137,330 Commits over 4,474 Days - 1.28cph!

10 Months Ago
Updated common foods loot to include corn, honey and potato
10 Months Ago
updated crate_shore spawn rules to prevent spawning in-land
10 Months Ago
Codegen and localization rebuild
10 Months Ago
Merge from naval_update
10 Months Ago
Restore mission rewards rebalance lost in merge
10 Months Ago
Updating large sail rig with LODs
10 Months Ago
fixed incorrect token name in dia de los muertos wallpaper, tweaked bats emissive
10 Months Ago
meta_shift/loot -> main
10 Months Ago
Trainyard - fixed clipping create Powerplant - fixed clipping BP spawn Silo - fixed overlapping keycard s2p
10 Months Ago
Better oil rig avoidance when exiting the map
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
merge from main
10 Months Ago
Watertreatment plant Updated Diesel Spawner locations due to ninjas Updated SimpleSwitch location due QA keeps telling me players report they're getting stuck inside the puzzle, although they're not stuck, just unable to locate the switch, the one with bright LEDs in an open room, that one
Rin
10 Months Ago
Finalise deep lake
10 Months Ago
Clicking anywhere outside the popup closes it
10 Months Ago
Improve responsiveness of crosshair popup
Rin
10 Months Ago
Large waterbody progress
10 Months Ago
Improved traversal up floating stairways
10 Months Ago
subtract 131590 editor_force_on_helicopter
10 Months Ago
radtown puzzle bypass fix
10 Months Ago
merge from main
10 Months Ago
Redid manifest update after merge
10 Months Ago
merge from main
10 Months Ago
Workbench tier 2 scrap cost 500 -> 250 Workbench tier 3 scrap cost 1250 -> 500
10 Months Ago
merge from radtown_scene_select
10 Months Ago
Fix radtown not in editor scenes menu
10 Months Ago
merge from editor_force_on_helicopter
10 Months Ago
merge from marker_teleport_underground
10 Months Ago
merge from HighWallCollision
10 Months Ago
Merge from parent
10 Months Ago
merge from bicycle_bunnyhopping
10 Months Ago
Replace circle displace textures with radius, change displacement map to halfs (for now) to avoid precision issues when encoding, fix grass displacement issues with directional system, adjust blendmodes and use color mask to avoid blending height.
Rin
10 Months Ago
Merge from main
10 Months Ago
Split refinement.
10 Months Ago
Split procedure.
10 Months Ago
Splitting this sculpt into two different islands, because big.
10 Months Ago
Splatting
10 Months Ago
Island sculpts/cliffs.
10 Months Ago
Fixes
10 Months Ago
Scene backup
10 Months Ago
Clamp danger values Local to world (not the other way around)
10 Months Ago
Increase context resolution Harder steering over lower values
10 Months Ago
Rip out the old boat ai steering behaviour and fully replace it with a context driven version| Retain a map of interest and danger that correlates to a fixed set of directions around the boat Weight everything up and take the path of most interest + least danger
10 Months Ago
Move saving/loading code to c#, fix potential issue when some tiles are null
10 Months Ago
Remove old, unused singular parenting trigger. Now cache all block parenting triggers. Update AnyPlayersOnBoat to check all the individual triggers.
10 Months Ago
naval_update -> scientist_boat_ai
10 Months Ago
Better spacing values Disable RHIBs spawning in the deepsea for now
10 Months Ago
Temp hull.triangle.wood collision
10 Months Ago
Ent killing a boat block now kills the boat.