reporust_rebootcancel

114,293 Commits over 3,959 Days - 1.20cph!

8 Days Ago
merge from rock_fix
8 Days Ago
merge from store_medieval_pack
8 Days Ago
merge from pimitive
8 Days Ago
Merge from main
8 Days Ago
merge from main
8 Days Ago
Deployed explosive lit state.
9 Days Ago
Deployed canister explosion WIP. Uses own prefab instead of sharing with catapult ammo.
9 Days Ago
Updated lit state FX.
9 Days Ago
Triangle grill attract point
9 Days Ago
Add a 4th plant slot
9 Days Ago
Flame explosion for deployed cata ammo.
9 Days Ago
Merge from main
9 Days Ago
Set up steam item
9 Days Ago
Merge from main
9 Days Ago
Reimplement the ability to adjust spine look offset per weapon (See HoldInfo > Use Custom Spine Offset on weapon prefabs) Applied matching spine look to semi auto rifle
9 Days Ago
Enable stackable ownership on rockets since they are a low stack size item (max 3 owners) and an item you likely want to know who made it
9 Days Ago
Change GameUI.Inventory prefab with support for stackable ownership
9 Days Ago
Significantly refactor so the code can support ownership on stackable items, however only enable only on single stack items by default - can be applied to individual stackable items through `ItemDefinition.supportsStackableOwnership` - transfers ownership between item stacks when merging stacks instead of averaging it - ownership is stored in whole number shares based on the amount of the item rather than percentage per stack - ownership will try to merge with existing ownership names + reasons before creating new ones - ownership panels above item description can show multiple panels if there are multiple owners
9 Days Ago
Merge from main (discard branch changes on hoodie.prefab)
9 Days Ago
Outbreak scientist random parts first pass
9 Days Ago
Backups
9 Days Ago
FIxed death screen displays for deployed siege ammo
9 Days Ago
Merge from mfm1, big merge, including Unity version update.
9 Days Ago
Fix exception when opening the demos UI and the demos folder is missing
9 Days Ago
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9 Days Ago
Manifest build to bring snakes back
9 Days Ago
More merge fixes
9 Days Ago
Prevent ballistas from making headshots (exposed as an option on the BallistaGun in case we change down the line)
9 Days Ago
Merge from main wip
9 Days Ago
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9 Days Ago
merge from main -> item_ownership
9 Days Ago
Initial outbreak scientist setup Added sprayer entity
9 Days Ago
Backups
9 Days Ago
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9 Days Ago
Monitor Rust project plastic config file for changes, extract and insert the current branch name into Unity window title to make it easier to see which branch each copy of Unity is currently on. Shows in the taskbar previews. Added option to toggle it in the Rust Editor window, defaults off.
9 Days Ago
- Profile socket mod inside, i'm going to be using it a lot - Natural beehive file cleanup
9 Days Ago
merge from primitive -> aux2
9 Days Ago
merge from primitive/fix_loot_table_nre -> primitive
9 Days Ago
Fix NRE when enforcing eras for loot tables
9 Days Ago
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9 Days Ago
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9 Days Ago
Remove debug spam of server tags in F1 menu
9 Days Ago
merge from main -> primitive
9 Days Ago
Generate manifest to prevent build server from failing when generating manifest remotely
9 Days Ago
Link asbestos armor insert world model
9 Days Ago
asbestos armour plate world model LODs, materials and textures setup .worldmodel
9 Days Ago
Deployed explosives explode when the ground they're deployed on is destroyed
9 Days Ago
Update: Putting in a skeleton of logic for Parallel update - Duplicated BasePlayer.ServerUpdate and FinalizeMove - rewrote to work on a list of players - Added `server.useplayerupdatejobs` to control whether to use parallel or serial processing of players, default to off New code doesn't really do much, just organized in a way to start working on parallel bits. I feel like I'm about to depart on a year-long journey into the jungle. Tests: compiled in editor in SERVER-CLIENT mode