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138,984 Commits over 4,352 Days - 1.33cph!

15 Days Ago
fixed trim metallics
15 Days Ago
updated charms ids and updated skins list
15 Days Ago
second pass kiosk trims
15 Days Ago
Updating armoured ladder hatch fbx
15 Days Ago
more charms folder tidy
15 Days Ago
WIP adding chat channel colour customisation. Added lookup funcs and colour config assets.
15 Days Ago
Fixes
15 Days Ago
merge from main
15 Days Ago
Separated out interior of kiosk E + set dressing within prefab
15 Days Ago
BunnySuit Texture fixes
15 Days Ago
Allow Chinese lanterns to be placed on rock ceilings
Rin
15 Days Ago
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15 Days Ago
Added a super simple 3rd person rotation component for attachments
15 Days Ago
Cull the third person attachment at 10m
15 Days Ago
Convert remaining attachments to prefab variants
15 Days Ago
Spawn attachments in 3rd person Turn off burst cloth for now Start converting all attachments into a single prefab variant for easier management long term
16 Days Ago
Remaining lights.
16 Days Ago
Update DLLs with latest W11 fix
16 Days Ago
Merge from main
16 Days Ago
Remove accidental include
16 Days Ago
Possible fix for deep sea planters erroring when deep sea is closing Force spawn all deep sea static farm planters when deep sea finishes opening, don't allow any respawns while the deep sea manager is busy
16 Days Ago
Merge from priv_softcore_nre_fix
16 Days Ago
Possible fix for GetBuildingPrivilege client softcore NRE
16 Days Ago
Merge from main No conflicts!
16 Days Ago
sunken /combat knife updates (now we have orientation model changes from main) - updated 3p combat anims with new prop orientation - removed entity offsets - set to follow r_prop instead of r_hand - updated holster positions
16 Days Ago
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16 Days Ago
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16 Days Ago
Aniso setting fix
16 Days Ago
Various light fixture stuff.
16 Days Ago
Saloon kick updates - Updated player animator with correct anims - Added anim events
16 Days Ago
Top bleed fix.
16 Days Ago
Scene backup. Light prefab optimizations and tweaks.
16 Days Ago
added offsets to the refresh salvaged axe mesh in entity and world model prefabs to match the original
16 Days Ago
Bunny Suit Texture delete
16 Days Ago
Bunny Suit Material and Texture Fixes
16 Days Ago
Lighting stuff.
16 Days Ago
Added a button to toggle open/closed the command list
16 Days Ago
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16 Days Ago
Fix command.GetOverride() NRE when populating the command list
16 Days Ago
Light scene & related files.
16 Days Ago
Fix creative.freebuild (setting grades) breaking with the boat building plan
16 Days Ago
thicker/detailed window frames to match apartments around
16 Days Ago
removed introduced allocations
16 Days Ago
moved frameNo+serverTs to NetWrite (main thread set)
16 Days Ago
merge from main
16 Days Ago
pushing scene before merge
16 Days Ago
updated steam id on crypt building skin
16 Days Ago
merge from main
16 Days Ago
merge from main