reporust_rebootcancel

126,711 Commits over 4,109 Days - 1.28cph!

2 Months Ago
Track compute blocks instead of cells in wrapping grid update; fixes case where invalid cells were not being updated when moving in certain patterns, fix WrapIndex function for all cases
2 Months Ago
Merge from incapacitate_dart_changes
2 Months Ago
Merge: from main
2 Months Ago
Settings View
2 Months Ago
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2 Months Ago
merge from jungle_update
2 Months Ago
merge from jungle_update
2 Months Ago
cherrypicking 120874 120808 120975 121024
2 Months Ago
Merge from treasure_mission_improvements
2 Months Ago
Added a 6h time limit to the ranch treasure hunt mission so players can't accept the mission, leave a server and the container stays there blocking a spot forever Added spots for the treasure to spawn at supermarket and gas station Added more spots for the treasure to spawn at water wells and lighthouse Reduced the minimum distance between blocked mission points (5m > 3m) to allow more density
2 Months Ago
Merge from container_parenting_fix
2 Months Ago
Revert RidableHorse prefab change
2 Months Ago
Compile fix, S2P again
2 Months Ago
Merge from save248/arm_support Rework the prefab changes S2P harbors
2 Months Ago
Applied the new ParticleSystemLightCull
2 Months Ago
Annoying merge fix 3/3
2 Months Ago
Possibly fixed players not parenting to a shipping container properly if the container was stacked on top of another container
2 Months Ago
Break vine tree prefab link so we can clear out some old greybox assets Set up vine tree 2 and 3 variants, added logic to stump to respawn the right tree type
2 Months Ago
Scrap Source Generator - Try IL Weaving instead
2 Months Ago
Print out "Blocked by tree" when building too close to a vine tree Reduced the size of the prevent building volume on the vine tree, swap the main trunk one from a box to a capsule and shrink the upper box slightly
2 Months Ago
Merge from main
2 Months Ago
Fixed error if no valid camera
2 Months Ago
merge from hotreload_warning_fix
2 Months Ago
Moved hotreload scriptable setting in the Third Party folder so its ignored by the file warmup Should fixed the missing script warning
2 Months Ago
Annoying merge fix 2/3
2 Months Ago
Annoying merge fix 1/3
2 Months Ago
SM_DisableHorseProceduralMotion missing script warning fix attempt
2 Months Ago
merge from inputfield_rtl_fix
2 Months Ago
Industrial conveyor filter supports RTL languages Restored min max buffer input fields
2 Months Ago
Pass on digital clock, seismic sensor, mute player ui, phone dialler input fields
2 Months Ago
TextUtils::IsRTLInput optims
2 Months Ago
Fixed chicken name not being applied after edit
2 Months Ago
Debug: add logging of prefab path to track down server bundle NRE Tests: update game manifest (optimized)
2 Months Ago
merge from inputfield_rtl_fix
2 Months Ago
Restored F1 item menu inputfield text alignment
2 Months Ago
Backout of CL 121065 - should reintroduce merge from prefab_process_optim Tests: update game manifest (optimized)
2 Months Ago
Fixed digital clock inputfield content type
2 Months Ago
Merge: from main Catching up assets to the point of failure (I hope?) - still trying to reproduce NRE during server bundle generation
2 Months Ago
merge from inputfield_rtl_fix
2 Months Ago
Fixed report player UI input fields
2 Months Ago
Fixed phone name input field
2 Months Ago
Fixed ChickenCoopStatusWidget.OnClickedEditName NRE (rtl inputfields regression)
2 Months Ago
merge from main
2 Months Ago
merge from puzzlereset_door_fix
2 Months Ago
Fixed oil rig puzzle door never closing if the server restarted while the door was already open
2 Months Ago
merge from main
2 Months Ago
Backout CL 121063 due to failing server bundle generation
2 Months Ago
Merge: from main
2 Months Ago
Merge: from prefab_process_optim - Optimizes component checks during Prefab Processing (speeds up Asset Warmup and monument spawning) Tests: with temp old code that throws exceptions on result missmatch, ran Asset Warmup and ran Scene2Prefab on all large and xlarge monuments
2 Months Ago
First complete (but mostly broken) implementation of indirect instancing. Split most classes into separate files for easier handling and less conflicts.