reporust_rebootcancel

140,397 Commits over 4,383 Days - 1.33cph!

11 Days Ago
additional boat types, missing files
11 Days Ago
Merge from main
11 Days Ago
Renames Add a skinnable for half shelves and single shelves
11 Days Ago
Created new hidden/uncraftable base storage horizontal and vertical storage barrels Added skins for original storage barrels, abyss, warhammer and jungle versions Can now use the spray can or repair bench to reskin between these versions Future items can now just mark themselves as skins of the hidden base barrels and they will be treated as a normal skin No changes to crafting menu, these barrels still appear as separate items there
11 Days Ago
Check AlphaMap isInitialized on AdaptMeshToTerrain to prevent editor errors
11 Days Ago
Fixed code locks on cars disappearing (except for the red spheres) after too many code attempts Swapped the red sphere material to an opaque version so we don't get weird depth fighting issues
11 Days Ago
Merge from main
11 Days Ago
Fix NRE when renaming a demo shot to a name that already exists
11 Days Ago
Fix case where holstering a mobile phone mid call would result in some inputs being ignored
11 Days Ago
Remove log when loading player inventories for the first time
11 Days Ago
Merge from main
11 Days Ago
Merge from main
11 Days Ago
merge from playerrigupdate2
11 Days Ago
Modified skinning on the leather gloves
11 Days Ago
Updated underwear male/female meshes
11 Days Ago
Updated player mouth/voice logic to work with new player models (and made jaw rotate as well as move)
11 Days Ago
Add another parameter to chat.add2 so modders can put text before the username without polluting the client's name cache
11 Days Ago
Speculative fix for changes being lost in the graph view of conversations from copilot
11 Days Ago
Split dump commands into parts (adding, no change to original) - Animators - Entities - LODGroups - Network - Physics - Root Objects (all gameobjects all scenes) - Warmup - System info
11 Days Ago
Merge from prototype
11 Days Ago
//Todo
11 Days Ago
More workbench UI work for prototype upgrade
11 Days Ago
Replace temporary firing animation with the mortar attack animation, implement handle rotation, fix low/high sweep transitions not fully crossfading. Change mortar yaw transform to not rotate the whole mortar with it, fix all the bugs involved. (mount/look rotation)
11 Days Ago
Deployable test for containers missing inventory open & close sounds Flags the new tin can alarm
11 Days Ago
fix CCTVRemoteCamera missing vclouds and vfog components
11 Days Ago
Blend between low/high sweep animations on mortar when aiming/up down to make hand IK not look crazy.
11 Days Ago
Add a way to use multiple animation handles with the player model.
11 Days Ago
fix default rotation of pumpkin in painting menu
12 Days Ago
tighten up waterwheel dismount positions
12 Days Ago
Initial setup for new vending machine admin ui
12 Days Ago
Missing files
12 Days Ago
update phrases - fix overfished message - waterflow message - lootinsafezone msg
12 Days Ago
Bleed fix.
12 Days Ago
More monument scene lighting fixes for updated assets.
12 Days Ago
Merge from main
12 Days Ago
exported latest bowless crossbow viewmodel anims
12 Days Ago
Renamed neon sign textures to new conventions. Added open and closed cateogories in kiosk hierarchies in Kiosk A - F
12 Days Ago
Scientist Santa restored in the santa sleigh
12 Days Ago
Restore path highlighting
12 Days Ago
Start making conversation for apartment vendor NPC
12 Days Ago
Code gen
12 Days Ago
merge from mortar
12 Days Ago
Mortar anim updates
12 Days Ago
Seperate upgrade path logic for prototype/regular
12 Days Ago
Comitting some mitting metas
12 Days Ago
More neon sign work - new art, LOD0s only so far, some texture adjustments
12 Days Ago
More UI
12 Days Ago
move "inventory full" toast behind the inventory UI, blocks too much
12 Days Ago
replaced door meshes with door prefabs on kiosks
12 Days Ago
Merge: from hascloseconnections_fix - Bugfix for BaseNetworkable.HasCloseConnections and GetCloseConnections mot seeing outside of small layer Tests: ran unit tests