140,482 Commits over 4,505 Days - 1.30cph!

2 Months Ago
Disable free powerup in the editor by default
2 Months Ago
Add notification when codegen Clean & Generate finishes running and reloading
2 Months Ago
Rename inventory access menu
2 Months Ago
SatelliteData.cs cleanup
2 Months Ago
Merge from main
2 Months Ago
Merge from PlayerRIgUpdate2
2 Months Ago
More performance improvements to the player censor, only takes 0.02ms now., removed a GetComponentsInChildren
2 Months Ago
Fix furniture spawn position list not being marked as serializable so the room prefabs lost their furniture spawn points on server restart
2 Months Ago
Implement lockpick mechanic on rentable vending machines Lockpick can be used on a rented vending machine not owned by the using player, allows access to the vending machine inventory for ApartmentCommands.intruderauthseconds convar (300s by default)
2 Months Ago
Move shop costs (InitialScrapFee, ProtectionFromTakeoverHours, ScrapPerHourRent) are now replicated, unchanged values
2 Months Ago
Remove upkeep scaling based on the contents by adding convar for `rentscaling` - default to `0` (turned off)
2 Months Ago
Swap EntityRefs to Syncvars, remove synced NetworkableIds
2 Months Ago
Merge from containerioentity_sorting
2 Months Ago
Merge from main
2 Months Ago
Fixed non local players missing some animations for melee weapons Held Entities with animation sub systems will now receive any signals from the holding player (attack, throw, etc)
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Updated Facepunch.Steamworks InventoryResult: added GetItems(string[]) overload to fetch specific steam item properties
2 Months Ago
Fixed animation warnings on torch
2 Months Ago
Reset surface.SetAlphaMultiplier every frame start Adjust env_fog_controller blinding check Cleanup cache/workshop/ on dedicated servers Replace empty string with <NO MAP> in windows srcds console * Just so it doesn't look like its bugged Minor fixes for NPC multiplayer support Potential crash fixes Minor cleanups + extra filesystem checks Fixed some issues with HLfaceposer.exe * Fixed a crash, missing textures Build vtf2tga, splitskybox, captioncompiler, elementviewer * There were previously prebuilt only, now we built and ship our own versions * Delete glview.exe as it appears to be some legacy app for Hammer portal viewing?
2 Months Ago
Merge from m16a2
2 Months Ago
Fix NRE in AutoTurret
2 Months Ago
high_level_networking_improvements -> main
2 Months Ago
Mark a few more clan UI methods as UnityEvents
2 Months Ago
Include the player's inventory in their apartment rent calculations so they can't sleep or stand in their room and store items on themselves to avoid paying extra rent
2 Months Ago
Add monument type filters to SpawnFilter, add metal detector spawns to lake/canyons/oasis
2 Months Ago
merge from prototype -> apartment_complex_monument
2 Months Ago
Save++ Network++
2 Months Ago
Add EntityRef support to our RPC source generator
2 Months Ago
Lighting prefab
2 Months Ago
Merge from prop_assetscene_split
2 Months Ago
Split the props asset scene into two, one for commonly used prefabs and one for the rest Should help improve load times on most servers with modded maps by cutting down the number of prefabs that load
2 Months Ago
Merge from m16a2
2 Months Ago
Update files that are showing as different from main
2 Months Ago
Merge from m16a2/turret_burstfire
2 Months Ago
Merge from main
2 Months Ago
More fixes
2 Months Ago
Restore missed change in last commit Cache the invoke delegates in AutoTurret.Server
2 Months Ago
2 Months Ago
Resolve upkeep terminal in PostServerLoad() instead of inside Load() where the room can load before the upkeep terminal
2 Months Ago
Restore changes from merge
2 Months Ago
maintaining gas station spawns better car parts (w mockup prefab)
2 Months Ago
Update(tests): add TerrainHeightMap unit tests that cover GetHeight + GetNormal and their variants Tests: ran unit tests, some failures are unexpected
2 Months Ago
Merge from main
2 Months Ago
Make ElevatorStatic partial
2 Months Ago
Remove guest functionality of apartments: only have owners and only the owners can open and close the doors - if you want to share apartments with your friends, either be in the room or make a proper base
2 Months Ago
Fixes for burst firing in turrets, seems to work okay now Add a warning log if the next scheduled firing time in a turret is < the attack cooldown on the attached weapon as this fucked me. Should catch if it still occurs
2 Months Ago
Add a computer storage entity, spawn it as child. Interface with storage entity for powering up. Added new storage prefab. Codegen
2 Months Ago
Pool mini game 3p anim update and vm anim set block out
2 Months Ago
Add EntityRef SyncVar support
2 Months Ago
Switch from hardcoded tech trash define to ItemAmount