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126,618 Commits over 4,109 Days - 1.28cph!

11 Days Ago
ghost ship interior progress
11 Days Ago
Save and load fog
11 Days Ago
merge from main - RC
11 Days Ago
Finally fixed the texture space being calculated incorrectly
11 Days Ago
merge from upkeep_convars -> hardcore_refresh
11 Days Ago
Set convars in hardcore gamemode to 5x upkeep (WIP)
11 Days Ago
Properly overcast.
11 Days Ago
Rewrite upkeep code so it can pull convars that are modified at runtime instead of being stuck with the convars it pulled when the TC was spawned - get rid of the arrays, pull convars manually - besides generally needing to be fixed, hardcore gamemode was changing the convar after entities were spawned
11 Days Ago
Video preview when hovering gesture item
11 Days Ago
Modify upkeep convars to make them easier to understand - remove bracket_3_blockcount convar because it doesn't do anything (all blocks past bracket_2_blockcount are automatically in the 4th upkeep bracket) - change descriptions to be a bit easier to understand
11 Days Ago
Gesture icon compression formats, fixes bleeding artifacts
11 Days Ago
Gesture menu wip
11 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
11 Days Ago
Fix Signage.PreProcess NRE on server when client components were stripped at build time
11 Days Ago
UI.Colourize shader supports SoftMask
11 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
11 Days Ago
Run part of prefab preprocess at build time on asset scene prefabs, run the rest in asset warmup
11 Days Ago
Show max team size in the disconnected screen error message instead of as a toast
11 Days Ago
If you are the party leader and connecting to a server that has max team size lower than your party size, prevent connecting and show a toast indicating you need to remove party members before your party can connect - doesn't apply if max team size is zero or unable to be found
11 Days Ago
Add max team size convar to server tags & parse team size in server info
11 Days Ago
Fixed store nres
11 Days Ago
consistent button styling
11 Days Ago
11 Days Ago
Fix oversight in previous fix
11 Days Ago
Fix long range spotted debug being wrong
11 Days Ago
Navigation, filter and search styling for store
11 Days Ago
- Better debug drawing of cones (more 3D) - Fix long range sight rectangle checks being wrong (wrong order of arguments, dir passed as pos) - Allow looking up and down not just sideways
11 Days Ago
merge from snapping_higher_floors_hotfix
12 Days Ago
Fix DrawCone not properly handling non 2D directions
12 Days Ago
Tweak needle settings
12 Days Ago
Merge from compass_gameplay
12 Days Ago
Merge from /compass
12 Days Ago
Fix and improve the previous fixes and improvements
12 Days Ago
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12 Days Ago
Removing floating script from individual floating walkway pieces, dividing level into chunks instead. (WIP)
12 Days Ago
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12 Days Ago
Update: BaseRaidBEnch - wip shooting Since there's no firing cooldown, 100 players shooting every frame lags a ton Tests: ran scene
12 Days Ago
Prevent leaving cover when being sniped, first iteration, needs more work to handle when sniper repositions
12 Days Ago
- Fix LKP not being updated correctly when hearing new noises - Fix melee weapons making big noises - Separate the noise location from the guessed location of the thing that made the noise (we don't want to look at where the bullet hit, we want to look at the shooter even if they are very far)
12 Days Ago
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12 Days Ago
Pilot Codelock - WIP Prefab setup and fixes, added icon
12 Days Ago
heli_yoyo -> main
12 Days Ago
Fix heli yoyo
12 Days Ago
Fix Engine prop collider in Powerplant monument
12 Days Ago
Addd UV2s to floating walkway kit for sea moss blends
12 Days Ago
Sail blocking tweaks
12 Days Ago
Connected Session styling
12 Days Ago
edited M15 pistol admire anim