131,747 Commits over 4,232 Days - 1.30cph!

11 Months Ago
Search for shaders in BSP if none were found in MOD Fixed logic_collision_pair not calling base UpdateOnRemove (and a few other entities as well) Added "shaders/*.vcs" to BSP whitelist Empty Entity.Constraints table on constraint removal Fixes for `tanktrain_ai` * Fixed sound playback and updated default sounds to existing files * Added "Chase Target" key value * Added missing input to the FGD * Fixed movement * !player target will update to the closest player before every move * Change update rate while moving to 0.1s (from 0.5)
11 Months Ago
Fixed horse ground checks: ignore any collider from the horse itself + ignore client cols when in editor
11 Months Ago
Fixed compile errors
11 Months Ago
Update: Server demo playback now creates entities on palyers as it first encounters them - Added demo progress logging - Avoided a number of reasons for kicking (as we don't fully setup entity simulation) I can see more activity now - next up is making sure the important history is also replicated/present. Tests: played the same demo from before - logs confirmed players were present.
11 Months Ago
UV polish on floor kit pieces (WIP)
11 Months Ago
Proof of concept for new spacially aware environment volumes method
11 Months Ago
Progress
11 Months Ago
90 degree rotation amount
11 Months Ago
- Swapped siege tower guide mesh from constructable to proper guide - Adjusted offsets
11 Months Ago
Adobe walls prpgress
11 Months Ago
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11 Months Ago
updated vm minicrossbow anims
11 Months Ago
Ensure primitive gamemode sets the era convar to "primitive" (which is what applies the item restrictions)
11 Months Ago
Fix items being blocked when server has unassigned era
11 Months Ago
- Remove further conflicting bone names - Setup Model root bone
11 Months Ago
- Siege tower doors no longer parent sleepers - Siege tower doors now parents mounted players
11 Months Ago
Hopefully fix flyhack kicks when jumping on top of the siege tower. Made the parent boxes pretty generous
11 Months Ago
Restrict armored door
11 Months Ago
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11 Months Ago
Only following weapons enabled in primitive - melee - bow, crossbow, compound bow - nailgun - water pipe - double barrel - revolver
11 Months Ago
fixed horse reverse jittering/bouncing
11 Months Ago
Unassign all item's eras to start from scratch
11 Months Ago
updated vm minicrossbow string idle anims
11 Months Ago
merge from main -> primitive_gm
11 Months Ago
Items not assigned to an era will be available to all eras
11 Months Ago
Replaced blockout meshes with beam kit in jungle ruins. Fixed some UV errors.
11 Months Ago
Disable saving item after changing an item's era because it actually lag spikes the editor
11 Months Ago
Double the amount of horses spawned in the wild in primitive gamemode from 2 -> 4 per km^2
11 Months Ago
Added an armor insert item. Armor inserts can be slotted into armor. Include armor slots in CollectProtection
11 Months Ago
Merge from tick_limit_improvements
11 Months Ago
Better maxpacketspersecond_tick lag forgiveness
11 Months Ago
When trying to change replicated convars from the F1 menu on the client / from the editor, send the replicated convar to the server (as if you prefixed it with `sv`) instead of telling the client it can't change replicated convars locally
11 Months Ago
- Cleaned up layer setup - Bow strings setup on additive layer again - Renames
11 Months Ago
Better horse grounded checks
11 Months Ago
Restored breed max speed scale
11 Months Ago
Add convars for boat purchases as well - `vendor_sub_solo_enabled` - `vendor_sub_duo_enabled` - `vendor_rowboat_enabled` - `vendor_rhib_enabled`
11 Months Ago
merge from workshop_normalmap_issue
11 Months Ago
Add primitive gamemode to manifest so it can be loaded
11 Months Ago
Now that we have convars, apply default settings to primitive gamemode - block metal & hqm upgrade tiers - disable patrol heli event - disable purchase of minicopter, scrap heli & attack heli from airwolf vendor (he only sells hot air balloon now)
11 Months Ago
New: Editor-Server can playback a server demo Mimics how client demos are played back - streams commands to the server for execution. Currently doesn't spawn players/has some entities missing - that's next to investigate Tests: Took an old 5 min demo and played it back until it stopped the editor play session.
11 Months Ago
Increased horse wheel mass to 600 Tweaked braking forces
11 Months Ago
Added replicated convars to control vehicle purchases `vendor_minicopter_enabled` `vendor_hab_enabled` `vendor_attack_heli_enabled` `vendor_scrap_heli_enabled` Will modify the conversation options of the NPCs so you don't see blocked vehicles available for purchase & block the purchase of the vehicle itself
11 Months Ago
- Added Hopper mounts - updated hopper mesh
11 Months Ago
main -> 4ShotMiniCrossbow
11 Months Ago
Fixed server events being removed from list of events when disabled Fixed toggling server event not being printed to server console
11 Months Ago
Horse clipping checks Created new saddle prefabs Prevent movement colliders
11 Months Ago
Initial
11 Months Ago
Set up jungle ruins beam kit prefabs