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115,327 Commits over 3,959 Days - 1.21cph!

25 Days Ago
merge from primitive
25 Days Ago
Fixed catapult reloading issue in demos
25 Days Ago
Fixing stray vertex weights on catapult
25 Days Ago
Set eat anim to return to deploy anim when completed ready for the next food item in the stack, if there's any left.
25 Days Ago
Can now specify per-item view models to use inside the food VM. Shows correct ones, hides other ones. Init in deploy. Added another pie (apple) item for testing.
25 Days Ago
merge from primitive
25 Days Ago
Fixed horse client speed calculations going crazy when scrubbing in demos
25 Days Ago
Imported and Setup Bread Loaf Textures and Materials Imported Half and Full Bread Loaf FBXs
25 Days Ago
Updated all wheat meshes to make them look more agricultural
25 Days Ago
Setup Folder Structure for Bread Loaf
25 Days Ago
Removed Duplicate viewmodel and worldmodel FBX's Changed worldmodels FBX name to make naming conventions
25 Days Ago
Allow custom impact effects through base player
25 Days Ago
Set pie VM animator to always animate.
25 Days Ago
Refresh
25 Days Ago
Gibs update
25 Days Ago
Ballista Gibs updates
25 Days Ago
Merge from consume_food
25 Days Ago
Setup ViewModelRenderer scripts. Re-nabled UsesViewModelCamera.
25 Days Ago
Pie eating. Animator setup. Added Consume event to pie eat anim.
25 Days Ago
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25 Days Ago
strangler fig models - LOD and billboards, materials and textures
25 Days Ago
Merge from train_tunnel_altitude_2
25 Days Ago
brought back older corpse ragdoll prefab for player corpses that was accidentally overwritten with the new temp ragdoll setup, somehow this didn't actually cause any issues beyond losing the corpse flies
25 Days Ago
Fixed ballista choppy up and down player poses
25 Days Ago
med ak viewmodel - removed old ak mesh from prefab - updated attachment positions, adding bepoke where needed - updated deploy anim to fix bolt snapping issue (also improved finger pose to remove hand intersection)
25 Days Ago
Delete placeholder pie viewmodel. Delete placeholder pie entity. Moved to food_pie_generic entity. Copied FoodModelView on to new MV. Disabled my test consuming.
25 Days Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
25 Days Ago
static ballista socket mods tweaks, deploy sound
25 Days Ago
Restored sounds on static ballista
25 Days Ago
Setup crocodile pop to spawn only in swamp, riverside or lakeside
25 Days Ago
Fixed mounted ballista swivel rotations
25 Days Ago
Implemented static ballista rig and new anims Fixed mount pole world rotation
25 Days Ago
Make crocodile prefer being in water when roaming or fleeing unlike other animals who try to avoid it
25 Days Ago
Adjusting ballista weapon rig skinning
25 Days Ago
Ballista Gibs
25 Days Ago
Fixed cases of some underground train tunnel triggers peaking out of terrain
25 Days Ago
Merge again?
25 Days Ago
Merge from cookingv2
25 Days Ago
Adding missing pie prefab content
25 Days Ago
Updated Catapult Scatter Shot Icon to show that its multple rocks rather than just one
25 Days Ago
Plant pot bounds and collision.
25 Days Ago
DoPrepare on plant-wheat.
25 Days Ago
Add wheat plants to spawn prefabs
25 Days Ago
Convert other commands from serverside -> clientside - renamepaste - deletepaste Add `listpastes` to print list of all pastes in client folder
25 Days Ago
Fixed underwater labs colliding with underground train tunnels at the new altitude
25 Days Ago
Corn collectable prefabs, population & autospawn setup
25 Days Ago
Switch directory to a constant
25 Days Ago
Remove old code that was keeping a serverside copy of the clipboard (that was shared between all admins) Keep "undo" system to delete previous pastes Add RPC to download paste from server - locked to admins & devs to prevent servers arbitrary sending pastes to random clients Copy & Paste should now store pastes competely clientside
25 Days Ago
merge from save264 - Staging wipe
25 Days Ago
Wheat, clone, entity, seeds, genes, plant properties setup. Setup growth stages. Setup placeholder growable values.