animations.
21 Days Ago
More wip
21 Days Ago
Clean: added a comment expanding the reason for previous test Tests: none, trivial change
21 Days Ago
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21 Days Ago
Merge from jungle_update