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138,009 Commits over 4,505 Days - 1.28cph!

1 Year Ago
updated the security spotlights lods
1 Year Ago
Fix camera position not updating when recentering map view
1 Year Ago
applied cinematic materials to ejector seat for merge
1 Year Ago
Enabled GPU instancing on fairy light bulb material
1 Year Ago
update from naval_update
1 Year Ago
Setup ghost ships with simpler buoyancy, remove them from auto spawn for now.
1 Year Ago
Upon first time opening map automatically centre on player
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
Added pilot suit in the general store hazmat category Updated pack description
1 Year Ago
Merge: from main
1 Year Ago
Stop interaction toast clipping Setup button max sizes
1 Year Ago
Optim: use cached pos to avoid transform access Tests: none, trivial change
1 Year Ago
merge from main
1 Year Ago
(Test) set all meshes isReadable=0
1 Year Ago
Revert library setting
1 Year Ago
Remove top level token debug
1 Year Ago
Ensure map name is sanitised properly in streamermode
1 Year Ago
Fixed the gizmos that display the environment volumes and fixed the bounds on capsule type spatial volumes
1 Year Ago
Ensure session background isn't fully transparent
1 Year Ago
scene2prefab millitary_tunnel_1 (no hlod)
1 Year Ago
Fix scientists shooting before fully aligned to aim
1 Year Ago
adjusted terrain ignore volume
1 Year Ago
Subtract mesh and material changes
1 Year Ago
Remove excess logs
1 Year Ago
Add custom voicelines to heavy when surprised, and when player shoots their armor a lot, to hint at weakspot in the back and armored front
1 Year Ago
Fix spacing issue with queue icon
1 Year Ago
Fix server queues not detecting single person queues
1 Year Ago
Dont adjust gamemode counts if you are on the wrong category
1 Year Ago
Only delay heavy turning if surprised from behind, it looks odd pausing when the player is right in front
1 Year Ago
cherrypick 127820
1 Year Ago
Try and fix promo site not working
1 Year Ago
Fix interaction toast sometimes running logic twice on a single button press
1 Year Ago
Fix rust plus close button not working
1 Year Ago
Update: UsePlayerUpdateJobs server var is now a mode, not a bool - rolled in UsePlayerTasks Will make it easier to test new modes in the future and avoid weird servervar dependency mess Tests: compiles in editor
1 Year Ago
Restore old streamer mode server description
1 Year Ago
added metal sounding open and close for black box
1 Year Ago
Bugfix: cache missing state player analytics when jobs are disabled Tests: none, trivial change
1 Year Ago
Update: take world pos out of CacheState This partially fixes cached state missing for players whos ticks weren't processed yet. Tests: 2p local session on craggy
1 Year Ago
merge from main
1 Year Ago
merge from /new_menu2/ian_hotfixes
1 Year Ago
merge from buildingskin_tags
1 Year Ago
merge from ejector_seat_collider_fix
1 Year Ago
merge from pilot_hazmat_dlc
1 Year Ago
Jungle haze intensity tweaks. Lowered a tad. Fixed twilight transition being too abrupt & related color gradient stuff.
1 Year Ago
Fix source generator not running on components Code cleanup
1 Year Ago
First attempt at a decent solution to entity components (in SyncVars) - hoisting: Grab a reference to all entity components Find SyncComponent attributes Extract all SyncVars from the 'component' Hoist them inside the parent with getters/setters that reference the components SyncVars Run through existing logic
1 Year Ago
Added first pass of farm barge container shell no.1
1 Year Ago
Pilot Ejector Seat - Improved gibs
1 Year Ago
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