194,186 Commits over 4,079 Days - 1.98cph!

54 Days Ago
Added editor-only options for disabling set admin/dev/auth level. Added options to Rust Editor.
54 Days Ago
merge form main
54 Days Ago
Set corpse timePlaced when spawning it
54 Days Ago
Corpse colliders now ignore the Physics Debris layer only on the client Fixed some colliders sticking out Coffin corpse tweaks
54 Days Ago
Updated Water Treatment Colliders
54 Days Ago
River source prefab minor fixes
54 Days Ago
merge from chickencostume_burstcloth
54 Days Ago
Burst cloth settings tweak
54 Days Ago
Rivers scale up their width faster
54 Days Ago
Fixed many large rivers not getting placed due to bug in river end topology check
54 Days Ago
S2P Monument
54 Days Ago
Common monument wrong doings
54 Days Ago
network++ save++
54 Days Ago
CraggyIsland Update
54 Days Ago
condenser texture sizes for Ao maps, del some unused models, reduced culling distance on prefabs
54 Days Ago
merge from art_generic_props
54 Days Ago
merge from sunkenknife 117496
54 Days Ago
Jungle river reeds (reusing old assets for now)
54 Days Ago
River generation improvements
54 Days Ago
ziggurat topology painting improvements, better road connection added
54 Days Ago
Include jungle biome in world config
54 Days Ago
Update nearby vines when a tree respawns
54 Days Ago
Revert chair.static mount pose
54 Days Ago
Moved to /effects
54 Days Ago
Trail ready for mirrored orientation.
54 Days Ago
Fresnel opacity.
54 Days Ago
Even more orientation fixes.
54 Days Ago
Fix vines double spawning when loading
54 Days Ago
Orientation fix.
54 Days Ago
WIP (some temp stuff)
54 Days Ago
54 Days Ago
Vine swinging trees no longer immortal Spawns an immortal stump entity when killed, stump will respawn the tree after 10s (wip obviously) Will not spawn if a player is in proximity
54 Days Ago
Midair visibility WIP. Texture optimiziation. Slash instead of blunt dmg.
54 Days Ago
Improved bone positions so head stays up during run animation
54 Days Ago
Merge from main
54 Days Ago
Sav backup
54 Days Ago
Hierarchy changes to prevent burst cloth NREs in debugcamera Game ObjectLOD burst cloth controller
54 Days Ago
Adjust skin id to fix conflict with main, unlock via the abyss pack
54 Days Ago
Merge from main
54 Days Ago
Ensure full river target count is placed outside jungle, in addition to any river candidates inside jungle
54 Days Ago
merge from softcore_update -> aux2
54 Days Ago
merge from upkeep_changes -> softcore_update
55 Days Ago
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55 Days Ago
Set `use_door_upkeep_brackets = true` in softcore gamemode
55 Days Ago
RustNative update (jungle biome improvements) Jungle biome now works on all map sizes Jungle biome now less torn apart (mostly one continuous area) Jungle biome now larger overall
55 Days Ago
Add extra phrase to show both building block and door upkeep brackets in the TC loot panel
55 Days Ago
Add support for doors to have their own upkeep brackets and calculate upkeep seperately in softcore mode - store List<Doors> per building - calculate different upkeep brackets for doors vs building blocks - show both "10 blocks at 10%, 5 doors at 20%" in TC tooltip if doors are on the base Placeholder values for door upkeep brackets
55 Days Ago
wip patched in DBS
55 Days Ago
New: TickInterpolatorCache - a sparse, bulk TickInterpolator array - Comes with it's own stress tests (they pass, but need to investigate perf) - Depends on PlayerCache, but I need to modify it to provide more stability Building block towards jobifying tick history processing. Tests: ran unit tests
55 Days Ago
merge from softcore_update