reporust_rebootcancel

114,233 Commits over 3,959 Days - 1.20cph!

7 Days Ago
exported more snake anims
7 Days Ago
updated ak entity hold info offset
7 Days Ago
Compile fixes
7 Days Ago
Auto refresh item lists when convar changes
7 Days Ago
Added environment volume support for objects rendered via the forward base pass
7 Days Ago
merge from primitive
7 Days Ago
Reapplied 112676 - Don't allow deployed firebomb to be deployed in water because science (stomped in 112706)
7 Days Ago
Admins can now toggle displaying hidden items in F1 menu. Added ItemDefinition.Hidden() which includes admin and new convar check. Added admin.show_hidden_items convar.
7 Days Ago
updated ak47 entity hold info offset
7 Days Ago
fixed horse ragdolling twice due to damage events not having been cleared from before ragdolling
7 Days Ago
exported crocdile sprint, sprint attack, intimdate and turning anims
7 Days Ago
Don't show placement guide and mount option for backpacks if they have contents (already couldn't actually place them, so just a visual fix) Taking a backpack off a weapon rack will equip it if you don't have one equipped already. Maintain previously requested shield behaviour.
7 Days Ago
Prevent tiger from hearing preys it's not allowed to target If the tiger has no target but it hears something, that will become its target
7 Days Ago
Initial setup for tiger to hear when players hit ore or trees nearby, or shoot a gun Change hearing system to favour the most recent noise instead of the closest noise
7 Days Ago
cherrypicking shield_repair_fix
7 Days Ago
merge from main - RC
7 Days Ago
Fix shields not being usable again if they are fully broken and then repaired
7 Days Ago
Fix capitalization
7 Days Ago
Fixed "removed" section of changelog using bold font
7 Days Ago
Added changelog phrases to primitive gamemode entity - shows the list of changes when you click on the gamemode button in the top left corner of your inventory
7 Days Ago
Merge from main attempt 2
7 Days Ago
merge from primitive
7 Days Ago
merge from primitive
7 Days Ago
Implement manual bilinear sampling and edit CPU sampling to match GPU behaviour, add distance scaling, improve rng hash function, fix edge case causing out of sync rng.
7 Days Ago
7 Days Ago
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7 Days Ago
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7 Days Ago
Fixed incorrect label on shield info panel (dmg protection)
7 Days Ago
Fixed typo on catapult ammo item desc, removed extra spaces
7 Days Ago
Fixed propane bomb and firebomb both missing their item information panel
7 Days Ago
Fixed ballista reload animation still playing locally after dismounting
7 Days Ago
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7 Days Ago
merge from main
7 Days Ago
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8 Days Ago
Fixed a shield not resetting it's block timer on the server if the player switches from one weapon to another without the shield being holstered Resulted in the server and client block timers not syncing up
8 Days Ago
Cherry pick 112675 - fix medieval barricade unlocking
8 Days Ago
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8 Days Ago
Cherrypick 112675
8 Days Ago
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8 Days Ago
Add converts to add, remove and transfer ownership on an item Add convar `stackable_item_ownership` to enable ownership on stackable items (that were configured in ItemDefinition) - default disabled (only enable for testing) Fix item not being marked as dirty when item ownership is transferred off of it
8 Days Ago
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8 Days Ago
Updated avatar source for ak anims
8 Days Ago
Added debug anim controller for testing raw anims
8 Days Ago
improved primitive gamemode loot spawns for airdrop/hackable crate
8 Days Ago
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