114,233 Commits over 3,959 Days - 1.20cph!
exported more snake anims
updated ak entity hold info offset
Auto refresh item lists when convar changes
Added environment volume support for objects rendered via the forward base pass
Reapplied
112676 - Don't allow deployed firebomb to be deployed in water because science (stomped in 112706)
Admins can now toggle displaying hidden items in F1 menu.
Added ItemDefinition.Hidden() which includes admin and new convar check.
Added admin.show_hidden_items convar.
updated ak47 entity hold info offset
fixed horse ragdolling twice due to damage events not having been cleared from before ragdolling
exported crocdile sprint, sprint attack, intimdate and turning anims
Don't show placement guide and mount option for backpacks if they have contents (already couldn't actually place them, so just a visual fix)
Taking a backpack off a weapon rack will equip it if you don't have one equipped already.
Maintain previously requested shield behaviour.
Prevent tiger from hearing preys it's not allowed to target
If the tiger has no target but it hears something, that will become its target
Initial setup for tiger to hear when players hit ore or trees nearby, or shoot a gun
Change hearing system to favour the most recent noise instead of the closest noise
cherrypicking shield_repair_fix
Fix shields not being usable again if they are fully broken and then repaired
Fixed "removed" section of changelog using bold font
Added changelog phrases to primitive gamemode entity
- shows the list of changes when you click on the gamemode button in the top left corner of your inventory
Merge from main attempt 2
Implement manual bilinear sampling and edit CPU sampling to match GPU behaviour, add distance scaling, improve rng hash function, fix edge case causing out of sync rng.
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Fixed incorrect label on shield info panel (dmg protection)
Fixed typo on catapult ammo item desc, removed extra spaces
Fixed propane bomb and firebomb both missing their item information panel
Fixed ballista reload animation still playing locally after dismounting
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Fixed a shield not resetting it's block timer on the server if the player switches from one weapon to another without the shield being holstered
Resulted in the server and client block timers not syncing up
Cherry pick
112675 - fix medieval barricade unlocking
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Add converts to add, remove and transfer ownership on an item
Add convar `stackable_item_ownership` to enable ownership on stackable items (that were configured in ItemDefinition)
- default disabled (only enable for testing)
Fix item not being marked as dirty when item ownership is transferred off of it
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Updated avatar source for ak anims
Added debug anim controller for testing raw anims
improved primitive gamemode loot spawns for airdrop/hackable crate
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