reporust_rebootcancel

116,046 Commits over 3,959 Days - 1.22cph!

45 Days Ago
merge from primitive -> aux2
45 Days Ago
merge from primitive_gm -> primitive
45 Days Ago
Fix T2 and T3 tech tree not marked as available in primitive
45 Days Ago
Restrict spring since it's only used for restricted weapons - remove spring from pressure plate in primitive to make it craftable with spring removal
45 Days Ago
Update: DemoServer handles a number of RPC messages - Only propertly implementing model flags for now - Adding a bunch of RPCs to ignore to avoid heavy spam during playback - Also renaming player game objects during playback to make it easier to track and inspect their state This revelas that during playback we're triggering a bunch of tick violations, which prevents position updates. Need to figure out how to deal with them. Tests: ran the same demo, this time with warnings not filtered out - once map loaded, the rate of warnings was decreased substantially.
45 Days Ago
Removed extra renderer component
45 Days Ago
Setup LOD Renderers on Worldmodel
45 Days Ago
Snap scientists to their cover even if those are slightly off navmesh (else they don't stick to the walls because of navmesh erosion, and can be spotted easily)
45 Days Ago
45 Days Ago
Prevent scientists from sneaking if they need to get into cover asap
45 Days Ago
Remove rifle body, SMG body, semi body since they are only used for restricted weapons
45 Days Ago
Add categories to rust editor window loadouts, and add loadouts for every workbench tiers
45 Days Ago
Fix metal detector not applying item era restrictions
45 Days Ago
Restrict access to rifle ammo since no weapons that use rifle ammo are available
45 Days Ago
Fix advent calendar able to bypass primitive era item restrictions
45 Days Ago
deleted test file
45 Days Ago
test commit
45 Days Ago
Remove `npc_junkpile_a_spawn_chance` and `npc_junkpile_g_spawn_chance` convars as no junkpiles in the project actually use the components the convars are referenced in - replace with the normal convar `npc_junkpilespawn_chance`
45 Days Ago
- Swapped to using correct order reload anims - Multiswap arrows improvements - Temporary swap code
45 Days Ago
Rebuild options UI after merge
45 Days Ago
Merge from main
45 Days Ago
merge from primitive
45 Days Ago
merge from main
45 Days Ago
base shield gameplay pass
45 Days Ago
Medieval barricade base gameplay pass - now shared the same stats as barbed barricade. - Removed rope requirement from barbed barricade
45 Days Ago
clean up /asset folder, deleting duplicate icons and radiator prefab
45 Days Ago
Merge from main
45 Days Ago
Fix and improve foliage placement compute map sampling/decoding, fix incorrect foliage cells being used, clean up and move shader setup for instancing to includes, fix bounds calculations, add function to get foliage counts per cell, implement instance offsets and density handling to foliage placement.
46 Days Ago
Parent merge
46 Days Ago
Merge from main
46 Days Ago
Asset backups, collection update
46 Days Ago
Merge from demo_shot_improvements
46 Days Ago
Fixed spears not working with shields
46 Days Ago
Fixed full screen interaction blocker also blocking the main menu Fixed the record shot name input field resetting on ESC
46 Days Ago
Restrict double barrel shotgun
46 Days Ago
Properly disable camera control when a shot finishes recording Loop button is now always visible and applies to the whole demo timeline, not just shots
46 Days Ago
Camera now gets mouse input at the start of the 3 second pre shot countdown, not after
46 Days Ago
Merge from main
46 Days Ago
Merge from primitive
46 Days Ago
Merge from admin_wanted_toggle
46 Days Ago
Added a toggle to control whether to show wanted posters in the admin UGC panel
46 Days Ago
Better generic conversation flow
46 Days Ago
Can now specify which NPC has a mission from the mission inspector
46 Days Ago
Generic mission provider can now support multiple missions Added a new mission type where the player has to go and turn on an object, the object requires a long hold
46 Days Ago
Cata airtime & impact WIP.
46 Days Ago
Scene tweaks
46 Days Ago
Added an objective Start After Prior Objectives field, bypasses the need to use the old start after completed objectives array
46 Days Ago
Move the scheduling and tutorial systems into a foldout (rarely used, reduces clutter)
46 Days Ago
Catapult flame ammo + lighting + sound emitter.
46 Days Ago
Fixed siege_weapon_ballista_base generating new materials on import