257,433 Commits over 4,018 Days - 2.67cph!

13 Days Ago
Optimise UIFogOverlay. Now only looks at nearby active smoke grenades (using a spatial grid). It used to loop through every active smoke grenade on the map.
13 Days Ago
Optim: Allocate scratch buffer on the stack instead of thread local mem Perf tests showed same performance, so we can save on the global allocation Tests: ran editor on craggy
13 Days Ago
Added World Model FBX and Material for the Wheat, Rose, Orchid and Sunflower Seed World Models
13 Days Ago
Fix armour slot issue when reskinning certain items, which only showed up after item ownership merge (my bug - worked before the merge by luck)
13 Days Ago
bees -> crafting_update
13 Days Ago
Bees now die in the smoke of a smoke grenade
13 Days Ago
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13 Days Ago
bees -> bee_grenade2
13 Days Ago
bamboo scaffold kit
13 Days Ago
Bee grenade base crafting pass
13 Days Ago
Prefabbed concrete walkway kit. Added custom COL. Added to Asset Gym
13 Days Ago
Fixed bee grenade viewmodel scale
13 Days Ago
Optim: avoid scratch buffer round trip After checking internals, GUID serialization is also alloc-free, so routing through that. Tests: profiled in editor
13 Days Ago
CreateGameModal DropDown has a bound value Can pass GameSettings to MenuUtility.OpenGame Use value edits instead of binds
13 Days Ago
Optim: eliminate float/double related allocs in EventRecordField.Serialize Need to run a couple additional experiments(stackalloc, tagged union), but this part is basically done. Tests: ran in editor, observed in profiler that no more allocs are happening in Serialize for small records
13 Days Ago
- Setup open/close sounds for deployed hive - Change deployment sound to boxes
13 Days Ago
merge from crafting_update
13 Days Ago
Fixed glowing billboards on trumpet trees Tweaked LOD distances on bromeliads Adjusted jungle densities
13 Days Ago
Move shot tracers to separate event, only do those for ranged attacks not melee or projectiles etc Give IWeaponEvents more eventy names
13 Days Ago
Jungle ground plants progress / ferns and optimization
13 Days Ago
Force network update when heat source changes
13 Days Ago
Setup standalone impact effect for natural hives. Swapped to dirt sounds as a stand in
13 Days Ago
sound trigger volumes
13 Days Ago
heliconia billboards, prefabs, spawn prefabs
13 Days Ago
updated pie icons with lewis's new ones and added the unsued ones too
13 Days Ago
Mostly happy with public interface now
13 Days Ago
tiger attack ledge anim exported after vertical movement edits
13 Days Ago
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13 Days Ago
merge from crafting_update
13 Days Ago
Manifest update
13 Days Ago
LOD pass for electrical enclosure assets
13 Days Ago
merge from main
13 Days Ago
Remove CreateGameSettings (unused), populate game settings controls in CreateGameModal
13 Days Ago
Optim: EventRecordField - use thread local scratch to avoid GUID serialization allocs Tests: validated value via debugging, unity profiler showed no allocs during Serialize(CSV) call
13 Days Ago
crafting_update -> Aux2
13 Days Ago
bees -> crafting_update
13 Days Ago
Setup Beehive item filters
13 Days Ago
Merge from crafting_update
13 Days Ago
Merge from cookingv2
13 Days Ago
Merge from bbq_rework
13 Days Ago
Client compile fix
13 Days Ago
Ensure deployed beehive can handle having a full inventory properly
13 Days Ago
merge from crafting_update/visual_cooking
13 Days Ago
Prefab label
13 Days Ago
Use property blocks when lerping food color
13 Days Ago
Fixed pickup
13 Days Ago
Fixed the fix 114920 Cooking lerp was not working anymore
13 Days Ago
Workbench level 2 and 3 are now unlocked in techtrees the tier below
13 Days Ago
Update: hacky EventRecord profiling setup to track allocations Will need to discard this before merge Tests: ran in editor