reporust_rebootcancel

116,065 Commits over 3,959 Days - 1.22cph!

46 Days Ago
Merge from demo_shot_improvements
46 Days Ago
Fixed spears not working with shields
46 Days Ago
Fixed full screen interaction blocker also blocking the main menu Fixed the record shot name input field resetting on ESC
46 Days Ago
Restrict double barrel shotgun
46 Days Ago
Properly disable camera control when a shot finishes recording Loop button is now always visible and applies to the whole demo timeline, not just shots
46 Days Ago
Camera now gets mouse input at the start of the 3 second pre shot countdown, not after
46 Days Ago
Merge from main
46 Days Ago
Merge from primitive
46 Days Ago
Merge from admin_wanted_toggle
46 Days Ago
Added a toggle to control whether to show wanted posters in the admin UGC panel
46 Days Ago
Better generic conversation flow
46 Days Ago
Can now specify which NPC has a mission from the mission inspector
46 Days Ago
Generic mission provider can now support multiple missions Added a new mission type where the player has to go and turn on an object, the object requires a long hold
46 Days Ago
Cata airtime & impact WIP.
46 Days Ago
Scene tweaks
46 Days Ago
Added an objective Start After Prior Objectives field, bypasses the need to use the old start after completed objectives array
46 Days Ago
Move the scheduling and tutorial systems into a foldout (rarely used, reduces clutter)
46 Days Ago
Catapult flame ammo + lighting + sound emitter.
46 Days Ago
Fixed siege_weapon_ballista_base generating new materials on import
46 Days Ago
Fixed incorrect back bone offset on knight chest piece
46 Days Ago
lunar new year branch and very wip item setup
47 Days Ago
Nuked the legacy source engine RCON code. +rcon.web now just toggles websocket RCON on or off (default on as before).
47 Days Ago
Catapult incen ammo.
47 Days Ago
Fixed potential NRE when using ioentity.debugqueue
48 Days Ago
Disable all scientists in primitive mode
48 Days Ago
Add convars to block NPCs from spawning - `npc_spawn_on_junkpile` specifically for junkpiles - `scientist_spawners_enabled` will disable all scientists spawning (peaceful & hostile)
48 Days Ago
- Rewrote crossbow vm attack and reload code from near scratch - Fixed reloads not working correctly - New animation controller setup - Use Viewmodel Camera
48 Days Ago
Can now pull horses when leading them, allowing you to pull them out of tricky spots (experimental) Improved spine IK motion again
48 Days Ago
FX progress backup. Small transmission tweak on catapult bucket.
48 Days Ago
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48 Days Ago
Added ropes when leading horses using FakePhysicsRope Moved FakePhysicsRope logic to LateUpdate Tweaked leading behaviour Fixed players able to stop other players leading horse
48 Days Ago
Ensured reload to reload step is smooth
48 Days Ago
Adding boomerang animation content and initial set up files
48 Days Ago
- Use next free slot rather than shots left for reloading - Disable barrel animation for reloading (just now) - Ensure arrows are visible for the next shot when reloading (eg the one you are dragging into the barrel)
48 Days Ago
Clean: removing no longer relevant comment
48 Days Ago
Update: DemoServer improvements and fixes - All ticks are now accepted - exposed an editor only API to inject ticks (avoid serialization roundtrip) - cleaned away tick logging - it generated too many logs Ticks are now caught, which is nice, but it looks like it's not validating them all outside of demo playback (saw only 2 players doing it on a perf capture). That'll be next. Tests: added temp debug assertions that would catch any discarded tick - played the new demo, and there were no more assertions.
48 Days Ago
Indirect Instancing: Add initial support for sub meshes
48 Days Ago
Fire ammo stuff/backup
48 Days Ago
- Hopper LODS
48 Days Ago
blowpipe viewmodel prefab updates - set viewmodel mesh to 0.7 in the z ( to make it feel closer to camera) - set up viewmodel renderers - set to use viewmodel camera - removed crossbow mesh from prefab - removed ironsights script
48 Days Ago
dropped explosion force multiplier on catapult by a factor of 10
48 Days Ago
towing looks for non-interactive layered collider setup on towable vehicles, no longer get useless towing prompts when you back up to the wrong side of siege weapons
48 Days Ago
Fixed anim events error on flinch anims Restored spine ik when eating and playing idle breaks
48 Days Ago
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48 Days Ago
Reworked horse spine IK Smoothed eye pos to reduce motion sickness when riding Some leading tweaks
48 Days Ago
adobe fixes
48 Days Ago
allowed better validating from the towed vehicle whether it is in a state to be towed - exposed through virtual in BaseSiegeWeapon at the moment, only the siege tower has cases where it doesn't want to be towed (when it's toppled)
48 Days Ago
UI
48 Days Ago
- skewed UV's fix Hopper
48 Days Ago
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