reporust_rebootcancel

129,869 Commits over 4,232 Days - 1.28cph!

7 Days Ago
- Added RPC name under the info section of RPC packets - Added global filters for server/client realms - Added packet type breakdown of the top packets - Clean restyle of the net graph
7 Days Ago
Command block tests
7 Days Ago
Added the old console to the new developer tool prefab for now
7 Days Ago
Added indirect instancing for the ballpit spheres
7 Days Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
7 Days Ago
Baseline, bootstrap spawns EngineUI2
7 Days Ago
Merging fpbuild related changes to main branch
8 Days Ago
Add a network graph
8 Days Ago
Setting up EngineUI2_DeveloperTools prefab
8 Days Ago
Implemented a simplified version of the ball pit physics in a test scene
8 Days Ago
Auto auth player on placing steering wheel
8 Days Ago
console tools
8 Days Ago
8 Days Ago
Burlap shirt repose/lods
8 Days Ago
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8 Days Ago
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8 Days Ago
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8 Days Ago
plastic please
8 Days Ago
Renamed the prefabs
8 Days Ago
easel lods
8 Days Ago
Fix for texture issue on 3p m15
8 Days Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
8 Days Ago
WIP code, parameters, setup
8 Days Ago
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
8 Days Ago
Console Info Panel
8 Days Ago
Merge from parent
8 Days Ago
merge from automatedtesting
8 Days Ago
Merge from parent
8 Days Ago
Merge from parent
8 Days Ago
new console items ui
8 Days Ago
merge from SeparatePhysicsScenes
8 Days Ago
That's all folks
8 Days Ago
Almost done...
8 Days Ago
Even more...
8 Days Ago
More...
8 Days Ago
More...
8 Days Ago
Some more...
8 Days Ago
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8 Days Ago
merge from directional_foliage_displacement
8 Days Ago
merge from puzzle_reset_hotfix
8 Days Ago
merge from sort_fixes
8 Days Ago
merge from fix_terrain_nametags
8 Days Ago
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8 Days Ago
Fix displacement clamping
8 Days Ago
matrix optimized texture rez pass
8 Days Ago
Uploading in multiple parts because plastic can't handle... multiple files
8 Days Ago
Mark an additional 180 fbx's as non r/w - mostly viewmodel anims, some clothing and body parts
8 Days Ago
Move non r/w meshes into the private content bundle for server builds, removing them from the build Saves 360mb of memory on a freshly booted server
8 Days Ago
Merge from main