reporust_rebootcancel

129,758 Commits over 4,232 Days - 1.28cph!

11 Days Ago
Bugfix: UseOcclusionV2 - handle spectating players Since we no longer do bidirectional checks when iterating occlusion groups, we ended up missing out on spectators and wouldn't allow replication to them. Tests: on craggy with UsePlayerUpdateJobs 2, flew far away to get outside of network range then started spectating - could see target moving.
11 Days Ago
Merge: from main
11 Days Ago
Adjust rhib scientists HP
11 Days Ago
More oil rig boat ai avoidance layer adjustments
11 Days Ago
Update to rear 50cal character position + timing changes on front 50cal weapon anims
11 Days Ago
rocket launcher rpg despawn set
11 Days Ago
Fixed some indirect lighting issues with the lit shader in RRP
11 Days Ago
delete phantom minifridge icon in root
11 Days Ago
fixed animated camera issues
11 Days Ago
setting global shader params update flag after regenerating textures for dirty DeepSea data flags
11 Days Ago
- Much wider steering force for seeking targets (should help navigate around large obstacles better, eg one side of oil to other) - Less attempts to reverse when we can just go forward
11 Days Ago
merge from cargo_egress_fix
11 Days Ago
Fixed cargo still able to go through oil rig when egressing
11 Days Ago
bug fix's for a selection of player update 3p animations
11 Days Ago
Remove scrap cost from io table to bring in-line with workbench
11 Days Ago
Clatter helmet repose
11 Days Ago
merge from green_hazmat Steamunlock - todo
11 Days Ago
Texture size optimization.
11 Days Ago
Merging main branch to fpbuild_jenkins
12 Days Ago
Profiling
12 Days Ago
Merge: from spectate_dontfloodsnapshots - Bugfix for occlusion not destroying all players in UsePlayerUpdateJobs 2 mode Tests: 2p on craggy - used hill as obstruction, checked entity lists on both clients in editor
12 Days Ago
Bugfix: UsePlayerTasks - calculate end of batch correctly in SendEntityDestroyMessages_AsyncState This was causing server occlusion to skip sending some of destroy commands (from last batch), leaving a phantom player Tests: on Craggy went on behind hill, then checked editor entity list - confirmed that replicated players got removed on both ends
12 Days Ago
merge from minifridge lighting and techtree - todo
12 Days Ago
Fixed incorrect elevator power usage
12 Days Ago
base mini fridge gameplay pass
12 Days Ago
Merge from hackweek_boxsorting
12 Days Ago
Enabled sorting on all DLC storage items (including all barrels)
12 Days Ago
merge from main
12 Days Ago
Merge from main
12 Days Ago
Fixed translation not working
12 Days Ago
Merge from puzzle_reset_changes
12 Days Ago
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12 Days Ago
Enable ProvidesParentingTrigger on frame & triangle frame, fixes players getting thrown off boats.
12 Days Ago
Party hat repose
12 Days Ago
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12 Days Ago
Remove some debug log spam
12 Days Ago
Cap push force
12 Days Ago
Phrases
12 Days Ago
Added a toast if the player is in range of a monument resetting to tell them to leave, off by default (server.monumentPuzzleResetWarnings)
12 Days Ago
Fix push option showing all the time
12 Days Ago
lod optimization pass
12 Days Ago
world model for planner blueprints
12 Days Ago
surgeon outfit repose
12 Days Ago
Merge from parent
12 Days Ago
Merge: from main
12 Days Ago
merge from floating cities
12 Days Ago
S2P redo after stomp
12 Days Ago
merge from naval update
12 Days Ago
FCs S2P for all recent fixes
12 Days Ago
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