reporust_rebootcancel

114,210 Commits over 3,959 Days - 1.20cph!

6 Days Ago
merge from clothing_items_dissapearing_fix
6 Days Ago
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6 Days Ago
Audio. Alert tick interval.
6 Days Ago
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6 Days Ago
merge from ix_quick_craft_5x
6 Days Ago
merge from era_analytics
6 Days Ago
merge from primitive_gamemode_changelog
6 Days Ago
merge from primitive (only change is Reapplied 112676 - Don't allow deployed firebomb to be deployed in water because science (stomped in 112706))
6 Days Ago
merge from explosive_pickup
6 Days Ago
merge from catapult_ammo_ui_fix
6 Days Ago
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6 Days Ago
merge from mini_crossbow_postnetworkupdate_nre
6 Days Ago
merge from fleck_memory_fixes
6 Days Ago
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6 Days Ago
Added server.clear_bushes_radius, works the same as clear_trees_radius but for bush entities
6 Days Ago
Added debug.dofExposerForceDisable
6 Days Ago
Fix demo button appearing if player has no demo folder
6 Days Ago
Less horizontal frustum shift on the torch holder fire vertical billboard.
6 Days Ago
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6 Days Ago
Fixed fire FX flickering off for a split second every few seconds in the Campfire, Furnaces and Fireplace. (Unity particle system change?)
6 Days Ago
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6 Days Ago
Merge from hotreload_serialiization_fix
6 Days Ago
Remove PromptsPrefab
6 Days Ago
Merge from hotreload_serialiization_fix
6 Days Ago
Build fix
6 Days Ago
Merge from hotreload_serialiization_fix
6 Days Ago
Mark the fields as non-serialized instead, should break less stuff
6 Days Ago
Merge from hotreload_serialiization_fix
6 Days Ago
Compile fix
6 Days Ago
Merge from hotreload_serialiization_fix
6 Days Ago
Remove all serialized fields on the HotReloadSettingsObject, we don't use this in builds anyway Should resolve the serialization error on server boot
6 Days Ago
- Properly clamp mapped entry - Couple more safety checks
6 Days Ago
merge from main
6 Days Ago
Restore siege weapons research costs
6 Days Ago
merge from batteringramdoor_nre_fix
6 Days Ago
merge from highwalls_recipe_fix
6 Days Ago
render actual shadow map for cloud on world shadows, better weather noise, decompress detail noise (artifacts are too noticeable with compression, need to look into further)
6 Days Ago
Fixed BatteringRam.MoveToNormalBreakForce server NRE
6 Days Ago
Duplicated and null ingredients ItemDefiniton tests
6 Days Ago
Fixed ice high wall double ingredients
6 Days Ago
merge from highwalls_recipe_fix
6 Days Ago
6 Days Ago
merge from main
6 Days Ago
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7 Days Ago
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7 Days Ago
Clean: removing unused WaterFactorForPlayer that didn't return WaterInfo Tests: compiles in editor in SERVER+CLIENT mode
7 Days Ago
Bugfix: ensure we cache WaterInfo for players that use various vehicles Some vehicles have custom logic to check how submerged the player is, and we would miss the water info taht was used to calculate it. Tests: tested via DPV - submerged factor was 1 and waterinfo was valid (before it would report factor of 1, but invalid waterinfo).
7 Days Ago
Update: BaseMountable.WaterfactorForPlayer can now return WaterInfo - allows further reusing of the same water info down the line I actually need it to make sure all our player's cached values are correct - will fix in next submit. Tests: none (as it's not in use in this CL)
7 Days Ago
Codegen/manifest to get bet branch working again
7 Days Ago
Phrase update