reporust_rebootcancel

139,559 Commits over 4,383 Days - 1.33cph!

8 Days Ago
merge from main -> deep_sea_sleeping_bag
8 Days Ago
Bugfix(tests): ProjectileTests now pass - Skip god mode overlay setting for local player in tests - explicitly enable main shield collider after spawning Tests: ran ProjectileTests unit tests
8 Days Ago
Bunny ears and onesie show in conveyor filters
9 Days Ago
▅▇▅▇▅▅ ▊▋█▋ ▄▍▍▋
9 Days Ago
Scale down waterwheel 80% to fit in 1x1
9 Days Ago
▉█▄▋▋█▇▆▄▊
9 Days Ago
merge from main
9 Days Ago
Remove mounted check
9 Days Ago
fix scale not working on prefab deploy guides
9 Days Ago
wip
9 Days Ago
don't overly downsample shadow map for vfog
9 Days Ago
▌▌▋▌▋▊▆ ▋▍▇▆▉▋ █▄▇▅▅▊▅▅
9 Days Ago
merge from world_serialization_high_compression
9 Days Ago
Fixed flickering being broken.
9 Days Ago
merge from Armored_ladder_hatch
9 Days Ago
fix name collision in maintaining backwards compat
9 Days Ago
Fix deep sea icon not assigned to sleeping bag button prefab
9 Days Ago
B, C, D and E consistency pass.
9 Days Ago
Scene backup
9 Days Ago
Hooked up fishing anims in main player animator
9 Days Ago
More fluors.
9 Days Ago
Bowless Crossbow - first viewmodel iteration
9 Days Ago
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)
9 Days Ago
setting up salvaged hammer refresh viewmodel prefabs/animations
9 Days Ago
merge rust_relay_server -> main
9 Days Ago
Bugfix(tests): fixup ServerProfiler tests that are sensitive to type hierarchies - release binaries from a496e80e Tests: ran ServerProfilerTests
9 Days Ago
merge main -> rust_relay_server
9 Days Ago
Merge from improved_network_groups
9 Days Ago
Add additional logging for websocket connection
9 Days Ago
Bug fixes for checking visibility across different network group layers when they have different cell sizes
9 Days Ago
Buildfix(tests): all modes compile Tests: clicked through all modes
9 Days Ago
Clean(tests): rest of Assembly-CSharp-Editor.dll tests restructure Just gotta make sure all platforms build and check if unit tests pass Tests: none
9 Days Ago
▉▉▆▇▍▄ ▊▆▊██▆▊▆ ▉███
9 Days Ago
Audio file changes and added inventory sounds
9 Days Ago
merge from new_console-ui
9 Days Ago
▉▇▉▉▅ ▉▌▆▅▍█ ▅▌▅▋ ▍▋▍▉▄▍▆ ▆▋ ▍▄▋▇▊▇ ▍▅▌▄▍▅ ▋▋▍▉▌▋
9 Days Ago
Scene backup. Related light materials tweaks.
9 Days Ago
█▋▅▄▆▋▍ ▆▌▅▍ ▉▉▅▇
9 Days Ago
Merge from worldpositiongenerator_optimise_2
9 Days Ago
Rename timewarning sample name
9 Days Ago
Merge: from main
9 Days Ago
merge from new_console-ui
9 Days Ago
Console entries can have 8192 characters max
9 Days Ago
Merge: from useplayerupdatejobs3 - Bugfixes for dynamically enabling Jobs 3 mode Tests: unit tests + switched Jobs 2 -> 3 on Craggy in editor
9 Days Ago
Bugfix: ensure AntiHack states are properly expanded when going from Jobs 2 to Jobs 3 Tests: sanity test on craggy in editor, switched Jobs 2 to 3
9 Days Ago
generate icon
9 Days Ago
Clean: one more unnecessary playerCache passing Tests: compiles
9 Days Ago
merge from wakeaiz_tickrate_optim
9 Days Ago
further decrease wakeaiz tickrate and added jitter, we don't need to tick every fixed update for players entering such giant volumes
9 Days Ago
Bugfix: ensure SpeedhackStates and FlyhackStates have sufficient storage - remove playerCache propagation where we already pass a ReadOnlySpan Tests: ran unit tests