255,830 Commits over 3,990 Days - 2.67cph!

50 Days Ago
Horses new animator controller Improved skidding behaviour Added some procedural motion when braking/skidding Tweaked the legs IK
50 Days Ago
Merge from main
50 Days Ago
Merge from cmBrainEnabled
50 Days Ago
cmBrainEnabled convar is now cmBrainForceDisable, will disable cinemachine when enabled Disabled saving, made admin only
50 Days Ago
Merge from main
50 Days Ago
Merge from demo_shot_improvements
50 Days Ago
Fixed loop option not being respected if it was enabled while switching between shots
50 Days Ago
Try/Catch GetDefaultNewShotName in the DemoShotUI, will fall back to a generic name suggestion
50 Days Ago
Fixed interaction blocker in demo playback UI not working when the UI is disabled
50 Days Ago
Hooked up conditional mount brackets, will use a curved bracket when attached to the horizontal barrel
50 Days Ago
Added a quicker and easier way to create variables within ActionGraph (instead of needing to right click on a plug) https://files.facepunch.com/CarsonKompon/2025/January/07_15-40-InstructiveUnicorn.png
50 Days Ago
Remove this check not allowing setting initial texture data for volume texture with mips, it should be allowed
50 Days Ago
Play around with tangent frame calculation using Parallel Transport / RMF https://files.facepunch.com/lolleko/2025/January/07_20-51-CriminalBlackfish.mp4
50 Days Ago
merge from primitive_gm -> primitive
50 Days Ago
merge from primitive_gm -> primitive
50 Days Ago
Search for shaders in BSP if none were found in MOD Fixed logic_collision_pair not calling base UpdateOnRemove (and a few other entities as well) Added "shaders/*.vcs" to BSP whitelist Empty Entity.Constraints table on constraint removal Fixes for `tanktrain_ai` * Fixed sound playback and updated default sounds to existing files * Added "Chase Target" key value * Added missing input to the FGD * Fixed movement * !player target will update to the closest player before every move * Change update rate while moving to 0.1s (from 0.5)
50 Days Ago
Fixed horse ground checks: ignore any collider from the horse itself + ignore client cols when in editor
50 Days Ago
rpg blockout
50 Days Ago
Gauss: add overload
50 Days Ago
Fix some NREs in spline model renderer
50 Days Ago
Binary search for accessing splines at a distance
50 Days Ago
Remove FCVAR_DEVELOPMENTONLY Remove FCVAR_GAMEDLL Remove CCommandBuffer
50 Days Ago
Fixed compile errors
50 Days Ago
Update: Server demo playback now creates entities on palyers as it first encounters them - Added demo progress logging - Avoided a number of reasons for kicking (as we don't fully setup entity simulation) I can see more activity now - next up is making sure the important history is also replicated/present. Tests: played the same demo from before - logs confirmed players were present.
50 Days Ago
MapInstance doesn't load networked hammer gameobjects on clients as they'll be in the snapshot
50 Days Ago
50 Days Ago
Add ConvarFlags.Protected and ConvarFlags.Cheat - all native convars are protected
50 Days Ago
UV polish on floor kit pieces (WIP)
50 Days Ago
Proof of concept for new spacially aware environment volumes method
50 Days Ago
Progress
50 Days Ago
ceilingfan_a prop
50 Days Ago
90 degree rotation amount
50 Days Ago
- Swapped siege tower guide mesh from constructable to proper guide - Adjusted offsets
50 Days Ago
Adobe walls prpgress
50 Days Ago
Userdata convars
50 Days Ago
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50 Days Ago
updated vm minicrossbow anims
50 Days Ago
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667 * Fixes #1756
50 Days Ago
Ensure primitive gamemode sets the era convar to "primitive" (which is what applies the item restrictions)
50 Days Ago
Fix items being blocked when server has unassigned era
50 Days Ago
- Remove further conflicting bone names - Setup Model root bone
50 Days Ago
Merge from presets_editor/quality
50 Days Ago
- Siege tower doors no longer parent sleepers - Siege tower doors now parents mounted players
50 Days Ago
Hopefully fix flyhack kicks when jumping on top of the siege tower. Made the parent boxes pretty generous
50 Days Ago
Restrict armored door
50 Days Ago
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50 Days Ago
Only following weapons enabled in primitive - melee - bow, crossbow, compound bow - nailgun - water pipe - double barrel - revolver
50 Days Ago
fixed horse reverse jittering/bouncing
50 Days Ago
Aux2 Network++