reporust_rebootcancel

138,071 Commits over 4,505 Days - 1.28cph!

10 Months Ago
merge from ui_overhead_optims
10 Months Ago
Removed the text caching in UI_Page again, OnCanvasHierarchyChanged already unregister child texts of disabled canvas Fixed settings dropdown being enabled during init, not needed
10 Months Ago
Updateeditor): StoreBundleTool - activate bundle assignment code - removed extra logging Tests: editor compiles
10 Months Ago
TMP_Text now checks if the cached canvas is enabled before registering itself Fixes texts being registered when enabled in a disabled canvas
10 Months Ago
Added documentation + tips button that opens link to the wiki
10 Months Ago
Update(editor): StoreBundleTool - scan for already-assigned-to-bundles resources - fixed timer reporting invalid times for sections of code Tests: ran it, doesn't find any diffs with my manual assignments from last month
10 Months Ago
Added ui.printTexts to debug the active dynamic texts
10 Months Ago
Editor tool to find and remove incorrect / leftover entity tags
10 Months Ago
Show required propulsion items in boat building UI
10 Months Ago
deep sea specific ocean materials, tropical shore only in deep sea
10 Months Ago
Update(editor): StoreBundleTool - add proxy path scanning from existing prefabs Tests: ran the code, checked some of the paths. gotta implement comparison to fully validate
10 Months Ago
Improved UI for bulk import and download buttons
10 Months Ago
Rename error Invalid_NoSails to Invalid_NoPropulsion
10 Months Ago
Fix for "Cannon deployment guide incorrect"
10 Months Ago
Small engine icon
10 Months Ago
BBS icon
10 Months Ago
tropical shore fade range
10 Months Ago
Plank deployment fixes
10 Months Ago
added unskinned windmill for test for ian
10 Months Ago
- Correct reload time estimations (across the net) - Better client predicting aim lerps - Fix powerbar sticking
10 Months Ago
disabling shadow casting on prefabs shadowcasting overrides on supplies barge set dressing
10 Months Ago
Update(editor): StoreBundleTool - add support for array traversal Tests: ran the tool, it found all annotated fields
10 Months Ago
Update(editor): StoreBundleTool - properly implement reflection shortcutting Tests: stepped through how it's accumulated. will test more later
10 Months Ago
merge from engine_forces - initial implementation only, stub functions instead of EntityFuelSystem at the moment
10 Months Ago
split up RequiredItems and PropulsionItems in boat building requirements, hooked up engine power to UI through interface
10 Months Ago
disabling shadow casting on prefabs shadowcasting overrides on medical barge set dressing
10 Months Ago
Set all tooltip texts to dynamic
10 Months Ago
Fixed settings and server browser scaled texts not marked as dynamic
10 Months Ago
disabling shadow casting on prefabs shadowcasting overrides on food barge set dressing
10 Months Ago
Double all block health contributions
10 Months Ago
Remove inventory eat button and hotbar select from example item (apple) and template
10 Months Ago
Small engines can only be placed on hull blocks. Added support for RequireHull to SocketMod_BoatBuildingBlock.
10 Months Ago
Update(editor): start of StoreBundleTool - automates bundle assignment for properties with ProxyPathFor attrib - starting with assembly scanning Idea is to scan the assembly, detect all the relevant fields, resolve them and assign referenced assets to the bundle Tests: ran it, doesn't find all fields yet
10 Months Ago
Merge from engine_forces
10 Months Ago
disabling shadow casting on prefabs shadowcasting overrides on farm barge set dressing
10 Months Ago
dummy logic for fuel consumption in force application
10 Months Ago
Only update SDF Scale when lossy scale has changed by more than 20% (from last TMP version)
10 Months Ago
increased engine thrust, as strong as 2.5 sails
10 Months Ago
Added Is Scale Static field to RustIcon editor
10 Months Ago
merge from main
10 Months Ago
disabling shadow casting on prefabs
10 Months Ago
handle steering adjustment with COM centerline properly
10 Months Ago
texture update
10 Months Ago
Merge from engine_forces
10 Months Ago
RPG7 - copied files to independent rpg branch
10 Months Ago
added static camera prefab version foor barge hierarchy and groups refactor reducing popping due to culling volumes cleared double rendererbatch scripts on some prefabs
10 Months Ago
Simple reloading (just ignores the reload bar for now) Lerp client turret rotation when predicting (since we dont have snapshots to smooth it out)
10 Months Ago
improving culling selection on farm barge for reduced popping
10 Months Ago
merge from main
10 Months Ago
initial engine forces - steering derived force direction - separate convar for position influence, much weaker than sails