201,998 Commits over 4,171 Days - 2.02cph!

12 Months Ago
'refillsvital' command can now take multiple player names as arguments (leave blank to target yourself like before) Added 'refillvitalsall' to heal every active players on the server
12 Months Ago
Bugfix: RCon test page now works It's barebones, but enough. Tests: tested in local session, could see commands take effect
12 Months Ago
Use GetCornersNonAlloc to avoid unity copying the npc paths everytime they are accessed
12 Months Ago
merge from gco - WIP
12 Months Ago
DPV uses correct WaterLevel test for getting player WaterFactor
12 Months Ago
Weekly Skins
12 Months Ago
merge from main
12 Months Ago
Cover performance critical code with time warnings
12 Months Ago
Merge from world_update_2
12 Months Ago
Erosion proof of concept
12 Months Ago
merge from getignore_optimisations
12 Months Ago
Skip entity query distance checks in wolf sight to avoid doing them twice
12 Months Ago
merge from store-ui-dlc-pages
12 Months Ago
merge from workshopeditor_improvements
12 Months Ago
Fixed Parallel.For ignoring its start index parameter, which luckily has so far always been 0 (introduced in 2017)
12 Months Ago
Added ParticleSystemPostIK + some temp files
12 Months Ago
Merge TrainDecouplingImprovements -> main
12 Months Ago
Fixed loot wagons overwriting the baseTrain data that had already been set in TrainCar. Fixes visual issue with coupling points not moving to the correct angle
12 Months Ago
Fixed mixing table "X seconds remaining" wrong decimal formatting (introduced in 103559)
12 Months Ago
Mounted length modifier in Frontier Hazmat changed to 1.0 (was 0)
12 Months Ago
walllpaper sounds
12 Months Ago
Frontier hazmat backpiece removed when backpack is equipped
12 Months Ago
Increased edit panel scroll sensivity
12 Months Ago
Added input fields to the skin workshop item editor sliders, so you can type in values directly
12 Months Ago
Quick optimization pass on tree-impact FX. No longer taxes CPU on needless flake collisions etc. Related material tweaks.
12 Months Ago
Localized voice props dlc store page
12 Months Ago
gco sound
12 Months Ago
Localized soundtrack and sunburn dlc store page
12 Months Ago
Localized instruments dlc store tab
12 Months Ago
merge from doorcontroller_pickup_door_fix
12 Months Ago
Picking up a door with a door controller attached now gives you back the door controller
12 Months Ago
Added SimpleBuildingBlockModelVariant to allow frontier high wall to randomise its model when deployed Model variants are synced between all clients and set using flags
12 Months Ago
Have the wolve's meshes rotate to follow their movement on slopes, but only the pitch, and only up to 30 degrees
12 Months Ago
- attachments set up for viewmodel and 3p - states to hide elements of the viewmodel anims where needed - initial vm renderer script (disabled for now)
12 Months Ago
merge from dropped_item_perf_improvements
12 Months Ago
Missing Radiation files
12 Months Ago
Rename `materials/games/16/gstring.png` to `gstringv2.png` This matches the folder name the game uses. Merged Pull Requests * Typo In Motor Tool * Use math.tau in some places instead of 2π * TTT: Fix Swedish chef language borking setting * Map Category for G String maps Fixed game mounting folders that it's only supposed to on local builds
12 Months Ago
Balanced radioactive water splashes on players Balanced radioactive water sprinker splashes on players Moved Radiation calculations (tiers, protection discounts) to its own static class rather than storing it in TriggerRadiation
12 Months Ago
New: Initial version of Save Viewer It's very simplistic, but currently displays ID, prefab name, and parent ID (if exists). Allows to search by these and prefab name Tests: loaded a test save from staging server (200k entities, 20mb), was able to interact and get data I wanted
12 Months Ago
Clean: simplify code in WhatUsesThis.ParsePrefab Tests: none, trivial changes
12 Months Ago
Merge from world_update_2
12 Months Ago
footer price value
12 Months Ago
Strip out price
12 Months Ago
Hopefully made WaterBody water level determination work on the server (now using collider instead of renderer)
12 Months Ago
Fix wolf anim not always being cancelled on state transitions, add "or" transitions, wolves will now all flee together instead of separating if one is shot while the player is protected by fire or is very far away
12 Months Ago
Localized Adobe, Brick and Brutalist store pages
12 Months Ago
merge from main
12 Months Ago
Fix subtext on variants
12 Months Ago
Rads are applyed to player motabolism instead
12 Months Ago
added a temporary box to frontier high wall prefab to debug visibility