reporust_rebootcancel

115,359 Commits over 3,959 Days - 1.21cph!

25 Days Ago
Merge from primitive
25 Days Ago
Convert hit normal to world position
25 Days Ago
Fixed horse EatDroppedFood nre
25 Days Ago
Effects: Way more normal orientation settings and some tooltips!
25 Days Ago
merge from primitive
25 Days Ago
Fixed anim warning when switching ballista ammo
25 Days Ago
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25 Days Ago
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25 Days Ago
shield sounds
25 Days Ago
Cleaned up battering ram detailed and world colliders scale
25 Days Ago
primitive -> Aux2
25 Days Ago
Fix NRE in Mini Crossbow UpdateArrowHeads method. Players can now rejoin servers they were locked out of
25 Days Ago
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25 Days Ago
Bolt LOD distances.
25 Days Ago
Jarryds fix for PlaySoundFirstPerson NRE
25 Days Ago
Fireball velocity calculation improvements. Increased tick rate on fireball small
25 Days Ago
Enabled repair and pickup on static ballista
25 Days Ago
All siege weapons item removed from loot pools
25 Days Ago
Battering ram head removed from lootpool
25 Days Ago
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25 Days Ago
New branch of primitive_media from cs 111890, prior to ballista ammo rework Cherrypicks all subsequent changes ont he branch, but not any merges from primitive Cherry picks 111915, 111916, 111917, 111919, 111962, 112033
25 Days Ago
merge from primitive
25 Days Ago
Fixed BaseVehicle.PenetrationResistance NRE
25 Days Ago
Fixed some annoying bugs still left in the new effects code
25 Days Ago
Scene tweaks
25 Days Ago
Implemented new rock models for the catapult scattershot
25 Days Ago
Tactical Gloves v4 rig
25 Days Ago
Missing files
25 Days Ago
Fixed scale issues on siege tower
25 Days Ago
primitive -> Aux2
25 Days Ago
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25 Days Ago
Reset ground floor siege tower to be scale (1,1,1) - should stop projectiles getting scale warped on ground floor
25 Days Ago
Mini Crossbow second attempt at NRE fix
25 Days Ago
Fire sound loop on the idle ballista incendiary bolt.
26 Days Ago
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26 Days Ago
medieval large wood box initial model, material, prefab setup, spawnable. Needs lods, gibs, texture size reduction, icon, steam item, art pass
26 Days Ago
Updated static ballista incendiary bolt wm Updated bolts impact sound
26 Days Ago
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26 Days Ago
Pitchfork impact
26 Days Ago
Piercer impacts
26 Days Ago
Spawn update
26 Days Ago
Disabled incendiary bolt enabled by default on the ballistagun prefab
26 Days Ago
Fixed hammerhead
26 Days Ago
Scene + dir changes
26 Days Ago
ItemModProjectileSpawn now uses the spreadVelocityMin and spreadVelocityMax settings when spawning entities instead of the hardcoded 1 and 3 values Set all the prefabs using this to spreadVelocityMin 1 and spreadVelocityMax 3 (fire and explosive ammo)
26 Days Ago
Cleanup. Hammerhead impact assignment.
26 Days Ago
LOD fixes.
26 Days Ago
Iterated on flame arrow
26 Days Ago
Merge from primitive