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125,762 Commits over 4,109 Days - 1.28cph!

12 Months Ago
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12 Months Ago
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12 Months Ago
S2P everything
12 Months Ago
Fix arctic research base not having S2P label
12 Months Ago
Add logging
12 Months Ago
Optimized generation speed for hill cliffs
12 Months Ago
Rename HLOD setting
12 Months Ago
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12 Months Ago
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12 Months Ago
Blue variant + texture tweaks
12 Months Ago
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12 Months Ago
Travelling Vendor Revisions -> Main
12 Months Ago
Phrases rebuild Adjusted default steering smoothing
12 Months Ago
Increased max speed of vendor Added convar to increase max speed - if you go crazy and the vendor can't stay on the road then its your fault
12 Months Ago
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12 Months Ago
Added an icon for equip hood radial menu option
12 Months Ago
swaymuzzle tweaks
12 Months Ago
edited blunderbus 3p aim anim so the gun is held correctly
12 Months Ago
3p mask updates
12 Months Ago
viewmodel blunderbus reload anim edited so the shoulder does not clip into view
12 Months Ago
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12 Months Ago
Re-mapped weight curves to relaxation values - also reorganised cloth material SO to make it a bit more readable
12 Months Ago
12 Months Ago
some chain material setups
12 Months Ago
fixed wrong rotation constraint axis being used for one of the limits
12 Months Ago
basic gizmos on constraints
12 Months Ago
Added "Emission Fresnel" options to standard specular shader
12 Months Ago
fixed length modifier and gravity on capes
12 Months Ago
cape cloth material
12 Months Ago
ghostsheet setup, split bone controllers for better collision control
12 Months Ago
improved edit-time gizmos so you can see colliders and constraint setups
12 Months Ago
Changed "Vertex Displacement" toggle default to False in "Particles/Additive HDR" shader
12 Months Ago
Fixed compile errors
12 Months Ago
Moved vending machine back to shared
12 Months Ago
Travelling Vendor Revisions -> Main
12 Months Ago
Cleanup comments
12 Months Ago
Faster night check
12 Months Ago
Fixed broken night check
12 Months Ago
Remove infinite stock. Stock will refill every 33% of the vendors total lifetime
12 Months Ago
split gizmos between configuration and playmode
12 Months Ago
cloth changes - filtering raymarched collisions with a large distance from bones to improve stability with extreme rotations and the cost of some clipping in these cases - made sibling constarints a bit stricter
12 Months Ago
Rewrote spawn event to use thresholds instead
12 Months Ago
Reduced agro radius
12 Months Ago
Baseline, added item and entity prefabs
12 Months Ago
Added angry horn
12 Months Ago
Add an override muzzle point field to the VIewmodelSway component to allow us to reposition how the viewmodel rotates when quickly spinning the camera
12 Months Ago
Backfires now happen at a random point in the future
12 Months Ago
Vendor ~ Rewrote ignore system to utilise a single struct Improved ignore systems reliability Reduced network load for steering angle - only need a single float Vending Orders ~ Frees to FreeLists Resize vending order to largest order entries count Check before freeing attachment list