194,180 Commits over 4,079 Days - 1.98cph!

26 Days Ago
Minor cleanups Minor cleanups Minor cleanups Gracefully exit when encountering invalid SubRect materials Crash with message, instead of crashing without a message
26 Days Ago
merge from jungle_update
26 Days Ago
Jungle_update -> Aux3
26 Days Ago
jungle_dlc -> jungle_update
26 Days Ago
LS updates and S2P
26 Days Ago
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
26 Days Ago
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26 Days Ago
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26 Days Ago
Try to fix VPC builds on Linux/OSX
26 Days Ago
Salvaged Bamboo Shelves - Added cinematic textures and materials
26 Days Ago
reverted a sewer exit env volume override in compound scene
26 Days Ago
excavator scene2prefab
26 Days Ago
converted env volumes of the excavator
26 Days Ago
fixed some zfighting on jungle_ruins_e structure
26 Days Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
26 Days Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin
26 Days Ago
fixed a legacy rotation leftover on armored steps block
27 Days Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering
27 Days Ago
jungle storage cineamtic textures and materials
27 Days Ago
jungle storage lods and gibs
28 Days Ago
Submitting wood armour 3rd person updated skinning
28 Days Ago
Updating skinning for wood armour gloves
28 Days Ago
tiger sounds
28 Days Ago
merge from jungle_update
28 Days Ago
merge from underwater-effects
28 Days Ago
disable material/rig/animation import on new river mesh
28 Days Ago
merge from jungle_update
28 Days Ago
configurable caustics chroma separation, shader adjustments
28 Days Ago
jugnle wallpapers materials and icons
29 Days Ago
Fixing skinning for outbreak scientist
29 Days Ago
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29 Days Ago
Viewmodel glove slimmer models for: Lumberjack Hazmat Abyss Hazmat Tactical Gloves
29 Days Ago
Excluded rock and jungle rock from stand type weapon racks
29 Days Ago
Some shader tests
29 Days Ago
Jungle Rock - Added cinematic 4k textures and material
29 Days Ago
converted wooden buildings and dredge used in bandit town monument
29 Days Ago
converted wooden buildings used in stables and fishing village monuments
29 Days Ago
Jungle Rock - tweaked LOD3 to reduce popping
29 Days Ago
converted airfield hangars
29 Days Ago
added beat chest icon to beat chest gesture. Tweaked all other icons so they are more unified across the board - all now have identical mipmap settings, texture resolution etc
29 Days Ago
office building and industrial buildings converted, including prefab variants
29 Days Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
29 Days Ago
Jungle Rock - Fixed weapon rack positions and corrected 3rd person entity rotation
29 Days Ago
caustics modulate sun light color rather than add separately
29 Days Ago
Loop join pass, merge nearby points to generate better trails for backtracking animals
29 Days Ago
water caustics work for all water types, show up underwater, and receive shadows