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126,678 Commits over 4,109 Days - 1.28cph!

32 Days Ago
Removed cart button on item redirect, replaced subtitle for "Available in X pack"
32 Days Ago
WIP: still some weird y rotation offsets
32 Days Ago
merge from new_menu
32 Days Ago
Weekly skins countdown widgets
32 Days Ago
Fix debug camera not tracking the correct object when playing back demos
32 Days Ago
Fixed text wrapping issues for the featured limited skin
32 Days Ago
Fixed store tab navigation not changing button states
32 Days Ago
marge from party_system -> main
32 Days Ago
Pack showcases are hidden if the player own them Added jungle pack showcase
32 Days Ago
Network++
32 Days Ago
Codegen
32 Days Ago
heli_crash_canyon -> main
32 Days Ago
Ensure helicopter cant crash at canyon c
32 Days Ago
naval_update -> scientist_rhib
32 Days Ago
main -> naval_update
32 Days Ago
Terrain deploy volume
32 Days Ago
Setup info box heros. Link info box on the dashboard to store/limited
32 Days Ago
32 Days Ago
Merge from main -> party_system
32 Days Ago
Add patch info hero, updates itself with the latest patch from the manifest
32 Days Ago
Remaining biomes in climate.
32 Days Ago
Fix compiile error
32 Days Ago
Ignore invites for a party you are already in
32 Days Ago
Add temp invite button so you can accept party invites - default timeout 10s - add `fakepartyinvite` command to show invite UI without needing a 2nd client
32 Days Ago
Continuing floating walkway progress, deleted obsolete autogen material
32 Days Ago
General store background crossfade when focused on pack categories
32 Days Ago
Limited tab scroll view
32 Days Ago
Added a debug command to print the weekly skins
32 Days Ago
Merge from trimmed_asset_warmup
32 Days Ago
Fix effects triggered by AnimationEvents component not being included in builds
32 Days Ago
Fix some prefab issues from older merges
32 Days Ago
changed name of storage_barrel_a to unused_storage_barrel_a , changed collision and deploy volumes on abyss_barrel_vertical to match storage_barrel_b. Temporarily scaled prefab model to 0.975 until mesh is altered
32 Days Ago
- Reduce grenade overshoot as it was overshooting the oilrig crane - Increase grenade damage - Better debug visualizations for camping - Prevent scientist from throwing grenades when they suspect camping but didn't confirm it
32 Days Ago
Makes the scientist's f1 grenade weaker than the normal f1: longer time before detonation to allow players to react, and lower damage to avoid one-shot even if they don't spot it
32 Days Ago
- Prevent scientists in same area from throwing multiple grenades in quick succession - Better player camping detection
32 Days Ago
merge from macos-water-fixes
32 Days Ago
merge from findactivewaterbodies_optim
32 Days Ago
fix server compile
32 Days Ago
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32 Days Ago
more sun configurableness
32 Days Ago
Store limited tab scrollview
32 Days Ago
Fixed flex grid vertical height
32 Days Ago
Update: BiomeBenchmark - rewrite heightfield gen to generate a lower coastline - Also slowed down the camera speed by half Tests: benchmark in editor
32 Days Ago
Fixed the locked crate shock effect not parenting correctly on cargo ship
32 Days Ago
- Have scientists throw grenades on players camping a single spot for a long time (first pass) - Don't sprint when flanking, we need to keep looking in the target direction not just ahead
32 Days Ago
new_menu -> aux3
32 Days Ago
Minor cleanup
32 Days Ago
sun glow modulation texture, configurable mesh vs glow intensities