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136,787 Commits over 4,474 Days - 1.27cph!

16 Days Ago
Fixed incorrect ejecting position for small apartment (basements) https://files.facepunch.com/raul/1b2911b1/Unity_4oJfm1v308.mp4
16 Days Ago
over-fitting basement terrain volumes
16 Days Ago
Lighting cullers progress.
16 Days Ago
Merge from /main to /halloween_costume_2026
16 Days Ago
Culling tests.
16 Days Ago
Styling fixes for search/scrub/filtering
16 Days Ago
Disabled breast censorship cube on roundabout chair and swing seats
16 Days Ago
Merge: from renderbatch_meshlod_improv - Optim: allow culling to work on MeshLods if they have invalid RenderBatch setups - Optim: Avoid creating batches-of-1-mesh, as that inhibits Unity batching Tests: ran around apartment complex, didn't see rendering artifacts. compared standalone builds, shows 20% fps improvement on my setup
16 Days Ago
Fixed open demo folder button not working on macos
16 Days Ago
Merge: from main
16 Days Ago
redo flat view, it was mostly unusable before
16 Days Ago
Migrating main building commons lighting into its own culler system, part 1 (WIP)
16 Days Ago
merge from shopfront_stringpool_warning_fix
16 Days Ago
Fix stringpool warning spam when hitting metal shopfront Fix interaction collider incorrect physics material
16 Days Ago
Add scrub slider similar to the one in frame debugger
16 Days Ago
Cleaned up cooking tests: ore smelting tests only use oven that can smelt ore, same for cooking tests etc Test list
16 Days Ago
skip automatic preview diffing when there are more than hundreds of textures to diff, it's super slow
16 Days Ago
tweaked storage_barrel_b deploy volume very slightly so it fits in to half and double shelves
16 Days Ago
Fix roundabout and swings not immortal + marking players as hostile Fix the rotation not being initialized correctly on the client
16 Days Ago
Fixed apartment door numbers
16 Days Ago
Fix frame debugger capturing empty data and not capturing previews when there are a lot of events
16 Days Ago
Recovered layer settings in large apartment. Fixed door lighting issue.
16 Days Ago
supermarket freezer lods
16 Days Ago
fix trailing comma
16 Days Ago
Clean: add a comment Tests: none, trivial change
16 Days Ago
- Basic setup for shot force controls - Prevent moving mouse up and down from moving the underlying mountable
16 Days Ago
rebuilt skins
16 Days Ago
removed glowing sprays
16 Days Ago
added edited sprays
16 Days Ago
Optim: permit MeshLods to use occlusion culling if it has an invalid RendererBatch Taken from 156029. Saves 30% of drawcalls in all 5 test cases, 20% of avg fps improvement in editor(will test standalone later) Tests: profiled 5 test cases, flew around keeping an eye out on weird rendering
16 Days Ago
Hook up FXAA to UI settings
16 Days Ago
auto close the pool table dialog if you die
16 Days Ago
Unjitter camera matrix when jittering isn't needed anymore
16 Days Ago
Actually apply jittered projection matrix to camera
16 Days Ago
supermarket freezer material work texture update with new uvs and added blinking emission to simulate old halogen bulbs
16 Days Ago
Founders Door - fixed skin not spawning correctly
16 Days Ago
16 Days Ago
Optim: don't create procedural batch meshes if they only contain one input mesh This inhibits unity's batching via instancing. In 2 out of 5 scenarios saves 16% of draw calls/~1ms avg in editor Tests: monument island with appts and disabled world prefabs, tleeported to 5 locations and inspected profiler stats
16 Days Ago
Setup control computer entity with the WIP model
16 Days Ago
Merge from sat_con_console
16 Days Ago
satellite control console COL
16 Days Ago
Manifest after changes
16 Days Ago
AK weapon movement fix on deploy
16 Days Ago
s2p on apartment complex to incorporate large apartment bathroom changes
16 Days Ago
Clean up of prefabs + folders
16 Days Ago
Added gamma intensity correction to the Forward+ lighting color that's applied for transparent objects
16 Days Ago
Re-exported large apartment bathroom due to issue with part of mesh not rendering. Rebaked LOD materials. Set up new apartment bathroom prefab and replaced broken one.
16 Days Ago
merge from main