201,049 Commits over 4,171 Days - 2.01cph!

6 Months Ago
Remove PromptsPrefab
6 Months Ago
Merge from hotreload_serialiization_fix
6 Months Ago
Build fix
6 Months Ago
Merge from hotreload_serialiization_fix
6 Months Ago
Mark the fields as non-serialized instead, should break less stuff
6 Months Ago
Merge from hotreload_serialiization_fix
6 Months Ago
Compile fix
6 Months Ago
Merge from hotreload_serialiization_fix
6 Months Ago
Remove all serialized fields on the HotReloadSettingsObject, we don't use this in builds anyway Should resolve the serialization error on server boot
6 Months Ago
- Properly clamp mapped entry - Couple more safety checks
6 Months Ago
merge from main
6 Months Ago
Restore siege weapons research costs
6 Months Ago
merge from batteringramdoor_nre_fix
6 Months Ago
merge from highwalls_recipe_fix
6 Months Ago
render actual shadow map for cloud on world shadows, better weather noise, decompress detail noise (artifacts are too noticeable with compression, need to look into further)
6 Months Ago
Fixed BatteringRam.MoveToNormalBreakForce server NRE
6 Months Ago
Duplicated and null ingredients ItemDefiniton tests
6 Months Ago
Fixed ice high wall double ingredients
6 Months Ago
merge from highwalls_recipe_fix
6 Months Ago
6 Months Ago
merge from main
6 Months Ago
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6 Months Ago
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6 Months Ago
Clean: removing unused WaterFactorForPlayer that didn't return WaterInfo Tests: compiles in editor in SERVER+CLIENT mode
6 Months Ago
Bugfix: ensure we cache WaterInfo for players that use various vehicles Some vehicles have custom logic to check how submerged the player is, and we would miss the water info taht was used to calculate it. Tests: tested via DPV - submerged factor was 1 and waterinfo was valid (before it would report factor of 1, but invalid waterinfo).
6 Months Ago
Added Player:ExitLadder Remove unintended/possibly breaking changes
6 Months Ago
Update: BaseMountable.WaterfactorForPlayer can now return WaterInfo - allows further reusing of the same water info down the line I actually need it to make sure all our player's cached values are correct - will fix in next submit. Tests: none (as it's not in use in this CL)
6 Months Ago
Codegen/manifest to get bet branch working again
6 Months Ago
Phrase update
6 Months Ago
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6 Months Ago
Merge from fix_texture_streaming - let's see if Jenkins will pick up on this
6 Months Ago
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6 Months Ago
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6 Months Ago
Clean: fixing profiling scope name Tests: none, trivial change
6 Months Ago
Merge from /indirect_instancing to fix build
6 Months Ago
Fixed battering ram arm not hitting decor colliders If no entity is hit, it now checks for decor colliders and considers them valid targets, triggering impact effects/animations etc Toned down the collision damage
6 Months Ago
Update: FinalzieTickParallel now uses batched WaterFactors query - had to add more fork-join-style code to deal with batching This allows us to sample water information for all relevant players as a burst job (and there's further untapped potential). Next up is trying to batch and jobify physics checks. Tests: played in a solo session with parallel processing enabled - running, driving, swimming worked normal. Played back all of my server demos with analysis enabled - no new violations detected.
6 Months Ago
Prevent tigers from being too easily stunlocked by fast firing weapons
6 Months Ago
Bugfix: use the right allocator for a waterlevels batch - This revealed that we have an Application.isPlaying check that prevented this from being detected via unit tests Tests: ran unit tests (but they're useless in this case), ran all demos that use the new code(yet to submit) - no more exceptions
6 Months Ago
Merge from .../fix_texture_streaming
6 Months Ago
Experiment: Set streaming mipmaps memory budget as a percentage of available VRAM, rather than calculate it based on texture load.
6 Months Ago
properly force resetting player entity rotation and view angles for remote players when dismounting
6 Months Ago
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6 Months Ago
Beehive now stings you if you take honeycomb
6 Months Ago
exported tiger vm kill and run hit additive anims
6 Months Ago
Continued work on zigg exterior. Desaturated couple of test textures slightly. Minor set dressing.
6 Months Ago
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6 Months Ago
Update RapidJSON to the latest version Improve JSON function compliance with the JSON spec util.TableToJSON - math.huge keys now become "Infinity" instead of "inf" util.JSONToTable - Handle NULLs in arrays, convert boolean looking keys ("true", "false") to booleans if this behavior is not disabled by the 3rd argument Minor optimization for util.TableToJSON make lua_run entity keyvalues case insensitive Call Entity:SetCreator on all Sandbox spawned entities Allow comments and trailing commas in JSON parsing Fixed Lua error when gmod_cameraprop and entity driving Added util.RemoveDecalsAt Added 4th argument to util.RemoveDecalAt - remove permanent decals Hammer: Fixed empty buttons appearing in Entity Properties When no entity has ever been selected in the session, and Alt+Enter are pressed Also some minor visual adjustments Improve handling of Spawnmenu category localizations Preserve alphabetical sorting Updated localization files Added 2nd argument to CompileFile - showError Minor code cleanups
6 Months Ago
Hammer: Fixed collision model being offset in 3D when dragging Hammer: Fixed keybinds for 1 & 2 not updating the setting correctly Do not set thread count to 1 if the CPU has over 32 of them Limited to 64 now, and is clamped instead of resetting. Pull Request: Fixed inconsistent margins on language list/start game Fixed "Toggle" input on triggers improperly toggling the entity It was not actually setting the enabled state, only making it non interactable. Now properly sets the enabled state, just like Enable/Disable inputs do Geiger counter only reacts to enabled trigger_hurts Fixed some compile warnings more warning fixes Fixed max player speed not being set in a certain case When holding your +wal slow walking key, and Player:setCanWalk being set to false Pull Request: Removing deprecated calls to AddControl Remove redundant arguments given to CPanel:NumSlider Fixed console warning when opening Options menu Warning about missing vgui/crosshair_bg
6 Months Ago
Fixed compile errors on Linux due to leftover debug code