reporust_rebootcancel

154,294 Commits over 4,536 Days - 1.42cph!

5 Months Ago
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5 Months Ago
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
5 Months Ago
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command
5 Months Ago
- Updated the max and min framerate distances to be ConVars rather than specified per light - Moved the distance based refresh to another method so it can be checked separately from the framerate limiting checks
5 Months Ago
merge mortar_prototype
5 Months Ago
Phrase contexts
5 Months Ago
Fixed copypaste names not being truncated in list view
5 Months Ago
Added confirmation popups when deleting loadouts and copypastes files
5 Months Ago
Cherry picking Jenkinsfile changes
5 Months Ago
Added FPBuild to list of files that should be ignored by plastic
5 Months Ago
Merge from workbench_upgrades
5 Months Ago
Merge from main
5 Months Ago
Set workbench_upgrade_icons to false by default. Disables workbench vital panel icons by default.
5 Months Ago
merge from defaultsortingorder_update
5 Months Ago
Merge from main
5 Months Ago
removed gear crafting cost from binoculars
5 Months Ago
merge from workbench_upgrades
5 Months Ago
Reinforced upgrade: healthBonusLevel1: 750>500 healthBonusLevel2: 750>500 healthBonusLevel3: 1125>750 healthBonusIOBench: 750>500
5 Months Ago
efficency now excludes beancans and gunpowder
5 Months Ago
Merge from parent
5 Months Ago
Merge from main
5 Months Ago
merge from main
5 Months Ago
merge from mortar_prototype
5 Months Ago
Fix terrain and foliage RenderParams rendering layer mask
5 Months Ago
Fixed broken PlayerModelAnimationInspector after last commit, also added better rendering support for child animator systems
5 Months Ago
Refactored how we create and dispose controller handles, much cleaner Fixes priority not being respected for child animation controllers
5 Months Ago
Update WearableReplacementByRace component, now attaches to a skinned mesh and contains sets of SkinSet<->Mesh Needs to be added to each LOD level individually Added an auto populate button that fills in the sets automatically based on name parsing, saves a lot of tedious clicking
5 Months Ago
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5 Months Ago
Fix NRE when no editor window is selected
5 Months Ago
Ensure mask update group is provided
5 Months Ago
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
5 Months Ago
Fix animator window always opening (only inject the playable dropdown when the window is focused)
5 Months Ago
Merge from main
5 Months Ago
Fix typo
5 Months Ago
initial industrial garage door prefab updates with animated rig, anim controller added
5 Months Ago
Fixed case where player could get stuck in aiming animation when throwing a grenade
5 Months Ago
Fix hidden items showing up in the vending machine search
5 Months Ago
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5 Months Ago
empty_country_fix -> main
5 Months Ago
merge from main -> apartment_complex_monument
5 Months Ago
Fix countries not being shown in the drop down country selection window
5 Months Ago
merge from rfreceiver_modding_fix
5 Months Ago
Fixed duped packs in the steam inventory menu if purchased when the game was closed
5 Months Ago
merge from steaminventory_newitem
5 Months Ago
merge from main
5 Months Ago
Fix shop name input being at a weird position when opening the dialog window
5 Months Ago
Ensure 'remove all' popup closes if you disconenct
5 Months Ago
Support UI popup with empty string titles
5 Months Ago
Fix dodgy shadow on apply, modify and discard buttons
5 Months Ago
Fix broken open transition