reporust_rebootcancel

126,369 Commits over 4,201 Days - 1.25cph!

7 Months Ago
merge from fix_wounded_nre -> softcore_update
7 Months Ago
Merge from softcore_update/bag_changes
7 Months Ago
Cleaned up arrow renderer system
7 Months Ago
Added dirt layer to Standard-Cloth shader, towels need it
7 Months Ago
Fix NRE when running injure command in softcore mode
7 Months Ago
- Bows now disable/enable their 3p arrow renderer depending on holster and magazine contents state - Method to be able to check if a held entity is being displayed on holster (on client)
7 Months Ago
boomerang -> jungle_update
7 Months Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
7 Months Ago
Expose settings to change return arc and time until start return arc
7 Months Ago
Remove time log
7 Months Ago
Merge from softcore_update
7 Months Ago
Merge from bag_changes
7 Months Ago
Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
7 Months Ago
Merge from parent
7 Months Ago
Merge from main
7 Months Ago
Merge from easterinflatablehorse_DLC
7 Months Ago
Fixed character model not updating when switching between multiple versions of the same item with random parts Fixes chicken/horse visual not updating colours when swapping out items
7 Months Ago
and more
7 Months Ago
Remove unneeded debug logs
7 Months Ago
- List rewrite - Added license
7 Months Ago
Merge from main
7 Months Ago
Merge from bag_changes
7 Months Ago
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
7 Months Ago
Merge from parent
7 Months Ago
merge from tc_changes -> softcore_update
7 Months Ago
Add comment
7 Months Ago
Move flag that blocks all building when TC is destroyed to `CanBuild()` method inside BuildingPrividge - move all building checks from IsAuthed() -> CanBuild() - ensures all other TC auth checks don't get messed up by prevent building flag
7 Months Ago
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7 Months Ago
- Setup more IK settings in code - Add missing IK error
7 Months Ago
merge from softcore_update -> tc_changes
7 Months Ago
Fix keylock not spawning locked when corpse is repaired
7 Months Ago
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
7 Months Ago
fixed 3p revolver remaining open if weapon is swapped during reload
7 Months Ago
Implement list pooling into FastIK
7 Months Ago
merge from softcore_update/deployable_corpse
7 Months Ago
Tweaked corpse decay durations
7 Months Ago
Smaller fridge corpse
7 Months Ago
Corspes do not spawn from decay damage
7 Months Ago
Fast IK code cleanup + namespace change
7 Months Ago
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
7 Months Ago
Legacy furnace corpse
7 Months Ago
Merge: from parallel_validatemove - fixing one of validation checks silently passing Tests: none, trivial change
7 Months Ago
Bugfix: one of validation checks was doing nothing Tests: none, trivial change
7 Months Ago
Merge: from parallel_validatemove Tests: none, no conflicts
7 Months Ago
Container corpse creator can use any BaseCombatEntity prefab
7 Months Ago
Fridge corpse Fixed fridge gibs not using skins
7 Months Ago
Clean: Lenght -> Length Tests: compiles in editor
7 Months Ago
squeaky boi viewmodel and world model / LODs / Material and Textures prefab setup + sounds - will need checking over
7 Months Ago
Merge: from parallel_validatemove - Removing extra logging Tests: built server locally
7 Months Ago
Clean: removing BasePlayer OnDisable/-Destroy logs for UsePlayerUpdateJobs Got confirmation that it's not Unity nuking the objects, so something else must be afoot. Tests: built server locally