139,093 Commits over 4,352 Days - 1.33cph!

2 Years Ago
Merge from main -> full_server_demos
2 Years Ago
Fix not using FreeList() when adding proper pooling
2 Years Ago
merge main -> analytics_pooling_refactor
2 Years Ago
TTT: Code clean ups (Community Pull Request) Use player.Iterator, use net.WritePlayer, remove self.Weapon/self.Entity usage
2 Years Ago
TTT: Fixed can_rag_pin_inno overwriting can_rag_pin in Magneto Stick (Community Contribution) Fixed func_breakable_surf crashes on spawn Added a warning when C_OP_WorldCollideConstraint gets insane values Fixed regression with nextbot pathfinding involving ladders Rookie mistake Fixed certain brushes not having any collisions on maps Better refcounting for model decal materials Clicking in the Paint tool UI will always bring up the paint tool Precache physgun materials Let's try releasing decal materials (and textures) on map shutdown Do not look for awesomium_process.exe on linux Reload default decals after clearing the entire list Added gmod_sneak_attack to disable HL2 sneak attack system Defaults to enabled naturally GM:PropBreak uses attacker, not inflictor for the player GM:PropBreak checks for physics attacker Prop physics damage tries to set correct attacker Owned combine ball (AR2) breaking a crate now has the correct attacker TTT: Code clean ups (Community Pull Request) Use player.Iterator, use net.WritePlayer, remove self.Weapon/self.Entity usage
2 Years Ago
TTT: Code clean ups (Community Pull Request) Use player.Iterator, use net.WritePlayer, remove self.Weapon/self.Entity usage
2 Years Ago
Fixed regression with nextbot pathfinding involving ladders Rookie mistake Fixed certain brushes not having any collisions on maps Better refcounting for model decal materials Clicking in the Paint tool UI will always bring up the paint tool Precache physgun materials Let's try releasing decal materials (and textures) on map shutdown Do not look for awesomium_process.exe on linux Reload default decals after clearing the entire list Added gmod_sneak_attack to disable HL2 sneak attack system Defaults to enabled naturally GM:PropBreak uses attacker, not inflictor for the player GM:PropBreak checks for physics attacker Prop physics damage tries to set correct attacker Owned combine ball (AR2) breaking a crate now has the correct attacker
2 Years Ago
GM:PropBreak uses attacker, not inflictor for the player GM:PropBreak checks for physics attacker Prop physics damage tries to set correct attacker Owned combine ball (AR2) breaking a crate now has the correct attacker
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Attempted solution to killing players when dismounting from ComputerStation
2 Years Ago
Do not look for awesomium_process.exe on linux Reload default decals after clearing the entire list Added gmod_sneak_attack to disable HL2 sneak attack system Defaults to enabled naturally
2 Years Ago
Level 3 hall, cctv room and vent progress, sat tube progress
2 Years Ago
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2 Years Ago
merge from tutorial_island
2 Years Ago
Unsaved
2 Years Ago
Prompt asset updates
2 Years Ago
Nixed flame_jet atlas, not needed Smoke omni RC Scene backup
2 Years Ago
Added an error toast if the player attempets to start a tutorial and no empty slots are available The above scenario will no longer kill the player in the process of attempting to spawn an island
2 Years Ago
Add achievements for tutorial island
2 Years Ago
Dressing tweaks
2 Years Ago
Added some more help to the mid mission conversation with the survivor
2 Years Ago
Don't run softcore loot reclaim process for deaths on the tutorial island
2 Years Ago
Building blocks can no longer be damaged by players in the tutorial, prevents some soft lock scenarios
2 Years Ago
Fixed skin viewer item spin being affected by framerate
2 Years Ago
Fixed neighbouring active tutorial islands getting deleted when a tutorial island is cleaned up
2 Years Ago
If the player is missing a rock in their inventory at any point during the tutorial give the player a new one, check every 10s
2 Years Ago
Tweak TC dialogue text to explain that nobody else can build nearby
2 Years Ago
Brutalist church progress
2 Years Ago
Fixed being able to upgrade to stone during tutorial
2 Years Ago
Fixed another place where the time of day could leak
2 Years Ago
Fix client time of day being stuck at 6pm when not in tutorial (hope everyone on staging enjoyed the sunshine) Tutorial system no longer uses admintime to manipulate time of day, see new admin.evaluatedAdminTime
2 Years Ago
Ensured local player has items respects conditiional check Ensured blueprint buttons respects conditional check
2 Years Ago
Precache physgun materials Let's try releasing decal materials (and textures) on map shutdown
2 Years Ago
Debugging backup
2 Years Ago
Ensure quick craft UI respects ingredient condition
2 Years Ago
Better refcounting for model decal materials Clicking in the Paint tool UI will always bring up the paint tool
2 Years Ago
Item crafter now checks to ensure conditional items have a condition above 0 in order to use them to craft other things
2 Years Ago
Real merge to main
2 Years Ago
Removed redundant logs
2 Years Ago
Merged to main
2 Years Ago
Fixed some perf mess ups in merge Fixed re-introduction of broken vendor names bug
2 Years Ago
Merged main
2 Years Ago
Fixed regression with nextbot pathfinding involving ladders Rookie mistake Fixed certain brushes not having any collisions on maps
2 Years Ago
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2 Years Ago
merge from cinematic_tool_branch_swap
2 Years Ago
merge from disable_browser_changeset
2 Years Ago
merge from vendor_fixes_2
2 Years Ago
merge from fix_backpack_holstering_again
2 Years Ago
network++