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125,436 Commits over 4,079 Days - 1.28cph!

11 Months Ago
Add convar to toggle fsm logging
11 Months Ago
Update: Pool uses warnings instead of errors for deprecated API Motivation: This will prevent causing errors for our modders/existing plugins and send a message that it needs to be updated. I'll remove these deprecated APIs next patch cycle. - Also removed a couple TODO since they're either not viable for now or complete. Tests: none
11 Months Ago
Increased sound radius Parking changes for now
11 Months Ago
Update: Replacing all calls to Pool.GetList with Get<List<T>> Now that we're cleaning up lists automatically when we call Free or FreeUnamnaged, GetList lost it's use. Replacement was done via regex + added using namepsace statements where missing. This affected ~740 cases. Tests: Built all targets.
11 Months Ago
merge from main
11 Months Ago
Added Natural Dye set and some colours
11 Months Ago
Hair Dye properties work with the standard shader (just colour for now) Hair Cap no longer does incorrect gamma adjustment
11 Months Ago
merge from tincan_alarm
11 Months Ago
merge from temperate cliffs rework
11 Months Ago
merge from main
11 Months Ago
Fixed vehicles and trains not triggering the alarm Added a 1 second delay before the same entity can trigger the alarm again
11 Months Ago
Merge from dynamic_vendor_pricing
11 Months Ago
Clamp PriceUpdateFrequency
11 Months Ago
Close the recorder window after completion.
11 Months Ago
Fixed the tunnels no build volumes I missed
11 Months Ago
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11 Months Ago
Rename context menu. Support finding deployable item prefabs. Cleaned up batch render process visually (tidily reset rotation, toggle rotation, delays, etc). Strip out blank URLS.
11 Months Ago
Update: Marking Pool.GetList as obsolete - Also bringing back list clearing on GetList invokation - to avoid breaking mods suddenly Tests: built all targets
11 Months Ago
Update: Changing ProtoBuff codegen to use Pool.Get<List<T>> This eliminates 680 cases of GetList<T> use, which is about 40%. - CodeGenerator built in debug conf with commit 7d37b927 (FreeList-Depr branch) Tests: built all targets.
11 Months Ago
merge from PPD branch
11 Months Ago
Added Tiger and Panther trophy models. Meshes added to hunting trophy prefab.
11 Months Ago
merge from main
11 Months Ago
added tests assembly for OBB and a tool that executes the tests and parses the results to generate a scene containing all failed cases - bumped test-framework version 1.1.33->1.4.4
11 Months Ago
Converted jungle ruin walls to prefabs
11 Months Ago
Merge from main
11 Months Ago
Rejigged ruins folder structure, added colliders
11 Months Ago
Compile fix
11 Months Ago
Merge from main
11 Months Ago
subtracting RailFix - server unable to boot
11 Months Ago
merge from save253
11 Months Ago
First pass on separating elevator lifts from their parent entity
11 Months Ago
Merge from minigun_unload_fix
11 Months Ago
SERVER compile fix
11 Months Ago
Merge from simulate_compile_errors
11 Months Ago
Added OutputPath parameter Added AllowUnsafeBlocks parameter Added a None build as well Added a basic sanity check on the defined constants we get from msbuild to ensure it ran successfully and is up to date
11 Months Ago
Merge from main
11 Months Ago
Fixed locomotive cabin debris disappearing after moving away from the origin
11 Months Ago
100m was quite limiting to the available spawn area, try 75m
11 Months Ago
Increased minimum train spline end distance from 60m to 100m
11 Months Ago
Merge 🚲💤 -> main
11 Months Ago
Fixed bikes slowly falling over when sleeping on a moving cargo ship
11 Months Ago
Fixed issue with smoke lingering. Missing mat change.
11 Months Ago
Fixed ground effect being rotated for some reason. Fixed blurred prop blades being fully lit on the bottom when sunlight hits the top of them.
11 Months Ago
Log rcon as part of runtime profiling - commands executed - number of connected clients - rcon commands ran each frame - successful or failed RCON connections - execution time of RCON commands per frame Reference pooling to Facepunch.Rcon assembly so Rcon stats can be pooled
11 Months Ago
Fix exception when unloading a minigun with exactly 256 bullets currently loaded
11 Months Ago
Fixed heli spawning with the spotlight enabled regardless of TOD.
11 Months Ago
Cleaned a boatload of old legacy stuff from the prefab.
11 Months Ago
Damage, weakspot & impact fx. Applied to prefab.
11 Months Ago
Increased LOD distance of walkways on airfield towers, pre HLOD
11 Months Ago
Another attempt at preventing the homing missile launcher UI from staying on screen when spectating