115,920 Commits over 3,959 Days - 1.22cph!
Can now place equipped back slot items on weapon racks if you're not actively holding a weapon/item (that will take placement priority instead)
Backpack weapon rack configs.
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Restored old horses behaviour to be like on release
remove deploy animation loop time
Hide battering ram head item
- Only allow holo and simple sight to be added to mini crossbow
Blowpipe reload update and view model camera pass
Lunar new year mask added.
- set up prefabs
- added materials
- added model
- added textures
Disable bradley & cargo ship
Also block the train tunnel entrances that spawn outside of monuments
Prevented shoot sound from firing twice
- Fixed bone arrow being used instead of fire arrow in viewmodel
- Fixed strings wiggling back and forth
ProceduralMapTesting updates
merge from main -> primitive
merge from main -> primitive_gm
Commit reserialized wellipet .meta files
- Ballista missing Metal smooth map fix
merge from primitive -> aux2
merge from main -> primitive
merge from build_il2cpp_command_line -> main
Add support for build server to configure whether it wants to use master vs release IL2CPP builds
Added frustum culling for environment volume rendering.
Added a better way to get the active environment volumes for rendering.
Added support for the environment volume center and offset when rendering.
wip backpack/shield slot support
merge from primitive_gm -> primitive
Prevent scientists moving too close to player when seeking cover
S2P monuments with train tunnel entrances
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Speed reduction functionality
Added the stencil lighting method for rendering environment volumes
Horse whitelisted on monument static elevators
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texture tweaks, set up wallpaper item files with correct icons, tweaks to alpha so holes arent as big
Add trash pile to ferry terminal train entrances since it's a different prefab
Horse AI collider moved to server only
Re-enabled the minimum speed required to take damage, collision damage is still a bit weird.
Add trash pile to block train tunnel monument entrances when train tunnels is disabled
Add support for prefabs to be enabled to block the train tunnel entrances when train tunnels is disabled
Fixed last missing worldmodels
updated wallpaper textures with less damage and darker tears and rescaled to 2048
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cherrypicking lunar_new_year_2025 changes
Manifest
Set up new wall divider items
Update skin list, make pack item for wallpapers
Disable following monuments in primitive
- nuclear missile silo
- oil rigs
- excavator
- underwater labs
Create ScriptableWorldConfig so we can override terrain generation for each gamemode
- have to use a new object since gamemodes are spawned after the terrain is generated
Removed the hardcoded light intensity change
Added a slider to each PropRenderer to control the intensity of both lights