254,395 Commits over 3,990 Days - 2.66cph!

13 Days Ago
techtree clean up Catapult ammo desc update
13 Days Ago
Fix FlexTransition resetting state in Awake when a different state was set before
13 Days Ago
Example networking test for asserting certain message types
13 Days Ago
fucking with VK_KHR_multiview and cubemap render targets
13 Days Ago
Continued progress on Ziggurat exterior
13 Days Ago
More art progress
13 Days Ago
better prop render camera angles - need second go after i pull a shelf
13 Days Ago
Remove Parameter.GetDefaultValue() and grab the current value as the default value Fix Default Color Editor in Subgraph Node Properties Subgraph Node ColorEditors are now bound to the defaults properly
13 Days Ago
ref board updates
13 Days Ago
Don't allow deployed firebomb to be deployed in water because science
13 Days Ago
Potential barricade unlock fix
13 Days Ago
Fix exception when bots pick up weapons Swap !IsProxy && !IsBot checks for Player.IsLocalPlayer Don't show bots hitmarkers on my screen
13 Days Ago
Imported Generic Water Danger Signage Models, Textures Setup Generic Water Danger Signage Matierials, Prefabs and Fence Prefab Variants Setup Generic Water Danger Signage Folder Structure
13 Days Ago
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13 Days Ago
mini crossbow era override wb2
13 Days Ago
Era override WB2: Sewing Kit Gears Metal Pipe Road Signs Reinforced Glass Window Armored Passenger Vehicle Module Armored Cockpit vehicle module High Quality car parts (Valves, crankshaft, carburetor, spark plugs, pistons
13 Days Ago
Fix tiger sometimes hovering above ground
13 Days Ago
Require DropOwnership() to clear owner instead, document exception
13 Days Ago
siege weapons rarity set
13 Days Ago
Admin section cleanup Remove unused Monetization toy Fix DataServices not being able to pass in Timespan Moderation flags allowing us to opt packages out of monetization Admin cleanup
13 Days Ago
Revert tiger atk anim update, old anim seem to work better
13 Days Ago
Fix tiger taking unrealistically sharp turns at high speed
13 Days Ago
Better fix for vddraw editor not refreshing viewport, also allow vddraw text to display to logs
13 Days Ago
WIP MovieMaker (Facepunch/sbox#1798)
13 Days Ago
set inventory anim controller to temporarily use base idle
13 Days Ago
Shader Graph Functions (Sub-Graphs) (#1806) - Adds a new Asset type with `.shdrfunc` extension. - Shader Functions do not have the "Material" node as their final output node. Instead they have a "Result" node which has a variable amount of inputs defined by the user - You can change the preview type of a Function Output so the value can be previewed while working on it - Dragging a `.shdrfunc` file into a Shader Graph (or a subgraph) will create the subgraph node - When "Add To Node Library" is set to `true` on a Shader Function it will be added to the Right Click -> Create menu - Double Clicking on a Shader Function Node will open the Shader Function - GraphCompiler now keeps track of the current Subgraph stack when compiling the preview and the output code, fully supports subgraphs within subgraphs. - Constant nodes now have a "Preview" input when you're in a Shader Function - Can Right Click -> Create Custom Node with a bunch of nodes already selected to instantly create a Shader Function. Will automatically create all the input parameters and result outputs. - Texture Parameters/Attributes are fed the whole way up from each nested subgraph since you cannot define a default texture in the `.shader` file. - Subgraph Nodes are now colour-coded Green and Result nodes are now colour-coded Blue https://files.facepunch.com/CarsonKompon/2025/January/28_18-05-OddAsiantrumpetfish.mp4
13 Days Ago
Standalone: Separate operations up into build steps & sort Standalone: ignore dxcompiler
13 Days Ago
Calling Network.AssignOwnership with a null connection will pass empty guid instead of throwing NRE
13 Days Ago
Change to use new renamed mapImageExists endpoint and log the url if it does already exist
13 Days Ago
- Swapped to a flags approach - Set max inventory size to 7 to sort the last greyed out icon
13 Days Ago
Update: WaterLevel supports getting water heights for a batch of positions - added a test to make sure batched produces same results as the singular version Tests: ran the new unit tests
13 Days Ago
Fix vddraw editor not refreshing viewport when scrubbing through the timeline (broke from unity update?)
13 Days Ago
Fix dict key exception
13 Days Ago
Fixed incorrect Lootpanel phrases
13 Days Ago
Inventory UI is slightly larger so it's easier to see and weapon names are displayed in the active InventorySlot
13 Days Ago
let consoletoggle command take a parameter to force the panel you want to open (values 1-6 for the different panels) eg: 'consoletoggle 1' will always open the console panel
13 Days Ago
Added GameSettings class for local convars. Added `sbdm.viewbob` and `sbdm.screenshake`. Reduced default screenshake values, but can be restored by setting screenshake to 1. #109
13 Days Ago
Make use of the return type of Scene.Load and return false if SceneLoadOptions has no valid scene set
13 Days Ago
Bee swarm scale effects with springs
13 Days Ago
Integrate my item mod swap changes with jakes
13 Days Ago
Added BaseNode.OnFrame, moved hashcode check in FunctionResult out of OnPaint
13 Days Ago
Fixed issue with calling RPCs from within RPCs when using HostOnly / permissions and Caller not being set correctly. Fixes Facepunch/sbox-issues#7452
13 Days Ago
Pivot, increase turn speed.
13 Days Ago
cookingv2 -> bees (merge conflicts)
13 Days Ago
merge from catapult_ragdoll_fix
13 Days Ago
disabling collision between ragdoll and its initiator
13 Days Ago
main -> cookingv2
13 Days Ago
exported crocodile turn 90 left and right anims
13 Days Ago
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