reporust_rebootcancel

126,361 Commits over 4,201 Days - 1.25cph!

7 Months Ago
Attack VFX (Not using IK script for now because script bug.)
7 Months Ago
merge from respawn_changes -> softcore_update
7 Months Ago
When respawning and trying to reclaim items, drop extra items in a dropped bag Switch dropped bag from white -> corpse bag when dropping extra reclaim loot
7 Months Ago
Merge from clear_bushes_radius
7 Months Ago
Clientside clear_bushes will now also remove foliage with "fern" in it's path. Fixes a few lingering arid ferns not getting deleted when using the command
7 Months Ago
Merge from main
7 Months Ago
Possible NRE fixes for RustEmojiLibrary.Shutdown
7 Months Ago
Fixed TSSAA getting turned off during normal res screenshots Ensure the screenshot process always returns to the old AA setting regardless of what happens
7 Months Ago
Don't respawn with items in softcore if you die inside building privilege - convar `reclaim_building_auth` controls it
7 Months Ago
merge from softcore_update -> respawn_changes
7 Months Ago
merge from tc_changes -> softcore_update
7 Months Ago
Fix codelocks spawning as locked but with no code after a deployable corpse is repaired if the lock was unlocked when the deployable was destroyed
7 Months Ago
added turntable prefabs for easter and abyss items but they need transform tweaks once the store is set up
7 Months Ago
fixed chicken suit world and worn prefab randomisers, and gave prefab groups more sensible names
7 Months Ago
fixed randomiser on horse costume, set up world model outline script on both horse and chicken costume, tweaked lod distances
7 Months Ago
merge from softcore_update
7 Months Ago
merge from main
7 Months Ago
merge from 117533 horse costume world model
7 Months Ago
removed old horsecostume model and set outline script on chicken costume
7 Months Ago
merge from softcore_update/deployable_corpse
7 Months Ago
changed ui sounds to cloth and burlap sack
7 Months Ago
Updated bounds of all container corpses
7 Months Ago
Fixed some rail / road / river intersection issues
7 Months Ago
LR300 - Fixed dust cover looking black/broken mesh normals in viewmodel. (Fixed model and rebuilt prefab from scratch)
7 Months Ago
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes) - expose subsurface parameters on all water types (instead of sharing with ocean)
7 Months Ago
set pickup sound on sunken combat knife and original combat knife to metal deep instead of bone
7 Months Ago
Corpse ingredient tweaks
7 Months Ago
Collider fix on retro and shockbyte tc corpses
7 Months Ago
Disabled show health info on elec furnace corpse
7 Months Ago
Improved corpse repositioning on ground missing
7 Months Ago
renamed sunken knife token description viewable in repair bench to "Sunken Combat Knife"
7 Months Ago
increased ironsights intro speed
7 Months Ago
viewmodel animator updates - ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded) - dryfire also goes back directly to ads state if enabled - cleaned up animator
7 Months Ago
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7 Months Ago
enabled mipmaps on horse costume
7 Months Ago
bow_fixes_2 -> main
7 Months Ago
toggle crouch fade on horse costume
7 Months Ago
Fixed bows showing every arrow head on init
7 Months Ago
Added AO and spec textures to Riot Helmet
7 Months Ago
Fix compile error
7 Months Ago
range_volumes -> main
7 Months Ago
Visualise the trigger range of: Autoturret Flame Turret Shotgun Trap
7 Months Ago
Bugfix: ServerDemoPlayer - handle player reconnecting multiple times Not 100% sure it's the correct way, but I think it works for now. Tests: played back new staging demo 3 times
7 Months Ago
reduce the alpha on the zone material
7 Months Ago
Merge from creative_alwayson
7 Months Ago
Fixed issues with HBHF sensor visualisation
7 Months Ago
fixed a spot where you could get stuck at satellite dish
7 Months Ago
Updated Construction and Weapon desc based on feedback, also fixed some grammar/typo errors
7 Months Ago
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7 Months Ago
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