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134,447 Commits over 4,444 Days - 1.26cph!

2 Years Ago
Fix building plan resetting to foundation when moving in & out of hotbar
2 Years Ago
When skinned items are added to the repair bench, it now shows the name of the skin
2 Years Ago
Always show demolish & rotate option in hammer but grey it out to reduce misclicks when upgrading - add ability for context menu options to set their scale independantly - scale the demolish & rotate button to 70% of the normal button size - implement existing scaling of building plan pieces with the new size scaling options https://files.facepunch.com/jakerich/CDSmjPwR6Ul4HZE8/R1GgHH2QlKRN5FYn.mp4
2 Years Ago
Helicopters no longer roll on slopes if the engine is off and there's nobody mounted. They apply "handbrake" instead
2 Years Ago
Merge main -> HeliHandbrake
2 Years Ago
Can now open and unlock techs from the lower tiers of workbench when using a higher tier (eg. T3 workbench now allows access to T1+T2+T3 tech trees) Create a button per tech tree in the workbench panel Convert workbench loot panel to a prefab rather than S2P S2P bandit town and compound (monument workbenches share the same feature)
2 Years Ago
- Fixed scrap heli not being driveable on ground with Ctrl key anymore - Fixed scrap heli wheels not animating
2 Years Ago
Merge from hackweek_renderlod_collapse (crafter NRE fix)
2 Years Ago
Revert industrial crafter to old renderer handling, just disable the collapsing on the renderer
2 Years Ago
SAM sites no longer target sleeping or kinematic vehicles
2 Years Ago
Decrease craft time of the following items from 30s to 15s - Wood shutters - All types of window bars - Window glass
2 Years Ago
Use -4.5 instead for a 25% reduction in penalty
2 Years Ago
Horse armour now reduces horse speed by only 4, was 6
2 Years Ago
Bone fragments are now compostable into fertiliser at a ratio of 10:1. No bait value.
2 Years Ago
Add comments (it actually was not spawning on bottom as frequently, top was fine)
2 Years Ago
Fix oilrig not spawning on the top of the map as often as expected
2 Years Ago
Attack ground effect WIP
2 Years Ago
Tuned back salvaged hammer because it's a T1 item, not T2 - 3x original DPS -> 2x original DPS against deployables (60% of jackhammer DPS) - destroys every barrel 2 hits -> destroys 35hp barrel in 1 hit, 50hp barrel in 2 hits - better than every other melee tool at breaking deployables, outclassed by jackhamer
2 Years Ago
merge from main -> qol_salvaged_hammer_buff
2 Years Ago
Headlight improvements & flare fixes.
2 Years Ago
Main cannon attack prefab
2 Years Ago
Attack stuff. Organized files for merge.
2 Years Ago
Fix mixing table resetting to the top of the scrolling menu of recipes every time you access one https://files.facepunch.com/jakerich/m2pBAkIZ6ElU7yHx/JkdhwA88p25hlpI2.mp4
2 Years Ago
Various material, PFX and lighting perf optimizations. New firing, traversal & damage FX. Texture tweaks; Got rid of the Desert Storm Coalition markings. Less noisy bare metal scratches and stuff.
2 Years Ago
Possible fix for parented players getting teleported far off the vehicle after a nexus transfer and probably getting killed Might have only affected players with admin permission because antihack should have prevented it
2 Years Ago
Remove redundant player rotation set after swapping a passenger to the driver seat Add some code to dump nexus transfer requests to a file as JSON
2 Years Ago
Fix #SERVER error
2 Years Ago
merge from main -> analytics_server_profling
2 Years Ago
Allow barricades to decay the same speed indoors or outdoors - barricades still won't decay when inside building privledge
2 Years Ago
Can override deploy tickrate for entities with faster decay rates - set decay tickrate of barricades from 10min -> 1min
2 Years Ago
Do not show IOEntity UI information panel for generic IO type items (fixes signs and frame showing power usage 0)
2 Years Ago
Fixed some bugs
2 Years Ago
Added attachments, and slots to outpost/bandit marketplaces icons
2 Years Ago
Change decay of all 4 barricades to 15 minutes
2 Years Ago
Use existing `PreventBuildingMonumentTag` to detect what `prevent_building` volumes are attached to monuments & convert them to flags that DeployVolume understands - manually search for `MonumentInfo` in the editor since the prefab scenes don't have components added by S2P
2 Years Ago
Stone barricade protection value didn't save
2 Years Ago
merge from fix_ping_estimation_lag_spikes
2 Years Ago
merge from optimize_sqlite_fastmode
2 Years Ago
merge from optimize_sam_site_air_vehicles
2 Years Ago
merge from horse_ragdoll_material_fix
2 Years Ago
merge from mediumbattery_size
2 Years Ago
Allow horses to be able to walk backwards at half the speed of normal walking
2 Years Ago
player update. Exported 3p military flame thrower anim set and set up in unity
2 Years Ago
Allow barricades to be placed anywhere in monuments - melee damaged increase against barricades: same damage as normal deployables - bullet & explosive damage against barricades stays the same as before - split building volumes of barricades and bypass "prevent_building" tagged with monument
2 Years Ago
Use string builder instead Publish attachments list to tooltip https://files.facepunch.com/ianhenderson/1b2411b1/Unity_91TpvFeD1c.mp4
2 Years Ago
Removed manual controls
2 Years Ago
Fixed bug causing attachments to not be registered
2 Years Ago
Added profiling
2 Years Ago
Refresh sell order stock no longer frees attachment list
2 Years Ago
Fixed ground watch and colliders