115,339 Commits over 3,959 Days - 1.21cph!
Adding missing pie prefab content
Updated Catapult Scatter Shot Icon to show that its multple rocks rather than just one
Plant pot bounds and collision.
DoPrepare on plant-wheat.
Add wheat plants to spawn prefabs
Convert other commands from serverside -> clientside
- renamepaste
- deletepaste
Add `listpastes` to print list of all pastes in client folder
Fixed underwater labs colliding with underground train tunnels at the new altitude
Corn collectable prefabs, population & autospawn setup
Switch directory to a constant
Remove old code that was keeping a serverside copy of the clipboard (that was shared between all admins)
Keep "undo" system to delete previous pastes
Add RPC to download paste from server
- locked to admins & devs to prevent servers arbitrary sending pastes to random clients
Copy & Paste should now store pastes competely clientside
merge from save264 - Staging wipe
Wheat, clone, entity, seeds, genes, plant properties setup.
Setup growth stages.
Setup placeholder growable values.
vanilla techtree progress
Change paste command so it uses uploads paste from the client instead of storing on server
Fixed NRE when connecting to a server after disconnecting while holding the mini crossbow
Effect: revert hit normal transformation
Gave ballista projectiles the orientation bools they should have, but the new impact orientation code isn't quite working properly yet so they are all weirdly rotated.
Another attempt at fixing crossbow NRE
Reverted car shredder to a RendererLOD, match prior culling settings
Cheaper shield ServerTick, only try and find a shield if the player has a held entity that is compatible with shields
Convert hit normal to world position
Fixed horse EatDroppedFood nre
Effects: Way more normal orientation settings and some tooltips!
Fixed anim warning when switching ballista ammo
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Cleaned up battering ram detailed and world colliders scale
Fix NRE in Mini Crossbow UpdateArrowHeads method. Players can now rejoin servers they were locked out of
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Jarryds fix for PlaySoundFirstPerson NRE
Fireball velocity calculation improvements.
Increased tick rate on fireball small
Enabled repair and pickup on static ballista
All siege weapons item removed from loot pools
Battering ram head removed from lootpool