125,574 Commits over 4,171 Days - 1.25cph!

4 Years Ago
Merge from main
4 Years Ago
East side finalization WIP
4 Years Ago
tweak modular vehicle texture
4 Years Ago
Powerline prefab topology updates (now add building topology around them, instead of old powerline topology)
4 Years Ago
Scrap transport heli stats
4 Years Ago
RustNative update
4 Years Ago
merge from main
4 Years Ago
merge from Landmine
4 Years Ago
Better ring rail / ring road corner postprocessing / smoothing
4 Years Ago
Keep rail straight at rail / road intersections
4 Years Ago
Added rail / railside topologies
4 Years Ago
Updated fish stats Finished implementing submarine stat
4 Years Ago
Added per fish type catch stats and achievement unlock
4 Years Ago
Shredder merge fixes
4 Years Ago
Merge from main
4 Years Ago
Closing the inventory will now highlight the currently equipped item on the belt bar if another item was selected while the inventory was open
4 Years Ago
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4 Years Ago
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4 Years Ago
Better ResetState implementation for instruments, should stop the parenting errors when instruments are returned to the pool
4 Years Ago
pathing vis/test
4 Years Ago
merge from deployed_recorder_nre_fix
4 Years Ago
Potential fix for DeployedRecorders throwing an error when coming into range, was unable to repro
4 Years Ago
Fixed WorkCart height on above-ground tracks, and collision issues with above-ground tracks. Work Cart now drivers properly above ground with collisions enabled
4 Years Ago
Added an improved TrainIsland scene
4 Years Ago
Simplify the taxi kick method now that mount points are stored on each module
4 Years Ago
Fix not being able to kick players from taxi module from driver seat
4 Years Ago
Fixed mountable instruments not playing sound if the local player (not on the instrument) was mounted to something
4 Years Ago
Merge Main -> rail_network
4 Years Ago
Merge TrainOnRails -> rail_network
4 Years Ago
Fixed magnet crane jittery driving feel (due to interpolation setting). Non-movement rotation is still jittery, that's a more ingrained issue.
4 Years Ago
Magnet Crane turning was still feeling too fast on a live server. Removed the additional steering torque.
4 Years Ago
subtracting cs 69132, 69093, 69091, 68657, 68908 - reflex update causing compatibility issues with AMD GPU's, game running at 3FPS
4 Years Ago
subtracting cs 69132, 69093, 69091 - reflex update causing compatibility issues with AMD GPU's, game running at 3FPS
4 Years Ago
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4 Years Ago
Cleaning up methods for height query. Can now query height for any time and state.
4 Years Ago
merge from LoadingScreen_02 (minor fixes)
4 Years Ago
fixed more text overflow issues
4 Years Ago
merge from main
4 Years Ago
more wip tests
4 Years Ago
merge from main
4 Years Ago
merge from LoadingScreen_02 (fixes / improvements)
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Minor magnet crane tweak after further testing
4 Years Ago
Fixed work cart gravity calculation being backwards (so uphill was faster, downhill slower)
4 Years Ago
GenerateRailMeshes now generates a TrainTrackSpline script with a spline that the train can follow. WorkCart can now run on the above-ground rails - but not very accurately as the drop to terrain height that the real tracks use is so far ignored.
4 Years Ago
TrainIsland track testing scene
4 Years Ago
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4 Years Ago
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