255,844 Commits over 3,990 Days - 2.67cph!

50 Days Ago
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50 Days Ago
updated vm minicrossbow anims
50 Days Ago
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667 * Fixes #1756
50 Days Ago
Ensure primitive gamemode sets the era convar to "primitive" (which is what applies the item restrictions)
50 Days Ago
Fix items being blocked when server has unassigned era
50 Days Ago
- Remove further conflicting bone names - Setup Model root bone
50 Days Ago
Merge from presets_editor/quality
50 Days Ago
- Siege tower doors no longer parent sleepers - Siege tower doors now parents mounted players
50 Days Ago
Hopefully fix flyhack kicks when jumping on top of the siege tower. Made the parent boxes pretty generous
50 Days Ago
Restrict armored door
50 Days Ago
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Only following weapons enabled in primitive - melee - bow, crossbow, compound bow - nailgun - water pipe - double barrel - revolver
50 Days Ago
fixed horse reverse jittering/bouncing
50 Days Ago
Aux2 Network++
50 Days Ago
Unassign all item's eras to start from scratch
50 Days Ago
updated vm minicrossbow string idle anims
50 Days Ago
merge from main -> primitive_gm
50 Days Ago
Items not assigned to an era will be available to all eras
50 Days Ago
Remove GetNormal function from spline component for now There are so many different ways to calculate normals for splines (Frenet-Serret-Frame, Fixed Up Vector, RMF/Parallel Transport...) Not sure yet, which one we want to offer.
50 Days Ago
Replaced blockout meshes with beam kit in jungle ruins. Fixed some UV errors.
50 Days Ago
Disable saving item after changing an item's era because it actually lag spikes the editor
50 Days Ago
Fix Soundscape Stings not working. Resolves Facepunch/sbox-issues#7324 Added ability to target a mixer on Soundscape Component. Resolves Facepunch/sbox-issues#7323
50 Days Ago
Don't need these hacks to create SceneNetworkSystem anymore Remove more unused convar code Replicated convars stringtable Capture native convars more reliably, without having to query
50 Days Ago
Double the amount of horses spawned in the wild in primitive gamemode from 2 -> 4 per km^2
50 Days Ago
Added an armor insert item. Armor inserts can be slotted into armor. Include armor slots in CollectProtection
50 Days Ago
Merge from tick_limit_improvements
50 Days Ago
Fix exposed property default value regression
50 Days Ago
50 Days Ago
Better maxpacketspersecond_tick lag forgiveness
50 Days Ago
When trying to change replicated convars from the F1 menu on the client / from the editor, send the replicated convar to the server (as if you prefixed it with `sv`) instead of telling the client it can't change replicated convars locally
50 Days Ago
- Cleaned up layer setup - Bow strings setup on additive layer again - Renames
50 Days Ago
Better horse grounded checks
50 Days Ago
Restored breed max speed scale
50 Days Ago
Merge from train_tunnel_altitude_2
50 Days Ago
Add convars for boat purchases as well - `vendor_sub_solo_enabled` - `vendor_sub_duo_enabled` - `vendor_rowboat_enabled` - `vendor_rhib_enabled`
50 Days Ago
merge from workshop_normalmap_issue
50 Days Ago
Fixed explosion damage networking
50 Days Ago
Remove IConfigurationSystem Remove CommandTarget_t, InputCommandSource_t
50 Days Ago
Set correct network mode on charger, tweak netcode a bit
50 Days Ago
Add primitive gamemode to manifest so it can be loaded
50 Days Ago
Now that we have convars, apply default settings to primitive gamemode - block metal & hqm upgrade tiers - disable patrol heli event - disable purchase of minicopter, scrap heli & attack heli from airwolf vendor (he only sells hot air balloon now)
50 Days Ago
New: Editor-Server can playback a server demo Mimics how client demos are played back - streams commands to the server for execution. Currently doesn't spawn players/has some entities missing - that's next to investigate Tests: Took an old 5 min demo and played it back until it stopped the editor play session.
50 Days Ago
Increased horse wheel mass to 600 Tweaked braking forces
50 Days Ago
Explicitly serialize & deserialize null values (#1759)
50 Days Ago
Added replicated convars to control vehicle purchases `vendor_minicopter_enabled` `vendor_hab_enabled` `vendor_attack_heli_enabled` `vendor_scrap_heli_enabled` Will modify the conversation options of the NPCs so you don't see blocked vehicles available for purchase & block the purchase of the vehicle itself
50 Days Ago
- Added Hopper mounts - updated hopper mesh
50 Days Ago
Gauss: Add penetration to charged shots, can configure max thickness
50 Days Ago
removed obsoletes Remove old spray component
50 Days Ago
main -> 4ShotMiniCrossbow