130,552 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fix NRE in server builds when scientists are talking to each other
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Create buffers with correct flags according to `buffer_upload_mode`
- Set default buffer upload mode to be "indirect" (1)
- Disallow changing `buffer_upload_mode` during gameplay
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: refactor ServerUpdateOcclusionParallel to allow for experimental changes
Tests: compiles in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                added boat_construction_plans + boat_construction_plans_diff to differentiate itself from building plans
colour more inline with icon
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Play cannon fire fx when shooting the cannon, add effect recycle to cannon fx.
 
                
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> pt_boat_2
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update: add a bunch of optimization TODO notes for UsePlayerUpdateJobs 2
Gathered from inspecting 330p server snapshot from a late-in-the-patch-cycle server. Will clean-up before merge.
Tests: none, trivial merge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix cannonballs hiding the rpg prefab until they were moving rather than their own visuals. wtf
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add projectile info for cannonballs
 
                
                
                
                
                
             
         
        
            
            
            
                
                iterations on the plank audio files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added warhammer store page prefabs, using placeholder assets for now
Added a scroll view to the store DLC page
 
                
                
                
                
                
             
         
        
            
            
            
                
                RPG7 - adjusted weapon position on wild west DLC racks
 
                
                
                
                
                
             
         
        
            
            
            
                
                texture import setting tweaks to xmas floor and ceilingpapers
 
                
                
                
                
                
             
         
        
            
            
            
                
                RPG7 - weapon rack peg adjustment to fix clipping
 
                
                
                
                
                
             
         
        
            
            
            
                
                RPG7 - world model collider and weapon rack adjustments
 
                
                
                
                
                
             
         
        
            
            
            
                
                added gibs for the boat building platform and correct referenced them in .deployed prefab. 
fixed shading issues on platform
 
                
                
                
                
                
             
         
        
            
            
            
                
                structure to query drag by angle from flattened pre-baked data (dummy data for testing)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix steering wheel/mailbox issue (properly this time?)
 
                
                
                
                
                
             
         
        
            
            
            
                
                enabled texture streaming (mips) on halloween wallpaper textures
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                moved rotation guides on wallpaper guides to the top so they're visible with new guide shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from Project_Hammer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE on boot caused by chicken coops
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Buildfix: add missing CLIENT guards
Tests: build all configs locally
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert rotations on guide mesh now that the animation is fixed
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated anchor.deployed to now properly reference anchor gibs
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                anim update based on feedback
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Merge from steering_wheels_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge: from analytics_queue_rewrite
- New analytics uploading backend, disabled by default (analytics.usev2)
- New debug vars - analytics.log and analytics.dryrun
Tests: unit tests, used both old and new analytics backends and monitored logs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updating small ramp rig skinning
 
                
                
                
                
                
             
         
        
            
            
            
                
                disabling shadow casting on late LODs of casino CH47
 
                
                
                
                
                
             
         
        
            
            
            
                
                boat small ramp anims exported at origin
 
                
                
                
                
                
             
         
        
            
            
            
                
                disabled shadow casting on barges LOD1 and up, same for security tower as its shadows are barely visible after first cascade
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Increase grass distance max clamp
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add overrides for the last few LODs in the interior of the ghost ship so they cull correctly
Mark a bunch of LOD materials on the ghost ships as GPU instanced for better batching
Mark some lower LODs as not shadow casting