reporust_rebootcancel

139,774 Commits over 4,383 Days - 1.33cph!

12 Days Ago
First pass rebuilding Scientist2 prefab with new player model Now embeds the HazmatSuit fbx prefab so should be less likely to break going forwards Updated Scientst2.mp5.anim.override with new animations
12 Days Ago
Merge from travelling_vendor_nre_fix
12 Days Ago
Null checking local player list in TravellingVendor
12 Days Ago
Don't apply CPU Affinity more than once in the editor Was retriving the manifest from the backend (a full web request) and applying it every time the game compiles due to InitializeOnLoadMethod
12 Days Ago
Added Unity iteration profiler package to project (embedded)
12 Days Ago
Merge from main DIrectory conflict on Clothes/vest.metal/vert.metal.female (deleted on this branch presumably to fix the typo?), preserved the delete Many conflicts across clothing and vehicle prefabs due to the Entity Label cleanup, all merged automatically so should be safe
12 Days Ago
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rentable shop be interior split
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merge from main
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merge from /main/hackweek_techtree_multi_unlock
14 Days Ago
merge from main
14 Days Ago
new tech tree unlock sound and varation for repeated sounds when multi-unlocking
14 Days Ago
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combat knife and sunken knife projectile correct rotation and weapon rack deploy correct rotation
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Merge from 3p_spectator_improvements
14 Days Ago
Merge from main
14 Days Ago
merge from camera_fog_fix
14 Days Ago
further reduce fogging in cameras
14 Days Ago
set crypt building skin to 10472 and set up steam item and temp icon
14 Days Ago
industrial shelving texture pass updates
14 Days Ago
Bowless Crossbow - updated textures, added transmission texture to bowstring
14 Days Ago
merge from main