reporust_rebootcancel

157,861 Commits over 4,566 Days - 1.44cph!

15 Days Ago
Merge from animal_purchase_sfx
15 Days Ago
Added the purchase sfx when selling wool or animals
15 Days Ago
Fix mortar desync
15 Days Ago
Fixed UICompass copying its mat properties every frame, saves ~0.05ms a frame
15 Days Ago
Merge from animal_mounting_improvements
15 Days Ago
Animals now dismount to the closest point of the requesting player Animals will now do a physics check before dismounting, so they won't dismount through a modular car module if the flatbed is positioned between two modules (eg. cockpit<->flatbed<->storage) Added toasts if an animal can't be mounted or dismounted due to these conditions to give players feedback
15 Days Ago
Prevent FlexVirtualScroll from running its LateUpdate when its parent canvas is disabled. Saves ~0.04ms a frame
15 Days Ago
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15 Days Ago
merge from main
15 Days Ago
Test lists
15 Days Ago
We now take a screenshot when a client test fails
15 Days Ago
Better tree tests
15 Days Ago
Fix tool cupboards still showing on the map if the replicated convar for max TCs is disabled at runtime
15 Days Ago
merge from render_pipeline_testing
15 Days Ago
stop deploy guides from rendering into the lighting reflection probe in RRP
15 Days Ago
Better gun tests
15 Days Ago
merge fix_mortar_anim
15 Days Ago
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15 Days Ago
- Rewrite PT Boat to be in the form of BallistaGun rather than the custom overcomplicated stuff I originally did (shrinks 2000~ line file down to around 300~) - Split BallistaGun off into BaseMountedUseable and BaseMountedWeapon - Cannon is now a BaseMountedWeapon rather than BallistaGun - Mortar is still a cannon - Rename MountedWeapon to PTBoatTurret - Remove shitty weapon set system
15 Days Ago
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15 Days Ago
merge from vm_alloc_fix
15 Days Ago
fix viewmodel skins no longer working with the allocation fix. skins work again and allocations still fixed
15 Days Ago
Container tests, opens every container in the game Deleted furnace_static, its unused and cant be opened
15 Days Ago
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15 Days Ago
Description pass and cleanup
15 Days Ago
Merge from render_pipeline_testing
15 Days Ago
Fixed an issue with the shadow cascade normal bias, added a cap for it and fixed the fading at the edge of the last cascade. Also fixed an issue with shadows looking too noisy when using medium shadow quality
15 Days Ago
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15 Days Ago
merge from moo_tweaks
15 Days Ago
Cows moo less: idle animations can now be weighted
15 Days Ago
wip viewmodel anims, animator updates
15 Days Ago
electronic chessboard; - textures updated - material updated
15 Days Ago
More merge fixes
15 Days Ago
Post merge fixes
15 Days Ago
Some cleanup, converted some old tests
15 Days Ago
merge from PlayerTurning_Animations
15 Days Ago
fix gun jitter when turning anims are playing
15 Days Ago
Merge from main
15 Days Ago
Add clear anim events to flare
15 Days Ago
merge from PlayerTurning_Animations
15 Days Ago
enable tip by default again
15 Days Ago
merge from main
15 Days Ago
Fixed copypaste erroring when pasting invulnerable entities
15 Days Ago
- Flare 3p anims now use the grenade animation subsystem - Flare player model controller is an override of the grenade controller - Add drop state to flare viewmodel anim controller - Survey charge player model anims gets its own controller rather than using the molotov controller - Add TwoHandMask to HeldEntity subsystem, which grenade subsystem inherits - Convert molotov to use grenade subsystem
15 Days Ago
biofuel_generator_pool_fix -> main
15 Days Ago
Fix biofuel generator pooling bug