202,249 Commits over 4,171 Days - 2.02cph!

1 Year Ago
audio playback toggle on soundtrack view
1 Year Ago
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1 Year Ago
Soundtrack DLC page
1 Year Ago
Merge from main
1 Year Ago
merge from radtown redux
1 Year Ago
merge from ocean wreck buoy
1 Year Ago
merge from legacy wood log piles
1 Year Ago
merge from divesites branch
1 Year Ago
merge from cliff branch
1 Year Ago
merge from main
1 Year Ago
Merge from arm64_native_libraries
1 Year Ago
Added back old arid rock formations in procmap stack
1 Year Ago
removed stone splat from medium rock formation prefabs
1 Year Ago
Added custom sorting mode - uses a snapshot of the current state of the container and will try and recreate that Still WIP, has some issues
1 Year Ago
Profiling UI updates Added a stack option, will consolidate any possible item stacks prior to sorting Added a category option, mirrors order of F1 menu Added a new JarrydTestMap option
1 Year Ago
Metas that belong here.
1 Year Ago
Added flex versions of all of the standard rust labels Added option to sort by count and condition Added option to reverse whatever sort is selected
1 Year Ago
Refactor sorting settings data storage, authoring UI now supports Apply/Cancel Don't show sorting config button if box doesn't have a storage adaptor
1 Year Ago
Code cleanup, compile fixes
1 Year Ago
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1 Year Ago
Can now toggle alarms on/off in the UI Minor UI flow fixes
1 Year Ago
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1 Year Ago
new mussels tiling material
1 Year Ago
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1 Year Ago
More UI layout tweaks, delete button, max alarm count
1 Year Ago
Finalized heli for merging. Better distance scaling on impacts.
1 Year Ago
ARM64 native libraries
1 Year Ago
Map shader now takes water depth from shore vectors into account Fixed shore vectors that are fed into shader system ignoring lakes and water carving volumes
1 Year Ago
Fixed RustCamera environment determination not taking water carving volumes into account
1 Year Ago
More UI work, can now set alarms and save them using the config screen
1 Year Ago
Car radio now works on 1module_cockpit_with_engine. Video https://files.facepunch.com/jacob/1b0511b1/Unity_sqK5oqgNUy.mp4 - WIP Visuals - behaves just like the deployable boombox but without casettes or the need for power - may revisit casette functionality later - still need to add checks for the car is powered on - still need to setup armoured cockpit and regular cockpit
1 Year Ago
Voiceprops page with dancing models
1 Year Ago
Map tools now inject appropriate sizing and seed values into WorldSetup Correct WorldSetup reference grabbed
1 Year Ago
Sanity check to ensure we are in the correct scene Button link up Initial update loop
1 Year Ago
WIP Car radio code setup
1 Year Ago
grabbed latest playeranimation controller from playerRigUpdate branch
1 Year Ago
Clean: Fixing deprecation warnings in Content Also did a drive-by on all the extra newlines Tests: spawned a vehicle with the component, observed vfx in water
1 Year Ago
Styles setup
1 Year Ago
Base UI Toolkit setup
1 Year Ago
Fixed Entity:RemoveAllDecals not working on players serverside Hide mat_reduceparticles warning in VBSP Do not reset $lightmap if the engine didn't set it in the first place. Fixed performance degradation with lots of static props Prevent potential crash with NWVars Fixed a copypaste error in edit_sky Replace debug.getregistry usage with RegisterMetaTable (Pull Request) Fixed crash with threaded addon file access Fixed compile warning in Bootil Squeeze a few frames from static prop rendering
1 Year Ago
Clean: Fixed deprecation warnings in Third Party/Community package Replaced obsolete RequestFileFromServer by implementing IServerFileReciever. Regenerated RPC codegen. Will need to update the public repo as well. Tests: insufficient, booted up local session, but couldn't test the new API.
1 Year Ago
Fixed crash with threaded addon file access Fixed compile warning in Bootil Squeeze a few frames from static prop rendering
1 Year Ago
Initial commits - just some commenting
1 Year Ago
Clean: Fixing deprecated code in most of Third Party packages - Removal of dead code dependent on SystemInfo.supportsImageEffects or SystemInfo.supportsRenderTextures - Removal of MarkRestoreExpected calls - Using ParticleSystem.MainModule to set multipliers Tests: none, trivial changes
1 Year Ago
Clean: fixing deprecation warnings in Standard Assets - Removed dead code around SystemInfo.supportsImageEffects - Removed MarkRestoreExpected calls - Use ParticleSystem's module to control multipliers Tests: none, trivial changes
1 Year Ago
Instruments DLC page
1 Year Ago
Clean: upgrade deprecated code in Plugins - Replacing WWW with UnityWebRequest, also updated success checks to more generic versions - Texture.Resize -> Texture.Reinitialize - Mute deprecation warning when accessing a value (since we validate beforehand) - EditorGUILayout.EnumMaskField -> EditorGUILayout.EnumFlagsField Tests: Booted up local session - no new warnings/errors in logs, code took expected branches
1 Year Ago
Config UI work, can set alarms time using an input field or a slider Added ClockSlider
1 Year Ago
Clean: Disable Obsolete warnings in TextMeshPro pkg This is external package, so we should just ignore what happens in their pond. Tests: none, trivial change