130,917 Commits over 4,232 Days - 1.29cph!

11 Days Ago
Merge from main
11 Days Ago
main -> building_planner_viewmodel
11 Days Ago
vehicle_ui_sidecar -> main
11 Days Ago
Make sure the sidecar is added to the f1 vehicle menu, it was missing
11 Days Ago
vendor_drone_accessibility -> main
11 Days Ago
clean up the ui icon
11 Days Ago
main -> drone_accessibility
11 Days Ago
merge from puzzle_reset_changes -> main
11 Days Ago
Redo codegen becasue it was failing to merge
11 Days Ago
merge from main -> puzzle_reset_changes
11 Days Ago
Merge from main
11 Days Ago
Increase the speed of player elevators (3m/s -> 5m/s) Reduce the delay at the end of the lift movement for player elevators (1s -> 0.2s)
11 Days Ago
Prevent barrels from starting the reset timer (so players can't shoot barrels to start reset time) S2P
11 Days Ago
merge from puzzle_reset_changes/arctic_research -> puzzle_reset_changes
11 Days Ago
Set all spawn groups to spawn their existing maximum amount per tick so it works correctly with the puzzle reset S2P
11 Days Ago
Remove old elevator IO entity
11 Days Ago
Fix power status not updating properly when an elevator is killed
11 Days Ago
Add the rest of the SpawnGroups in arctic to the single puzzle reset - otherwise people could loot arctic for free because AI won't respawn until someone loots the blue keycard rooms
11 Days Ago
Merge from hackweek_boxsorting
11 Days Ago
Styling updates
11 Days Ago
Ignore snowmobile spawn group since it doesn't track snowmobile count
11 Days Ago
Handle SpawnGroups automatically that don't have enough spawn positions to hit the maximum
11 Days Ago
Show what SpawnGroup has been looted in the ddraw
11 Days Ago
Update sort button to restore previous padding settings
11 Days Ago
Add radiation to arctic research and pause until looted S2P
11 Days Ago
Codegen
11 Days Ago
Merge from main
11 Days Ago
Delete the 2nd puzzle reset for scientist spawners only, attach everything to the main puzzle reset
11 Days Ago
Merge two PuzzleReset inside the garages into the main puzzle reset - move all the RespawnGroups & ResetEnts over - run "Process" so all SpawnGroup positions are changed - should cause both blue keycard garages to reset with the rest of the monument (except we aren't done yet!)
11 Days Ago
Added server.monumentPuzzleResetRadiation, will disable the new radiation behaviour and fall back to the old behaviour Removed some leftover logs
11 Days Ago
Fix 'puzzlereset' command not turning off radiation
11 Days Ago
merge from boat_building
11 Days Ago
Can't push anchored boats...
11 Days Ago
merge from boat_building
11 Days Ago
Boats can now be pushed by players. Initial checks/limitations. More to do later.
11 Days Ago
Another fix PuzzleReset not calculating if looted - poll if PuzzleReset is looted instead of caching as loot can spawn after the PuzzleReset checks it's reset causing it to cache the incorrect value - check if the amount spawned is less than maxPopulation instead of comparing total spawned vs deleted
11 Days Ago
merge from laserdetector_tests
11 Days Ago
Added a laser detector test for fast moving vehicles detection
11 Days Ago
Fix puzzle being considered as looted when unlooted instead of correctly checking if no spawn groups exist
11 Days Ago
Add ddraw to show if the puzzle has been looted or not when `drawpuzzleresets` is enabled
11 Days Ago
Reset steering when no players are aboard, to stop abandoned boats spinning.
11 Days Ago
Fix viewmodel bob spazzing out at high curtimes
11 Days Ago
Remove the ability to use healing "food" items (medkit, healing teas) when prevented from wielding items in a mountable.
11 Days Ago
11 Days Ago
Add ConVar `pauseunlootedpuzzles` to toggle "pause puzzle timer until looted" functionality (default true)
11 Days Ago
undef svc_Menu Fixed CurTime being clamped to float serverside
11 Days Ago
Pause launch site puzzle until crates are looted S2P
11 Days Ago
Pause military tunnels puzzle reset until crates are looted S2P
11 Days Ago
Fix a bunch of things having their own respawn timers instead of using the military tunnels puzzle (even before I deleted the 2nd puzzle reset in military tunnels) - fix bottom lab scientists respawning every 15m instead of with the puzzle (aka stop them spawning on top of players) - fix door barricade above not respawning with the puzzle - fix diesel respawning separately from the puzzle S2P
11 Days Ago
Rust Birthday Balloons - Added prefabs for all variations, fixed orientation, updated model lods and gibs, added wind shader support, ran manifest, etc