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136,107 Commits over 4,474 Days - 1.27cph!

17 Days Ago
brightend up emissive
17 Days Ago
fireflies, firearms, explosions, mushrooms, emissives for all
17 Days Ago
Also allow looting the bodybag corpses too inside the rooms
17 Days Ago
Allow looting player corpses inside apartment rooms too
17 Days Ago
Slightly repositioned check in here text (made it more centred) Scene2prefab
17 Days Ago
Rename helper method
17 Days Ago
Added a bit more dressing to the check in desk room
17 Days Ago
Add comment explaining why ManuallyCheckSafezone() was added years ago
17 Days Ago
Allow non-player damage through like normal safezones (thirst, hunger, fall, etc)
17 Days Ago
Allow players to be looted inside the apartment rooms too
17 Days Ago
Allow combat damage explicitly between two people inside the same room / hostile trigger
17 Days Ago
Change approach to allowing combat inside the safezone - still consider them inside a safezone regardless where they are in the apartment monument - only whitelist actions we care about + filtering to be safer than fully disabling safezone serverside completely
17 Days Ago
merge from npc_turret_interference_fix
17 Days Ago
Remove unnecessary check
17 Days Ago
merge from npc_turret_interference_fix
17 Days Ago
Stop autoturret interference from being applied to npc sentries and making random turrets in the apartment complex not shoot anyone
17 Days Ago
RRP ReflectionProbeEx + vclouds rendering into it
17 Days Ago
stacked terminals blocker WIP
17 Days Ago
Dart mini game animation and event updates
17 Days Ago
merge from prototype -> apartment_complex_monument
17 Days Ago
Get rid of autoclosing when owner opens their door, I thought it would be better but it's so annoying - you will remember to close your doors behind you once you live in the apartments for a bit
17 Days Ago
Switch to having combat zone driven by a player flag instead - was akward having the server metabolism driving the safezone flag but the client using the hostile zone triggers - wasn't syncing properly when leaving the hostile area and entering safezone again because the server would wait up to 2 seconds to tell you were in a safezone again so you wouldn't see safezone or combatzone vital
17 Days Ago
Delete leftover bulky sofa prefab, replace with a regular static sofa
17 Days Ago
Fixed gestures and misc animations not working
17 Days Ago
Fixed all old controls now that we're using the new input system. Only allow freecam when we don't have any camera options toggled
17 Days Ago
Fixed pixel thin gaps between geometry
17 Days Ago
17 Days Ago
Buildfix: expose NetworkPosTickCallback setter Tests: none, trivial change
17 Days Ago
Merge: from cargoship_bot_replication_fix - Buildfix: expose setter for NetworkPosTickCallback Tests: editor compiles
17 Days Ago
Merge: from cargoship_bot_replication_fix - Bugfix: fix bots/sleepers disappearing from cargoship Tests: spawned cargoship event, spawned bot, followed them for a couple mins - no houdini
17 Days Ago
Bugfix: ensure netgroup of sleepers/bots is updated when parented to a moving global entity Tests: spawned cargo ship, spawned a bot and moved through net grid for a minute - bot didn't disappear
17 Days Ago
Fix pan clipping into kettle on the large apartment stove Fix incorrect bear meat visual food setup on small stove
17 Days Ago
Fix hostile zone trigger not being a trigger
17 Days Ago
Show "Combat Zone" vital instead of "Safe Zone" when inside your room so it's clear you can take damage
17 Days Ago
- Swap over to new pool table model - Cleanup - Temp colliders
17 Days Ago
score rows show a max of 10 rows, with wrap around at max
17 Days Ago
Fixed player not spawning
17 Days Ago
Fixed window holes in apartments complex b
17 Days Ago
Fix various static entities in the apartment complex marking the player as hostile when hit (+general solution for all furniture) S2P (feel free to stomp)
17 Days Ago
Fixed crafting menu accessory tab remaining open when selecting a skin-only compatible blueprint Update charms UI when selecting blueprints (also fixes crafting items with pre-selected charms using incorrect attachment IDs / wrong charms) https://files.facepunch.com/raul/1b2211b1/22_19-44-GlisteningLightningbug.mp4
17 Days Ago
Fix NRE when selecting the security guard conversation option - either by updating phrases or by changing the code, unsure which
17 Days Ago
17 Days Ago
merge from main
17 Days Ago
merge from main
17 Days Ago
move zoom input toggle from reticle to mountable fix dart hovering in front of face in viewmodel fix double throw in local debug cam
17 Days Ago
Move security guard room from the damaged wing -> basement apartments (so it's easier to find)
17 Days Ago
Fixed broken grass displacement on the bear trap (snap trap) and landmine
17 Days Ago
Charity Plushies Outline
17 Days Ago
local 3p model also gets animation events for dart when viewmodel throws dart model now sticks to 3p hand without held entity
17 Days Ago
merge from prototype -> apartment_complex_monument