125,440 Commits over 4,171 Days - 1.25cph!

18 Days Ago
merge from vm_syringe_wounded_sound_fix
18 Days Ago
merge from laserlightfixes
18 Days Ago
merge from optimize_sleeping_bags
18 Days Ago
merge from c4_stacking_fix
18 Days Ago
rollback save++
18 Days Ago
network++ save++
18 Days Ago
merge from decor_lighting_dlc
18 Days Ago
Small tweak on fairy point.
18 Days Ago
Fixed all remaining ghost bulbs I think.
18 Days Ago
clothing_mannequin platform, guidemesh updated and icon updated
18 Days Ago
clothing mannequin corpse setup
18 Days Ago
resized mannequin textures to 2k, added gibs
18 Days Ago
clothing_mannequin lods
18 Days Ago
Set MP5 high for the same reason
18 Days Ago
Every projectile weapon now has a maximum effect distance that the effect can be heard Set the bolt to an insanely high value (FOR TESTING - NOT FINAL)
Rin
18 Days Ago
Fixed water bodies
18 Days Ago
Effects can now be provided with a max distance If this new max distance is provided then we will do an additional distance check to see if the effect should be sent to any connection within the new max distance Eg effect will check distance to see if the other player is close enough regardless of default network range
Rin
19 Days Ago
More terrain sculpting and smoothing
19 Days Ago
Add in convar to enable/disable long distance sounds, force the longer ShouldNetworkTo entity signal check if i or occlusion are enabled
Rin
19 Days Ago
Added safezone and sentry
19 Days Ago
Run scene2prefab (skip HLOD)
19 Days Ago
Only show sleepingbag team labels if: Sleeping bag and player are in building priv Have a hammer out
19 Days Ago
more_ui_fixes_3 -> main
19 Days Ago
Fix a problem which would sometimes not display your favourite servers Reduce the amount of search pruning: it was too severe: We were overly pruning servers based on wipe and play times, but servers in the favourites aren't guaranteed to having these values. This was causing us to excessivly prune search results that didnt need to be pruned.
19 Days Ago
Never skip checking objects for references or we'll delete things we need
19 Days Ago
Remove left over log in loading screen
19 Days Ago
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19 Days Ago
more_ui_fixes_3 -> main
19 Days Ago
PT Boat progress
19 Days Ago
Disable flattening on a few more components Remove duplicated DungeonGridLink in entrance_ferry_terminal
19 Days Ago
tweaked mannequin skinning to work better with poses
Rin
19 Days Ago
WIP water bodies
Rin
19 Days Ago
Add workcart spawn
Rin
19 Days Ago
Re-enable vine trees added icelake altered iceberg
19 Days Ago
Cabinet casts a cookie'd spotlight forward. + Related files.
19 Days Ago
Test scene changes
19 Days Ago
Can drive in between obstacles better Left side preference seems to be the way to go Increase distance awareness
19 Days Ago
Better avoidance model Rather than appending left,right,left,right directions append all left centre then right When picking an avoidance direction attempt to pick a side that that containues with the ongoing steer, eg pick a left side if currently going left Flip steering direction (was steering left when meant to be right)
Rin
19 Days Ago
Added different triggers, NPCs, Static vendirng machines
19 Days Ago
Merge from foliage_displacement_improvements
19 Days Ago
Merge from main
Rin
20 Days Ago
merge from main
20 Days Ago
Merge from s2p_flatten
20 Days Ago
Run scene2prefab (skip HLOD)
20 Days Ago
Merge from main
20 Days Ago
Remove redundant DungeonGridInfo component from ferry terminal train tunnel entrance
20 Days Ago
Handle references to any component instead of just transforms, just to be safe Fix DungeonGridInfo NRE because DungeonVolume is no longer a child after flattening Fix animators breaking after S2P flattening
20 Days Ago
update deep_sea/portals
20 Days Ago
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20 Days Ago
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