reporust_rebootcancel

143,601 Commits over 4,413 Days - 1.36cph!

20 Days Ago
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
20 Days Ago
Fix animator window always opening (only inject the playable dropdown when the window is focused)
20 Days Ago
mortar flight sound tweaks frag/he mortar explosion variations
20 Days Ago
Fix mortar first person arms disappearing sometimes
20 Days Ago
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20 Days Ago
Merge from main
20 Days Ago
Fix typo
20 Days Ago
initial industrial garage door prefab updates with animated rig, anim controller added
20 Days Ago
Fixed case where player could get stuck in aiming animation when throwing a grenade
20 Days Ago
Fix HE color in mortar UI
20 Days Ago
Implement zero angle sweep/attack/reload, disable new recoil anim less than 2-5 degrees
20 Days Ago
Fix duplicate internal IDs on the new mortar animations
20 Days Ago
Fix hidden items showing up in the vending machine search
20 Days Ago
- Add health UI bar to mortars (toggle for all mountables, sorry for stupid long import but this is cleaner than just adding it for mortars). - Bump up culling distance on mortar mesh - Disable smoke trail on mortar shells held in hand - Add recoil animation on mortars to make recoil more intuitive - Add `error_mortar_uneven_ground` toast to make it more obvious why you can't deploy a mortar
20 Days Ago
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20 Days Ago
update export with fix's to IK positions
20 Days Ago
Adding extra mortar anim for sweep and reload attack at 00
20 Days Ago
empty_country_fix -> main
20 Days Ago
merge from main -> apartment_complex_monument
20 Days Ago
Fix countries not being shown in the drop down country selection window
20 Days Ago
merge from rfreceiver_modding_fix
20 Days Ago
Fixed duped packs in the steam inventory menu if purchased when the game was closed
20 Days Ago
merge from steaminventory_newitem
20 Days Ago
merge from main
20 Days Ago
mortar projectile flight sound implementation
20 Days Ago
Fix shop name input being at a weird position when opening the dialog window
20 Days Ago
Ensure 'remove all' popup closes if you disconenct
20 Days Ago
Support UI popup with empty string titles
20 Days Ago
Fix dodgy shadow on apply, modify and discard buttons
20 Days Ago
Fix broken open transition
20 Days Ago
empty_country_list_fix -> main
20 Days Ago
Debug commands to test whats going wrong with geolocation - Codegen - Rebuild phrases
20 Days Ago
Re-enable `canPlaceInsideRocks` on the terrain checks of foundation prefabs
20 Days Ago
Undo changes to foundation prefabs since the merge messed up at some point and they ended up with 2x MeshRenderer components throwing strange errors
20 Days Ago
merge from efficiency_desc
20 Days Ago
Efficiency upgrade description change, on the right branch this time
20 Days Ago
Fixed not being able to connect a wire to a door controller when the door is open
20 Days Ago
Subtract new navmesh
20 Days Ago
Readd god rock & anvil rock to craggy
20 Days Ago
Fixed efficiency description to a generic now that it includes explosives /satchels
20 Days Ago
Codegen
20 Days Ago
merge from computer_io_no_passthrough (very minor, parameter change only)
20 Days Ago
remove computer station passthrough, slightly move input plug to line up better with model
20 Days Ago
Reapply Antihack.cs #if SERVER changes
20 Days Ago
merge from main -> fix_foundation_clipping_rocks
20 Days Ago
ServerSetFrequency changes in RFReceiver to make it easier for Oxide to patch the method
20 Days Ago
Fixed lunar wall dividers all named Wall Divider Pack Added a new key for the pack
20 Days Ago
Fixed barrels and shelves showing the new hidden base redirect item in store pages
20 Days Ago
Manually bumped up the renderer bounds of feet, hands, and torso. Fixes parts disappearing in niche situations.
20 Days Ago
Fixed the mess with ice throne showing as Ice King Pack