254,392 Commits over 3,990 Days - 2.66cph!
Decal: Update transform when dirty too Fixes Facepunch/sbox-issues#7518
fixed catapult admin reload with player ammo
Replace SteamId usage with PlayerId (unique per connection and bot), streamline spawning logic
Don't draw bots hud vitals on my screen
Just reference PlayerData instead of keeping two copies of all this, looking it up etc
Tidy up death logs, don't double up
merge from PlayerRigUpdate2/mergemain
WIP MovieMaker (Facepunch/sbox#1798)
Edit mode shortcut workaround
Started on editor cookies
Fix assigning properties in structs
Reset alert state when no players nearby, snake returns to idle visually.
Add missing shader include
Build shaders
Phrases update
Fixed double space in shield item descriptions
Fixed static ballista using the mounted ballista description
Fixed medieval sheet double door having two different tokens
chicken coop blockout and textures - fencing based on 3x3
Re-add missing part of plugin lost with merge
Fix compile errors and warnings
merge from ragdoll_dismount_improvements
improved dismount position setup of player temp ragdoll and ensure that ragdoll colliders don't get caught in the dismount checks
Tiger being automatically added to spawn prefabs
Generate anims root motion curves
Rotate decals & use engine class
Adjust decal scene
exported snake rig with all lods now skinned
Mip map memory slider, set preset values.
merge from store_medieval_pack
Remove redundant mipmap convar settings, force in mandatory defaults.
Remove them from presets.
Re-export default settings.
Fixed incorrect medieval barricade prefab in store
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Add video url to medieval pack store header
Hooked up animator.
Set aware flag when a player is near, wakes the snake up visually.
Some initial anim state setup.
Set snake's chance to reposition to 0% for now so I don't get keep losing them
merge from store_medieval_pack
Deployed explosive lit state.
Org members can edit org front page
Fix em and del not allowed in brix
Fix discover page reloading
External sidebar links have external icon
Cleaned package list alignment
Fix member claims not working
Fix errors per day being stomped by errors per hour
Leaderboard backup, run #
17381
Deployed canister explosion WIP.
Uses own prefab instead of sharing with catapult ammo.
Triangle grill attract point
Flame explosion for deployed cata ammo.
Reimplement the ability to adjust spine look offset per weapon (See HoldInfo > Use Custom Spine Offset on weapon prefabs)
Applied matching spine look to semi auto rifle
Enable stackable ownership on rockets since they are a low stack size item (max 3 owners) and an item you likely want to know who made it