201,998 Commits over 4,171 Days - 2.02cph!

12 Months Ago
merge from preventbuilding_dungeons_fix
12 Months Ago
Revised my AttachedMonument field change so we don't lose any already assigned monuments
12 Months Ago
Flagged all underwater labs prevent building volumes to auto find their MonumentInfo Fixes barricades deployable in Underwater Labs
12 Months Ago
PreventBuildingMonumentTag can now get its MonumentInfo at runtime using TerrainMeta.Path.FindClosest This will allow prevent building volumes from monument not running S2P (like underwater labs) to get their MonumentInfo assigned correctly
12 Months Ago
Allow wolves to target other wildlife again, fix errors when target dies while circling
12 Months Ago
Optimize wolves LoS checks (ignore other wolves, spread computations over multiple frames, pool sight events), also ignore players in safe zones
12 Months Ago
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12 Months Ago
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12 Months Ago
merge from fix_weapon_mod_avg -> main
12 Months Ago
Fixed broken rad counts from container Amounts update on changed instead
12 Months Ago
digital clock sounds
12 Months Ago
merge from itempool_fix
12 Months Ago
Fixed items not resetting their flags when entering the pool, fixes the cooking icon appearing on recycled items also reset contents and parent ItemContainer for safety
12 Months Ago
Fixed some properties of weapon mods using average instead of multiplying scalars together - example: 8x scope + GCO was going from +50% recoil -> +30% recoil instead of +65% recoil
12 Months Ago
Fixed refillvitals command showing a water damage indicator on screen, game is fixed
12 Months Ago
Tweak slope conforming
12 Months Ago
viewmodel updates
12 Months Ago
Fix inverted transition in wolf fsm
12 Months Ago
Player loot method to grab rads
12 Months Ago
'refillvitalsall' command now includes spawned bots Codegen
12 Months Ago
Rerouted to ItemContainer instead
12 Months Ago
updated 3p anims, updated world model anims
12 Months Ago
DPV socket excludes artifical water - InWater socket mod allows exclusion of artifical water - added separate error when socket requires a body of water
12 Months Ago
Fixed a bug crashing the editor on start ModInit was too early for ItemManager?
12 Months Ago
Disallow Panel:SetHTML on panels with non empty hostname
12 Months Ago
Water volumes report correct overallDepth from WaterInfo - measured against the bottom of the volume or a cut-off plane
12 Months Ago
GCO techtree reduced homing missile launcher research cost
12 Months Ago
Update gmod.code-workspace Pull Request: Use m_yaw/m_pitch instead of hardcoded values in taunt cam DNumSlidier: Setting min or max value updates slider pos Merge some math lib optimizations from a Pull Request
12 Months Ago
Restored WallpaperPlanner OnFrame null checks removed in 103779
12 Months Ago
Attempt at routing rad amounts through item containers
12 Months Ago
merge from wallpaper
12 Months Ago
Fixed wallpaper construction possible mismatch when the current placement is invalid
12 Months Ago
Added LODs for jungle ruin walls (just a couple remaining to do)
12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
Re-enable layout masks
12 Months Ago
Allow SkinViewer to work without an ItemDef if we specified a prefab resource path This allows item-less store items to work (underwears or dances for example)
12 Months Ago
Sunburn swimsuit framing
12 Months Ago
merge from main
12 Months Ago
merge from world_update_2
12 Months Ago
Rowboat.Population avoids "Decor" topology
12 Months Ago
subtracting 103750 getignore_optimisations
12 Months Ago
Sunburn underwear
12 Months Ago
separated client/server compile fix for DPV
12 Months Ago
merge DPV fixes
12 Months Ago
DPV requires fuels storage to be empty before you can pick it up - server sends an additional fuel info update when fuel storage inventory has an item removed/added (stack count change doesn't trigger this)
12 Months Ago
Added RadialBlur to AlwaysIncludedShaders
12 Months Ago
Enabled Mountain toplogy use on lakes unique environments
12 Months Ago
merge from main
12 Months Ago
reduced rotate amount in viewmodel