121,372 Commits over 4,018 Days - 1.26cph!
Added an option to dump materials of the selected gameobjects (Tools/Cinematic/Dump materials...)
Uses a new MaterialDumps folder in the assets folder
Dumps all textures as well so it can be used on a renderer using a downloaded skin
Fallback fonts for the MLRS font. Handle all languages
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Extended character set for MLRS UI
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Fix MLRS rocket backfire FX flashing on when entering LOD range
Take fuse time into account when showing rocket max distance (for instance HV rockets could fly 3,200m with an unlimited fuse, but actually explode after a maximum of 400m (10-second fuse))
Don't show max distance for MLRS rockets or torpedoes
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Merge from FirstPersonSpectate
Improved handling of disconnected/sleeping players
Move max range calculation to ServerProjectile. A couple of changes
Improved fishing rod vm while first person spectating
ExplosiveInformationPanel now calculates the true Max Distance to show the user, instead of a semi-fabricated one
Fixed instrument vm's when first person spectating
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Update TryFireProjectile comment now that I've tracked down the cause
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Fixed boom box and cassette recorder vm errors when first person spectating
Attach dashboardStorageInstance to dashboardStoragePoint, not rocketStoragePoint
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Revert IPreventSticking interface for sticking stuff to the MLRS (satchel charges etc). Will see if we can do this with the existing bones system.
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