195,819 Commits over 4,110 Days - 1.99cph!

1 Year Ago
Added support for multiple disable groups to CinematicEntity
1 Year Ago
Merge from main
1 Year Ago
Merge main -> Aux2
1 Year Ago
Fixed broken modular car spawn commands
1 Year Ago
main -> Aux2
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
VM camera anims for SMG, MP5 and Thompson
1 Year Ago
Gesture collection is now a BaseScriptableObjet, doesn't need to be referenced by the BasePlayer
1 Year Ago
Merge from hackweek_renderlod_collapse
1 Year Ago
Added ch47event convar, similar to cargoshipevent
1 Year Ago
Added a MapRenderer.DebugLabs convar to debug lab rendering issues in a build
1 Year Ago
Don't collapse renderers if they are part of a LightGroupAtTime
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Fixed stacks of engine components being lost when dragging over existing items in the modular car engine bay editor UI
1 Year Ago
Double size of mixing table recipe list from 4 -> 8 recipes shown at once
1 Year Ago
Merge from main
1 Year Ago
Remove one more doNonUserSpawn, fix compile
1 Year Ago
Merge from main
1 Year Ago
Initial cinematic rig setup/mats
1 Year Ago
Remove no-longer-used 'non-user-spawn' modular car engine code
1 Year Ago
Example arctic hazmat setup (will need to be fixed before merging to main)
1 Year Ago
Better way to recognize the underlying skin renderer Update skin parameters when clothing changes so that skin colour is applied to any skin renderers that are part of the clothing viewmodel addition Revert shader shanges (they're in the history if we ever revisit the idea)
1 Year Ago
Merge main -> Bikes
1 Year Ago
merge from ModelViewerFixes
1 Year Ago
Successfully ignores people who try to block its path
1 Year Ago
Fix in-game news header stretching/squishing
1 Year Ago
Codegen
1 Year Ago
Add `auto_refresh_region` convar - defaults to false on linux so it only gets ping region on startup
1 Year Ago
Debug lists Ensure targets are in the right dictionaries Ignored players are now properly removed from the blockers list
1 Year Ago
Fixed crashes due to recent changes to gib system Let's try this again: unload unreferenced materials in more places This is aimed at making sure content from maps is unloaded before content from another map is loaded
1 Year Ago
RPC fixes. Deploy in correct state. Auto select functionality.
1 Year Ago
Imported Dolly and Trolley Props Added Textures and Materials for Dolly and Trolleys Setup Dolly and Trolley Prefabs, Colliders and LODS
1 Year Ago
blunderbus 3p and gun anims update
1 Year Ago
Merge gymnastics
1 Year Ago
1 Year Ago
More wip
1 Year Ago
Do not detect molotovs
1 Year Ago
linked 4 shotgun ammo types to ammo bones in blunderbus viewmodel prefab and edited swap ammo script. Also removed shotgun ammo reference meshs from viewmodel rig export
1 Year Ago
Show "not in service" on the ferry's sign if the ferry is going to be removed
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed DMenuOptionCVar resetting from cvar too early in certain use cases
1 Year Ago
Reduced the minimum water required to throw from a water jug from 1000ml to 100ml
1 Year Ago
Added admin convar to allow all player based skinned mesh renderers to be able to enable/disable update offscreen. Enabled will prevent popping of players at corners of frames when doing cinematics
1 Year Ago
Allow this kind of circuit to work where the passthrough goes directly into the close side input and closes the door when powered https://files.facepunch.com/Flavien/Ml84foJgYsxuLlqZ.png
1 Year Ago
Debugging
1 Year Ago
Handcuff item locking
1 Year Ago
Fixed potential OOB index error when clearing parented wire segments