137,330 Commits over 4,474 Days - 1.28cph!

10 Months Ago
merge from crosshair_customization
10 Months Ago
Make the code in the export popup selectable
10 Months Ago
Bugfix: UI_Store - preserve which tab was opened when UI_Store is closed Tests: navigated to and away from store in Editor
10 Months Ago
setting up minicrossbow 3p anims
10 Months Ago
Fix colourpicker enable bug, fix texture clear button
10 Months Ago
Clean: remove TODO that turned out unnecessary Tests: none, trivial change
10 Months Ago
Update: UI_StoreItemGrid - allow grid to initialize it's tiles multiple times in a row Tests: clicked between various tabs on the store in editor with bundle backend
10 Months Ago
Update: UI_StoreTakeover - Do not instantiate textures when loading from dynamic bundle Lets us avoid destroy calls, since dynamic bundle unloading destroys things automatically Tests: navigated to the store page in editor with bundle backend
10 Months Ago
Bugfix: ensure dynamic bundle tracks subscriber count accurately This was causing the bundle to not unload in the updated flow Tests: navigated to store in editor with bundle backend
10 Months Ago
wip floorpaper
10 Months Ago
Logo update for charity plushie 02
10 Months Ago
manifest
10 Months Ago
Finally! Working 360 degree avoidance (sixth attempt at avoidance, seems to be the final version!) Stop NPCs on the boat from being targetted as enemies (boat would drive around in circles trying to get close to a passenger) Fix Y values screwing up our targetting vector logic Obstacle system was transforming direction when it didnt need to
10 Months Ago
merge from main
10 Months Ago
Fix loading code not assigning navmesh wrapper to the ptr after creating it, fix null tiles not being handled properly
10 Months Ago
supplied collision mesh for triangle hull block, updated prefab collision scripts
10 Months Ago
Implemented code review feedback, including - Swap cancel & action button positions - Put Crosshair settings above Interaction in the UI settings - Fix code being uppercased in the text field when exporting - Various smaller cleanup bits
10 Months Ago
merge cherry_pick_iteration_speed to main
10 Months Ago
Cherry pick interation speed prefs
10 Months Ago
merge from meta_shit/loot
10 Months Ago
updated powerplant BP fragment spanw location, no longer dorps to floor s2p
10 Months Ago
Restored cargo ship deep sea avoidance following main merge
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
merge from naval_update
10 Months Ago
Obfuscation changes recommended by Rohan
10 Months Ago
Load balanced the deep sea spawning so it doesnt slow down the server
10 Months Ago
merge iteration_time_improvements to naval_update
10 Months Ago
Disable deep sea in playground
10 Months Ago
Add settings on Editor Preferences to speed up entering playmode
10 Months Ago
BBS fix
10 Months Ago
Fixed blunders in deep sea commands
10 Months Ago
Ensure a full 360 degrees of directions are generated
10 Months Ago
Add proper support for reversing - use the dot product to determine when behind Fix a bunch of incorrect vector space translations More debugging
10 Months Ago
merge from ui_animators_optims
10 Months Ago
Removed death screen animator optims, its causing issues and it doesnt have any significant impact
10 Months Ago
merge from main
10 Months Ago
Mannequin Mat
10 Months Ago
Added mannequin Male and Female
10 Months Ago
merge from naval_update
10 Months Ago
merge from main
10 Months Ago
Fixed medical bay props to reduce LOD distances and assign to world layer. Minor set dressing tweaks in food market barge, and recolouring dirt piles to match barge surface
10 Months Ago
Missing faces fixed on lobster trap LOD1. Fixed some zfighting and missing internal faces on top food market structure.
10 Months Ago
Merge from main
10 Months Ago
Merge from material_reserialization_tool
10 Months Ago
Added a tool for forcing reserialization on materials for a specified shader
10 Months Ago
Mountable version of static beach chair added and replaced proxy versions in floating city. Updated manifest.
10 Months Ago
merge from main
10 Months Ago
merge from cargo_oilrig_path_fix
10 Months Ago
halloween bats and muertos wallpaper icons
10 Months Ago
When picking the initial node index, make sure it wont intersect with oil rigs