115,359 Commits over 3,959 Days - 1.21cph!
Convert hit normal to world position
Fixed horse EatDroppedFood nre
Effects: Way more normal orientation settings and some tooltips!
Fixed anim warning when switching ballista ammo
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Cleaned up battering ram detailed and world colliders scale
Fix NRE in Mini Crossbow UpdateArrowHeads method. Players can now rejoin servers they were locked out of
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Jarryds fix for PlaySoundFirstPerson NRE
Fireball velocity calculation improvements.
Increased tick rate on fireball small
Enabled repair and pickup on static ballista
All siege weapons item removed from loot pools
Battering ram head removed from lootpool
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New branch of primitive_media from cs
111890, prior to ballista ammo rework
Cherrypicks all subsequent changes ont he branch, but not any merges from primitive
Cherry picks
111915,
111916,
111917,
111919,
111962,
112033
Fixed BaseVehicle.PenetrationResistance NRE
Fixed some annoying bugs still left in the new effects code
Implemented new rock models for the catapult scattershot
Fixed scale issues on siege tower
Reset ground floor siege tower to be scale (1,1,1) - should stop projectiles getting scale warped on ground floor
Mini Crossbow second attempt at NRE fix
Fire sound loop on the idle ballista incendiary bolt.
medieval large wood box initial model, material, prefab setup, spawnable. Needs lods, gibs, texture size reduction, icon, steam item, art pass
Updated static ballista incendiary bolt wm
Updated bolts impact sound
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Disabled incendiary bolt enabled by default on the ballistagun prefab
ItemModProjectileSpawn now uses the spreadVelocityMin and spreadVelocityMax settings when spawning entities instead of the hardcoded 1 and 3 values
Set all the prefabs using this to spreadVelocityMin 1 and spreadVelocityMax 3 (fire and explosive ammo)
Cleanup.
Hammerhead impact assignment.