reporust_rebootcancel

124,341 Commits over 4,171 Days - 1.24cph!

20 Days Ago
Fixed store takeover editor following the localization changes
20 Days Ago
updated timing of world sks reload weapon anim
20 Days Ago
PT Boat Updates
20 Days Ago
Merge from deep_sea
20 Days Ago
- Move recast code to the rust native project - Rust native local DLL build to test
20 Days Ago
split collider data SO out into its own file
20 Days Ago
better default params and fixed it not actually using the target MeshFilter it's given
20 Days Ago
More set dressing floating walkways and docks WIP
20 Days Ago
adjust shore epsilon for terrain-water check
20 Days Ago
Skin list update
20 Days Ago
20 Days Ago
Skin asset name
20 Days Ago
Ceiling fluorescent light is now a redirect skin of the ceiling light Power consumption upped to 2 Affects growables
20 Days Ago
Remove non threadsafe timeWarning from multithreaded part
20 Days Ago
20 Days Ago
Beanbag Seat - Updated textures with colour changes and added fuzz shader
20 Days Ago
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20 Days Ago
merge from main
20 Days Ago
merge from decor_lighting_dlc
20 Days Ago
ContainerIOEntity now has a isLockable field Made the wall cabinet lockable
20 Days Ago
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20 Days Ago
Media assets, store page
20 Days Ago
positioned lock empty in wall cabinet
20 Days Ago
Wall Storage - Deleted old icon from the main assets folder (it seems to have slipped through using the old icon tool)
20 Days Ago
package modifications - built latest version 1.0.7 and replaced Windows DLL, gives access to more tuning parameters - made lib editor only - compatibility changes for new version - removed old version linux and osx libraries, if someone cares to generate convex colliders on mac/linux then we can build them
20 Days Ago
gunshot_network_range_improvements -> main
20 Days Ago
- Import UniTask - Run navmesh generation on a background thread - Handle AiManager.nav_wait and AI.move the same way as the current DynamicNavmesh
20 Days Ago
fix for double audio trigger bug
20 Days Ago
Ensure the AK variants have the same sound range as the base ak
20 Days Ago
logs
20 Days Ago
Floating city scene cleanup Medical bay progress
20 Days Ago
If terrain height is greater than water height then we should assume we are dry, and then run the volume checks rather than just ignoring the case and allows false positives.
20 Days Ago
Floating walkways set dressing WIP
20 Days Ago
Improvised walkway roof corner pieces for medical bay tent Set shadowcasting on tarps to 2 sided
20 Days Ago
moved mannequin body part prefabs to their own folder so theyre easier to find
20 Days Ago
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20 Days Ago
Baseline
20 Days Ago
Merge from main
20 Days Ago
Staging wipe network++ save++
20 Days Ago
added CoACD package locally to allow modification
20 Days Ago
Merge from main
20 Days Ago
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21 Days Ago
Prefabbed up medical bay barge for better scene organisation, cleaned up scene hierarchy
21 Days Ago
Merge: from benchmark_demo_clean - Clean: removal of dead functionality for demo benchmarks (not supporting it) Tests: compiled in editor
21 Days Ago
Clean: remove expired editor-only upload endpoint Tests: none, trivial change
21 Days Ago
Clean: remove full-server-demo benchmark demo uploading FullServerDemos are not used for benchmarking(since they're not net protocol stable), so there's no point in this code. Tests: compiles in editor
21 Days Ago
Instanced terrain cell renderer setup