reporust_rebootcancel

154,178 Commits over 4,536 Days - 1.42cph!

4 Months Ago
replaced huge NativeList triangle alloc for a NativeStream on TempJob, 10x less memory usage with no performance loss
4 Months Ago
fixes and improved QoL - starting and ending game happens in interact menu of the board, not the mountable mat - updating score timer happens when you step on and off mat, so stepping off pauses the timer and doesnt ruin leaderboard run - fixed scoring issue on winning turn - added game over panel to score panel, otherwise there was no indication a game was done - fixed UI to show loaderboard time instead of scoring (as scoring is now in world) - mounting/dimounting sends network update to board, so it can display changes on clients - added player name to score cards - fix playerdata states not being set properly
4 Months Ago
Additional logging
4 Months Ago
monument blocker - collapse: combined and cleaned up assets
4 Months Ago
let generators resize internal native alloc back to 0 after 10s of not being used + codegen
4 Months Ago
merge from main
4 Months Ago
Tweaks to LOD textures for crew cut, ponytail and bun
4 Months Ago
Merge from render_pipeline_testing
4 Months Ago
Merge from parent
4 Months Ago
Merge from main
4 Months Ago
Pre-thruster testing... test
4 Months Ago
CLAUDE.md (redirects to .github/copilot-instructions.md)
4 Months Ago
handling max-triangles length properly
4 Months Ago
Add blue noise dithering (but don't use it yet)
4 Months Ago
Convar'd and refactored a bunch of stuff for easier tweaking and testing.
4 Months Ago
temp fix
4 Months Ago
Fixed strobe light medium speed flag clashing with the IO short circuit flag
4 Months Ago
merge from main
4 Months Ago
Fixed inspecting in the skin viewer not working, it was only working if the bind was strictly set to inventory.examineheld
4 Months Ago
texture polish on industrial barricade, temporary emissive setup (will switch to UV2s for proper em)
4 Months Ago
Fixed GetButtonsWithBind not finding binds when giving it the full command with args Fixes NeedsKeyboard not letting AllowedBinds go through (fixes binds not working in painting UI)
4 Months Ago
Communal space dressing progress Dark debris kit prefabs Separate planter prefabs Mesh fixes
4 Months Ago
combined lower and upper part of the monument blocker collapsed. Separated gibs into wood, metal & concrete
4 Months Ago
fix missing resource reset
4 Months Ago
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Adeed sound to helmet and vest bdu set
4 Months Ago
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4 Months Ago
Merge from Main
4 Months Ago
remade prefab which used an obsolete asset
4 Months Ago
removing obsolete parts
4 Months Ago
small fixes
4 Months Ago
monument blocker-collapsed update (Addded collisions, gibs, geo. Did optimization as well
4 Months Ago
extra set dressing prefab for apartment wing (temporary)
4 Months Ago
set BDU and ballistic to modern era
4 Months Ago
Sleep pose animation fix
4 Months Ago
codegen
4 Months Ago
ripping IO out of BaseSculpture, will need to be separated later as a sub-entity for ice so it's cleaner
4 Months Ago
merge from attachment_charms
4 Months Ago
merge from attachment_charms
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
Fixed F1 console input field losing focus when connecting/disconnecting
4 Months Ago
Add snapping to auto turret and flame turret through the new auto system
4 Months Ago
merge from main
4 Months Ago
Added metal/gloss map for pixie cut style as material block forces it to be too shiny without one Reduced lod textures from 512>256
4 Months Ago
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