140,482 Commits over 4,505 Days - 1.30cph!

2 Months Ago
Comment cleanup
2 Months Ago
Added support for SRP's camera history API and added auto exposure to RRP
2 Months Ago
array length correction
2 Months Ago
Same for SatelliteCrash
2 Months Ago
main -> game_room_dlc
2 Months Ago
Splitting to partials
2 Months Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
2 Months Ago
Merge: from servercacheplayerinfo_optim - Optim: reduce the amount of state we recache every frame - Bugfix: fix some state being out of date by half-a-frame Tests: unit tests + playing on craggy
2 Months Ago
Misc cleanup
2 Months Ago
Merge: from main
2 Months Ago
Merge from refactor
2 Months Ago
Merge from main
2 Months Ago
Monument info popup progress, polished the framing and buttons flow
2 Months Ago
smallbackpack WM setup
2 Months Ago
merge from main
2 Months Ago
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
2 Months Ago
apartment complex S2P
2 Months Ago
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
2 Months Ago
removing left over greybox from apartment core prefab
2 Months Ago
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
2 Months Ago
fixed statue collider import options
2 Months Ago
Fixed subway town square collider Fixed terrain opacity map near subway entrance
2 Months Ago
Auto fill monument info scriptables based on whats inside the monument prefab
2 Months Ago
Merge from shield_disconnect_fix
2 Months Ago
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
2 Months Ago
Typo fix
2 Months Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
2 Months Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
2 Months Ago
Added framework for blocking some items in rentable store inventory
2 Months Ago
Merge from demo_cfg_frame_0
2 Months Ago
Adjust timing so this runs after replicated vars are applied
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Don't run the sprint sub system on npc's
2 Months Ago
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
2 Months Ago
Merge from melee_subsystem_weapons
2 Months Ago
Some more mild sub system editor speed ups
2 Months Ago
Bring in both arms on the attack state
2 Months Ago
Fixed SetParameterLerpAnimatorBehaviour not working
2 Months Ago
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
2 Months Ago
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
2 Months Ago
Merge from parent
2 Months Ago
Removed on phone animator state and parameter (now handled by subsystems)
2 Months Ago
Merge from main
2 Months Ago
Merge from phone_handle_fix
2 Months Ago
Fixed phonebooth handset position as well
2 Months Ago
Add PNG sequence/MP4/Prores demo exporter
2 Months Ago
Add linear/cubic spline camera math utils/jobs
2 Months Ago
implement atmopshere volumes (bandit camp fog) in RRP
2 Months Ago
Add demo controls UI
2 Months Ago
Add Rust UTK - UI Toolkit based package that recreates most of the existing Rust UI elements.