156,171 Commits over 4,536 Days - 1.43cph!

21 Days Ago
made windmill_main and lift_shaft_top gibs ReadWrite enabled
21 Days Ago
Run clean entity labels
21 Days Ago
merge shield fixes to main
Rin
21 Days Ago
Lower monument blocker HP. 1 C4 or 5 satchels. Manifest
21 Days Ago
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21 Days Ago
add a timeline view for the player model animation inspector
21 Days Ago
Updated 3p flashlight anims, updates to blending on 3p controller
21 Days Ago
- fixed wood armour gloves viewmodel skinning issue.
21 Days Ago
Merge from marketplace_power
21 Days Ago
Flag fix, tests now pass
21 Days Ago
Converted OilSwitchBroadcast and WaterTreatmentWaterTank
Rin
21 Days Ago
merge from hqm_ore
21 Days Ago
AI select/move commands now work on multiple animals Added ai.selectinrange convar Added ai.deselectnpc convar When ordering multiple NPC's to a location they all receive an offset so they don't all pathfind to the exact same spot
21 Days Ago
Merge from main
Rin
21 Days Ago
Reduce HQM node spawn by 66% Reduce HQM collectable spawns by 75%
21 Days Ago
merge from heavy_helmet_crafting
21 Days Ago
Increased crafting cost for the heavy pot helmet: 1 -> 2 sheet metal 4 -> 8 hqm
21 Days Ago
Merge from render_pipeline_testing
21 Days Ago
21 Days Ago
Merge from main
21 Days Ago
Added support for Deferred+ lighting on Core type materials
21 Days Ago
removed mesh collider from HAB armour frame and replaced with box colliders so it can work properly
21 Days Ago
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21 Days Ago
Added a stencil block to the deferred plus shader pass to ensure we only apply lights to opaque surfaces
21 Days Ago
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Rin
21 Days Ago
merge from main
21 Days Ago
merge from main
21 Days Ago
merge from automated_testing
21 Days Ago
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21 Days Ago
merge from texture optimisations
21 Days Ago
Fixed the test list CI ordering issues
21 Days Ago
allNonGlobalBaseEntityPrefabs just look for the GlobalBroadcast label, saves 10s
21 Days Ago
Updated the spot and point light attenuation and light cookies to perfectly match BRP's lighting
21 Days Ago
merge from gibs_fix
21 Days Ago
Scale blockout and prefab setup
21 Days Ago
merge from main
21 Days Ago
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
21 Days Ago
Gib improvements
21 Days Ago
Codegen, test list
21 Days Ago
21 Days Ago
merge from main
21 Days Ago
Merge from render_pipeline_testing
21 Days Ago
Gib setup
21 Days Ago
Merge from main
21 Days Ago
merge from main
21 Days Ago
Setup threshold toggles
21 Days Ago
Remove the client colliders, not needed
21 Days Ago
merge from submarine_looting_fix
21 Days Ago
Disallow looting of clipping player bodies etc. while mounted to submarines, need to get out to loot - Added blockLooting field on base mountables
21 Days Ago
WIP code