reporust_rebootcancel

114,294 Commits over 3,959 Days - 1.20cph!

9 Days Ago
Update: Putting in a skeleton of logic for Parallel update - Duplicated BasePlayer.ServerUpdate and FinalizeMove - rewrote to work on a list of players - Added `server.useplayerupdatejobs` to control whether to use parallel or serial processing of players, default to off New code doesn't really do much, just organized in a way to start working on parallel bits. I feel like I'm about to depart on a year-long journey into the jungle. Tests: compiled in editor in SERVER-CLIENT mode
9 Days Ago
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9 Days Ago
merge from primitive
9 Days Ago
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9 Days Ago
merge from primitive/deployable_ammo
9 Days Ago
Fixed explosion effects spawning twice Offset the explosive effect spawn point a lil bit to reduce clipping Adjusted flammable ammo effect rotation
9 Days Ago
Polished explosive bomb effects, added fuse sound
9 Days Ago
Fixing outbreak scientist wearable
9 Days Ago
merge from ragdoll_fixes
9 Days Ago
merge from main
9 Days Ago
setup buoyancy on player temp-ragdoll (requires scaling due to increased gravity, higher water drag to not let you skim the player like a stone) - fixed ragdoll setup to mark the prefab as dirty
9 Days Ago
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9 Days Ago
Flammable ammo now use the catapult fire effect when lit Fixed ignite sound not playing
9 Days Ago
merge from main
9 Days Ago
main -> bees
9 Days Ago
Improved Siege Tower Colliders
9 Days Ago
Fixed propane bombs not deployable on roofs Physics materials
9 Days Ago
Fixed deployable explosives short culling distance
9 Days Ago
merge from primitive
9 Days Ago
merge from primitive/bikes_damage_tweaks
9 Days Ago
Motobikes and bicycles damage balance pass following temp ragdoll implementationg: - vehicle and player take less damage from collisions overall - temp ragdoll initial velocity is now defined by GetMountRagdollVelocity, like for horses
9 Days Ago
Anim stuff
9 Days Ago
Fix? 3p pies anim import weirdness
9 Days Ago
primitive -> Aux2
9 Days Ago
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9 Days Ago
▊▉▊▌▋█▄▅ ▍▍█▅▌ ▅▇█▆▉ ▉▋█▆ ▄▆▊▍▋▋ ▆▍▉▄▉▆▋▋▍ ▅▅▍▋▋█▆█▌ (▌▌ █▍▌▍▆▊▌▇▉ █▆▌▋▆▍▍ █▇▉▊ █▊▉▄ █▉▍▋▌▋▋ ▌▄ ▍▇▇ ▅▉▋). ▍█▇▆█▍ ▇▆▉▋█▌▅▆▆█▌ ▇▋▉ ▋▋▄▉▌ ▋▇▋▌▍▊▋ ▌▊▊▅ ▄▇▅▄ ▄▆█▍▇▌▊▉▌
9 Days Ago
Refactor tiger perception of being watched, to allow them to know how long they were not watched
9 Days Ago
Assign hold anim override
9 Days Ago
Fix return from aim frame range to remove glitching. Update anim controller for smoother/less delayed return on aim release.
9 Days Ago
Assign a temp pie impact effect to prevent NRE
9 Days Ago
Add support for throwing individual items in a stack instead of the entire stack. Setup pie anim controller to return to deploy after throw.
9 Days Ago
Make the tiger sneak faster when fully in its prey's back
9 Days Ago
Update: ServerDemoPlayer - use time as progress indicator, instead of bytes of stream consumed - Also removed a couple TODOs that are either done or decided to drop In the previous version there would be no progress report until the next timestamped messages was reached - this is confusing UX. Tests: played back the demo where I connect 15 seconds in, causing a jump from 0% to 18% progress. Now it's gradual.
9 Days Ago
Minicrossbow placed in an auto turret now shows fire arrows
9 Days Ago
Merge from train_tunnel_altitude_2
9 Days Ago
Fixed more cases of some underground train tunnel triggers sticking out of terrain
9 Days Ago
concrete decals
9 Days Ago
Setup leard armor insert worldmodel on the item
9 Days Ago
primitive -> main
9 Days Ago
merge from primitive -> aux2
9 Days Ago
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9 Days Ago
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9 Days Ago
Cherrypick CS 112520 (fix_catfish_primitive_items)
9 Days Ago
Cherrypick 112514 "fix_metal_detector_no_loot"
9 Days Ago
updated .worldmodelprefab and fbx
9 Days Ago
lead armour plate model world model lods, materials and textures setup .worlmodel prefab
9 Days Ago
Better throw event timing in anim
9 Days Ago
Throw anim frame mismatch fix