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129,195 Commits over 4,232 Days - 1.27cph!

8 Days Ago
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8 Days Ago
added walkway A ambience files
8 Days Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
8 Days Ago
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8 Days Ago
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8 Days Ago
heavy_helmet_overlay_fix -> main
8 Days Ago
Fix binoculars + the heavy helmet from rendering weird
8 Days Ago
security tower a lod3 baked now
8 Days Ago
setup flashlight refresh vm anims
8 Days Ago
Heavy plate helmet repose
8 Days Ago
Exhaust fixes.
8 Days Ago
Stray light fix. Cleanup.
8 Days Ago
Final polish.
8 Days Ago
merge from main
8 Days Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
8 Days Ago
menu_bootstrap_change -> main
8 Days Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
8 Days Ago
Moved ambient flies to prefab & improved them.
8 Days Ago
More work on floating walkway optimisation. Flipped normal map of plastics B
8 Days Ago
Adding v4 snowmobile shooting anims
8 Days Ago
riot hat repose
8 Days Ago
merge from boat_building
8 Days Ago
Fix compile error in SocketMod_Anchor
8 Days Ago
Fix compile error
8 Days Ago
Merge from floating_cities
8 Days Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
8 Days Ago
Adjust floating city mission provider transform on Casino Barge Run S2P for floating city scenes
8 Days Ago
Timeshimmer off globally on plight.flares
8 Days Ago
Distance flares.
8 Days Ago
building_planner_viewmodel -> main
8 Days Ago
Merge: from hide_getinternalarrayunsafe - Replaces dangerous API with a safer, updates existing use cases Tests: unit tests
8 Days Ago
Update: replace invalid usage of GetInternalArrayUnsafe Tests: none, trivial change
8 Days Ago
Update: Hide List.GetInternalArrayUnsafe - introduce ListAsReadOnlySpanOf to help deal with casting up (since we don't have ReadOnlySpan<T>.CastUp<U>) - added simple unit tests Tests: ran unit tests
8 Days Ago
Merge from naval_update
8 Days Ago
Merge from naval_missions
8 Days Ago
Run S2P on a bunch of scenes due to updated NPC prefabs
8 Days Ago
Remove planner viewmodel
8 Days Ago
Aniso angle improvements on the nets. PFX pass.
8 Days Ago
Tweaks
8 Days Ago
Merge from naval_missions
8 Days Ago
Deep sea prefab variants missing from manifest entity list
8 Days Ago
Post merge fixes
8 Days Ago
Improve the carousel button behaviour in the full screen store page, now matches the web store
8 Days Ago
Blowpipe - added SFX anim events, set up override controller correctly
8 Days Ago
SAP - updated sfx anim event placement
8 Days Ago
Disable RendererBatch for any doors or windows added to boats.
8 Days Ago
Merge from naval_update
8 Days Ago
Moved food market vendor further back. More geo reduction to floating walkway piece.
8 Days Ago
- Setup metal detector source spawn points for rest of the deep sea islands - Remove NPC name from ConversationData and added to NPCTalking, prevents some NPC's from having names defined in different places - Made placeholder floating city mission provider look not placeholder - Improved how we retrieve conversation data node names
8 Days Ago
Add debug server command to send a convar to a client Fix the log that prints when the client blocks such commands not including the full command string